Player Matchup

Cthulhu
Cthulhu
BiggerWetterDad
Cthulhu
Level 18
God Stats
17W - 1L
1,834 SR
Queue Stats
106W - 11L
1,874 Elo+
Party 1
Neith
Neith
IIama
Neith
Level 152
God Stats
9W - 5L
1,939 SR
Queue Stats
197W - 48L
1,893 Elo+
Party 1
Baron Samedi
Baron Samedi
Scorch
Baron Samedi
Level 159
God Stats
24W - 3L
2,099 SR
Queue Stats
343W - 110L
1,904 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Vret
Tsukuyomi
Level 155
God Stats
20W - 3L
1,849 SR
Queue Stats
371W - 106L
1,866 Elo+
Party 1
Gilgamesh
Gilgamesh
avida95
Gilgamesh
Level 139
God Stats
30W - 4L
1,940 SR
Queue Stats
105W - 48L
1,817 Elo+
Party 1
Team Averages
Level 125
1,932 SR
1,871 Elo+

VS

Team Averages
Level 90
1,423 SR
1,408 Elo+
Gilgamesh
Gilgamesh
ABEL1203
Gilgamesh
Level 99
God Stats
5W - 7L
1,514 SR
Queue Stats
127W - 128L
1,469 Elo+
Solo
Da Ji
Da Ji
Brynhildrt
Da Ji
Level 129
God Stats
1W - 3L
1,362 SR
Queue Stats
187W - 202L
1,474 Elo+
Party 2
Ymir
Ymir
Romanovic
Ymir
Level 43
God Stats
5W - 9L
1,279 SR
Queue Stats
24W - 54L
1,285 Elo+
Party 3
Kukulkan
Kukulkan
cisco06
Kukulkan
Level 68
God Stats
5W - 8L
1,426 SR
Queue Stats
17W - 37L
1,318 Elo+
Party 3
Nu Wa
Nu Wa
ivetsama
Nu Wa
Level 109
God Stats
112W - 115L
1,536 SR
Queue Stats
170W - 194L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 9
6,354
1,271
1,332
4,892
4,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
IIama
Neith
12
3 / 0 / 10
7,032
1,406
8,161
3,173
1,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
Scorch
Baron Samedi
12
3 / 0 / 12
6,978
1,396
7,916
2,462
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Vret
Tsukuyomi
12
5 / 0 / 10
7,477
1,495
7,654
5,354
2,298
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
avida95
Gilgamesh
12
4 / 1 / 7
7,376
1,475
3,726
6,660
4,264
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

434

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ABEL1203
Gilgamesh
9
0 / 1 / 1
5,353
1,071
752
2,083
1,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
9
0 / 4 / 1
5,322
1,064
2,405
5,402
2,141
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
10
0 / 3 / 1
5,776
1,155
1,785
12,467
10,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
cisco06
Kukulkan
10
1 / 4 / 0
5,967
1,193
4,027
5,140
1,865
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nu Wa
ivetsama
Nu Wa
10
0 / 4 / 0
5,443
1,089
2,506
5,237
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
4
16
Kills
1
1
Deaths
16
48
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ABEL1203
Gilgamesh
0
1
1
0.5
W
1
0
9
5.5
L
Da Ji
0
4
1
0.13
W
Neith
IIama
Neith
3
0
10
8
L
Ymir
0
3
1
0.17
W
Baron Samedi
Scorch
Baron Samedi
3
0
12
9
W
Tsukuyomi
Vret
Tsukuyomi
5
0
10
10
W
Gilgamesh
avida95
Gilgamesh
4
1
7
7.5
L
Kukulkan
cisco06
Kukulkan
1
4
0
0.25
L
Nu Wa
ivetsama
Nu Wa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,789
Damage
11,475
22,541
Taken
30,329
13,261
Mitigated
17,134
7,251
Healing
780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ABEL1203
Gilgamesh
752
91
0
420
2,083
1,157
0
895
1,188
0
3,252
W
1,332
328
226
358
4,892
4,121
0
2,146
2,746
5,488
0
L
Da Ji
2,405
482
0
0
5,402
2,141
0
2,153
3,249
0
3,349
W
Neith
IIama
Neith
8,161
4,835
0
433
3,173
1,261
0
1,142
2,031
0
19,331
L
Ymir
1,785
211
0
360
12,467
10,284
0
3,139
9,328
5,396
0
W
Baron Samedi
Scorch
Baron Samedi
7,916
1,537
1,878
1,052
2,462
1,317
0
1,183
1,279
16,180
0
W
Tsukuyomi
Vret
Tsukuyomi
7,654
2,055
0
1,728
5,354
2,298
0
2,677
2,269
0
22,130
W
Gilgamesh
avida95
Gilgamesh
3,726
994
1,063
513
6,660
4,264
0
1,170
4,411
0
10,806
L
Kukulkan
cisco06
Kukulkan
4,027
326
0
0
5,140
1,865
0
1,959
3,181
14,541
0
L
Nu Wa
ivetsama
Nu Wa
2,506
531
0
0
5,237
1,687
0
1,102
4,135
8,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,217
Gold Earned
27,861
94
Minions Killed
52
8
Camps Cleared
3
582,424
Distance Traveled
367,374
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,353
1,071
3
1
1
46,128
1
W
Cthulhu
6,354
1,271
10
2
0
112,719
0
L
Da Ji
5,322
1,064
0
0
0
92,698
1
W
Neith
7,032
1,406
41
8
5
113,844
3
L
Ymir
5,776
1,155
3
1
0
79,017
0
W
Baron Samedi
6,978
1,396
9
2
2
114,267
1
W
Tsukuyomi
7,477
1,495
16
3
1
114,253
0
W
Gilgamesh
7,376
1,475
18
4
0
127,341
0
L
Kukulkan
5,967
1,193
27
5
0
67,180
0
L
Nu Wa
5,443
1,089
19
4
2
82,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role