Player Matchup

Guan Yu
Guan Yu
Gold II
Floorskin
Guan Yu
Gold II
Level 160
God Stats
121W - 87L
1,649 SR
Queue Stats
690W - 779L
1,694 MMR
Party 2
Medusa
Medusa
Platinum I
IVIeticulous
Medusa
Platinum I
Level 126
God Stats
17W - 15L
1,609 SR
Queue Stats
109W - 97L
2,137 MMR
Party 2
Chronos
Chronos
Gold IV
ZEMUNS_
Chronos
Gold IV
Level 148
God Stats
23W - 13L
1,767 SR
Queue Stats
24W - 17L
1,823 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,675 SR
1,885 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 99
1,619 SR
1,612 MMR
Horus
Horus
Gold I
 
Horus
Gold I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold I
 
Sol
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Gold II
robotninjaattack
Ne Zha
Gold II
Level 32
God Stats
9W - 2L
1,856 SR
Queue Stats
34W - 12L
1,837 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Floorskin
Guan Yu
12
0 / 0 / 2
8,969
641
7,530
18,903
16,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Medusa
13
0 / 5 / 2
8,431
602
7,479
15,459
5,662
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
ZEMUNS_
Chronos
14
2 / 3 / 0
9,150
654
15,278
13,974
5,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
AtlasFenrirAh Muzen CabBaba YagaAres

VS

Bans
AchillesCabrakanSobekXing TianCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
1 / 0 / 7
11,176
798
7,949
17,500
19,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
 
Sol
17
7 / 0 / 1
11,110
794
24,062
11,482
6,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
0 / 2 / 7
9,183
656
12,701
14,362
10,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
8
8
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
7
4.5
W
Sol
 
Sol
7
0
1
7.5
L
Guan Yu
Floorskin
Guan Yu
0
0
2
1
L
Medusa
0
5
2
0.2
L
Chronos
ZEMUNS_
Chronos
2
3
0
0.67
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,287
Damage
44,712
48,336
Taken
43,344
28,030
Mitigated
36,070
14,531
Healing
24,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,949
3,524
3,764
10,003
17,500
19,586
222
6,013
11,487
0
13,073
W
Sol
 
Sol
24,062
8,607
0
6,999
11,482
6,378
2,474
3,784
7,698
83,141
8,394
L
Guan Yu
Floorskin
Guan Yu
7,530
456
2,278
7,725
18,903
16,773
0
7,479
10,824
0
15,958
L
Medusa
7,479
2,466
0
472
15,459
5,662
0
6,746
8,393
0
36,921
L
Chronos
ZEMUNS_
Chronos
15,278
3,754
0
4,056
13,974
5,595
0
7,596
6,031
54,056
0
W
12,701
1,024
539
3,361
14,362
10,106
774
5,764
8,598
0
30,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,550
Gold Earned
31,469
158
Minions Killed
174
5
Camps Cleared
9
756,802
Distance Traveled
843,056
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,176
798
9
1
1
298,923
4
W
Sol
11,110
794
135
10
4
258,309
4
L
Guan Yu
8,969
641
14
1
1
281,909
5
L
Medusa
8,431
602
59
4
2
245,909
1
L
Chronos
9,150
654
85
6
2
228,984
2
W
Ne Zha
9,183
656
30
2
4
285,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role