Player Matchup

Thanatos
Thanatos
CryptKnight13
Thanatos
Level 122
God Stats
6W - 5L
1,582 SR
Queue Stats
140W - 132L
1,532 Elo+
Party 1
Geb
Geb
HeroCloud87
Geb
Level 140
God Stats
4W - 4L
1,535 SR
Queue Stats
31W - 38L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
Robadude
Danzaburou
Level 132
God Stats
5W - 4L
1,541 SR
Queue Stats
226W - 216L
1,542 Elo+
Party 1
Hades
Hades
SharinganSage50
Hades
Level 109
God Stats
1W - 0L
1,360 SR
Queue Stats
24W - 32L
1,404 Elo+
Party 1
Hel
Hel
rosiep714
Hel
Level 155
God Stats
12W - 10L
1,551 SR
Queue Stats
560W - 524L
1,462 Elo+
Solo
Team Averages
Level 132
1,514 SR
1,483 Elo+

VS

Team Averages
Level 136
1,642 SR
1,492 Elo+
Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
SassyBirch0786
Cupid
Level 126
God Stats
1W - 1L
1,794 SR
Queue Stats
272W - 283L
1,527 Elo+
Solo
Fenrir
Fenrir
isramacam
Fenrir
Level 141
God Stats
2W - 4L
1,664 SR
Queue Stats
120W - 101L
1,490 Elo+
Solo
Maui
Maui
tgp8
Maui
Level 114
God Stats
1W - 1L
1,751 SR
Queue Stats
94W - 113L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CryptKnight13
Thanatos
14
7 / 4 / 0
8,872
493
8,351
14,053
6,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 0 / 6
8,312
462
8,248
15,040
13,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
Robadude
Danzaburou
16
4 / 0 / 3
10,083
560
14,423
10,912
4,634
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 2 / 3
10,238
569
12,077
16,164
8,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 1 / 4
9,100
506
10,348
11,374
4,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 1 / 2
9,649
536
13,084
8,921
3,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
 
Cerberus
12
1 / 3 / 2
7,398
411
8,224
17,617
12,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 5 / 1
7,736
430
5,519
13,696
4,782
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
isramacam
Fenrir
14
2 / 3 / 3
8,710
484
5,170
17,337
7,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Maui
tgp8
Maui
13
0 / 5 / 3
8,071
448
4,106
17,799
13,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
17
Kills
7
7
Deaths
17
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
1
2
5
L
Cerberus
 
Cerberus
1
3
2
0.67
W
Thanatos
CryptKnight13
Thanatos
7
4
0
1.75
W
1
0
6
4
W
Danzaburou
Robadude
Danzaburou
4
0
3
5.5
L
0
5
1
0.1
W
3
2
3
2.25
L
Fenrir
isramacam
Fenrir
2
3
3
1.17
W
2
1
4
4
L
Maui
tgp8
Maui
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,447
Damage
36,103
67,543
Taken
75,370
37,252
Mitigated
42,468
39,960
Healing
17,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
13,084
838
0
875
8,921
3,676
0
5,022
3,899
82,359
0
L
Cerberus
 
Cerberus
8,224
259
249
6,730
17,617
12,457
0
7,461
10,156
36,720
3,337
W
Thanatos
CryptKnight13
Thanatos
8,351
1,882
0
10,917
14,053
6,414
0
4,224
9,559
0
58,529
W
8,248
935
485
4,230
15,040
13,051
0
5,606
9,248
23,052
5,336
W
Danzaburou
Robadude
Danzaburou
14,423
6,876
0
5,290
10,912
4,634
440
2,428
8,448
0
95,059
L
5,519
2,783
1,165
4,259
13,696
4,782
0
1,687
12,009
0
68,401
W
12,077
2,309
0
8,583
16,164
8,214
906
5,687
10,076
88,544
0
L
Fenrir
isramacam
Fenrir
5,170
1,526
0
3,451
17,337
7,615
0
4,072
13,265
0
70,293
W
10,348
649
3,395
7,060
11,374
4,939
0
5,614
5,560
76,173
0
L
Maui
tgp8
Maui
4,106
1,843
0
500
17,799
13,938
0
11,646
6,153
51,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,605
Gold Earned
41,564
549
Minions Killed
539
0
Camps Cleared
0
1,761,937
Distance Traveled
1,674,337
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,649
536
150
8
0
380,981
8
L
Cerberus
7,398
411
66
4
0
330,961
2
W
Thanatos
8,872
493
87
5
0
383,104
3
W
Geb
8,312
462
37
2
0
382,249
5
W
Danzaburou
10,083
560
155
9
0
334,438
6
L
Cupid
7,736
430
113
6
0
307,276
5
W
Hades
10,238
569
142
8
0
282,781
0
L
Fenrir
8,710
484
108
6
0
368,125
6
W
Hel
9,100
506
128
7
0
379,365
9
L
Maui
8,071
448
102
6
0
286,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role