Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Andras39
Yemoja
Level 160
God Stats
0W - 2L
1,488 SR
Queue Stats
41W - 47L
1,515 Elo+
Solo
He Bo
He Bo
Moiraine23
He Bo
Level 157
God Stats
4W - 6L
1,369 SR
Queue Stats
807W - 855L
1,478 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Дашечка
Morgan Le Fay
Level 26
God Stats
0W - 1L
1,285 SR
Queue Stats
10W - 10L
1,630 Elo+
Solo
Team Averages
Level 125
1,429 SR
1,525 Elo+

VS

Team Averages
Level 133
1,560 SR
1,528 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
UnseenCloud6399
Jormungandr
Level 147
God Stats
32W - 13L
1,690 SR
Queue Stats
870W - 909L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
Viktor_tomsk
Kuzenbo
Level 77
God Stats
2W - 3L
1,541 SR
Queue Stats
537W - 569L
1,523 Elo+
Party 1
Yemoja
Yemoja
shedim
Yemoja
Level 142
God Stats
7W - 5L
1,462 SR
Queue Stats
550W - 565L
1,566 Elo+
Solo
Eset
Eset
snapperyn
Eset
Level 144
God Stats
16W - 11L
1,608 SR
Queue Stats
322W - 305L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
2 / 2 / 0
8,050
732
10,869
7,486
4,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
 
Mercury
12
0 / 3 / 4
7,643
695
6,024
8,996
5,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
Andras39
Yemoja
13
0 / 1 / 3
7,782
707
1,919
10,254
12,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

He Bo
10
0 / 5 / 1
6,636
603
4,614
10,732
6,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Дашечка
Morgan Le Fay
16
2 / 1 / 2
8,473
770
16,528
10,520
6,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
2 / 1 / 9
8,149
741
14,021
11,170
6,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
UnseenCloud6399
Jormungandr
13
3 / 1 / 7
8,082
735
6,711
10,284
11,582
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
Viktor_tomsk
Kuzenbo
15
2 / 1 / 10
9,075
825
6,061
14,048
20,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
shedim
Yemoja
15
1 / 0 / 9
8,051
732
2,860
7,891
7,742
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Eset
16
4 / 1 / 8
8,906
810
13,564
8,043
5,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
4
Kills
12
12
Deaths
4
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
2
0
1
L
Mercury
 
Mercury
0
3
4
0.67
W
Yu Huang
 
Yu Huang
2
1
9
6.5
L
Yemoja
Andras39
Yemoja
0
1
3
1.5
L
He Bo
0
5
1
0.1
W
Jormungandr
UnseenCloud6399
Jormungandr
3
1
7
6.5
W
Kuzenbo
Viktor_tomsk
Kuzenbo
2
1
10
7
W
Yemoja
shedim
Yemoja
1
0
9
5.5
W
Eset
4
1
8
8
L
Morgan Le Fay
Дашечка
Morgan Le Fay
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,954
Damage
43,217
47,988
Taken
51,436
36,055
Mitigated
51,296
24,892
Healing
29,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,869
4,804
144
1,992
7,486
4,576
232
6,429
1,057
0
28,812
L
Mercury
 
Mercury
6,024
1,404
1,623
1,785
8,996
5,272
0
7,809
1,187
0
12,753
W
Yu Huang
 
Yu Huang
14,021
357
272
1,155
11,170
6,226
281
7,019
4,151
25,430
0
L
Yemoja
Andras39
Yemoja
1,919
583
10,704
4,741
10,254
12,955
24
9,492
762
4,498
0
L
He Bo
4,614
54
545
1,067
10,732
6,459
0
10,133
599
8,521
0
W
Jormungandr
UnseenCloud6399
Jormungandr
6,711
794
2,206
2,543
10,284
11,582
580
3,738
6,546
20,638
0
W
Kuzenbo
Viktor_tomsk
Kuzenbo
6,061
2,745
1,402
2,938
14,048
20,506
254
5,076
8,972
10,383
0
W
Yemoja
shedim
Yemoja
2,860
464
13,966
2,479
7,891
7,742
821
2,966
4,925
5,825
0
W
Eset
13,564
1,086
2,198
737
8,043
5,240
588
4,262
3,781
29,975
0
L
Morgan Le Fay
Дашечка
Morgan Le Fay
16,528
1,598
618
1,673
10,520
6,793
43
9,354
1,166
37,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,584
Gold Earned
42,263
111
Minions Killed
119
0
Camps Cleared
0
1,003,356
Distance Traveled
1,057,573
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,050
732
47
4
0
187,325
2
L
Mercury
7,643
695
6
1
0
217,494
0
W
Yu Huang
8,149
741
31
3
0
230,530
0
L
Yemoja
7,782
707
5
0
0
182,826
0
L
He Bo
6,636
603
8
1
0
182,384
0
W
Jormungandr
8,082
735
31
3
0
191,615
0
W
Kuzenbo
9,075
825
11
1
0
243,269
3
W
Yemoja
8,051
732
10
1
0
148,023
1
W
Eset
8,906
810
36
3
0
244,136
6
L
Morgan Le Fay
8,473
770
45
4
0
233,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role