Player Matchup

Cthulhu
Cthulhu
Silver IV
 
Cthulhu
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver I
Darksamurai84
Achilles
Silver I
Level 107
God Stats
6W - 10L
1,316 SR
Queue Stats
69W - 69L
1,123 MMR
Party 1
Freya
Freya
Silver II
sheon088
Freya
Silver II
Level 111
God Stats
13W - 15L
1,500 SR
Queue Stats
53W - 52L
989 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,439 SR
1,204 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 145
1,416 SR
876 MMR
Cu Chulainn
Cu Chulainn
Bronze II
ArcTurus0789
Cu Chulainn
Bronze II
Level 121
God Stats
13W - 25L
1,357 SR
Queue Stats
131W - 234L
499 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
R3ignOfChaos
Kumbhakarna
Silver II
Level 155
God Stats
7W - 8L
1,600 SR
Queue Stats
278W - 275L
1,066 MMR
Party 2
Chang'e
Chang'e
Gold V
XA Daddy
Chang'e
Gold V
Level 160
God Stats
1W - 1L
1,291 SR
Queue Stats
773W - 746L
1,062 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
1 / 4 / 17
12,385
652
17,300
23,569
30,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
Darksamurai84
Achilles
17
7 / 4 / 10
13,117
690
14,140
20,542
24,981
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Freya
sheon088
Freya
20
11 / 1 / 8
14,707
774
31,958
17,798
10,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Baron SamediAh Muzen CabHeraAtlasBaba Yaga

VS

Bans
AresSkadiBacchusMedusaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ArcTurus0789
Cu Chulainn
12
0 / 11 / 1
9,747
513
10,344
26,732
19,635
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
R3ignOfChaos
Kumbhakarna
18
3 / 2 / 5
12,970
683
8,515
25,938
36,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
XA Daddy
Chang'e
18
5 / 6 / 1
12,670
667
20,273
23,115
12,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
19
Kills
8
9
Deaths
19
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
4
17
2.38
L
Cu Chulainn
ArcTurus0789
Cu Chulainn
0
11
1
0.05
W
Achilles
Darksamurai84
Achilles
7
4
10
3
L
Kumbhakarna
R3ignOfChaos
Kumbhakarna
3
2
5
2.75
L
Chang'e
XA Daddy
Chang'e
5
6
1
0.92
W
Freya
sheon088
Freya
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,398
Damage
39,132
61,909
Taken
75,785
65,203
Mitigated
68,177
20,289
Healing
22,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
17,300
1,544
1,076
4,956
23,569
30,144
214
10,251
13,318
40,708
0
L
Cu Chulainn
ArcTurus0789
Cu Chulainn
10,344
1,200
0
1,109
26,732
19,635
0
17,979
8,753
0
28,306
W
Achilles
Darksamurai84
Achilles
14,140
2,898
0
1,370
20,542
24,981
1,413
10,284
10,258
32
30,682
L
Kumbhakarna
R3ignOfChaos
Kumbhakarna
8,515
429
0
6,222
25,938
36,181
0
17,637
8,301
28,540
0
L
Chang'e
XA Daddy
Chang'e
20,273
430
5,921
9,186
23,115
12,361
0
15,078
8,037
72,572
0
W
Freya
sheon088
Freya
31,958
12,269
0
12,887
17,798
10,078
1,390
8,931
8,867
96,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,209
Gold Earned
35,387
202
Minions Killed
169
9
Camps Cleared
5
971,315
Distance Traveled
968,107
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,385
652
65
3
1
326,662
6
L
Cu Chulainn
9,747
513
33
2
4
287,376
6
W
Achilles
13,117
690
18
1
2
323,585
1
L
Kumbhakarna
12,970
683
34
2
0
356,562
3
L
Chang'e
12,670
667
102
5
1
324,169
0
W
Freya
14,707
774
119
6
6
321,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role