Player Matchup

Fenrir
Fenrir
Adrianelv001
Fenrir
Level 142
God Stats
2W - 0L
1,434 SR
Queue Stats
96W - 95L
1,557 Elo+
Solo
Artemis
Artemis
AlucardSoul
Artemis
Level 160
God Stats
3W - 1L
1,321 SR
Queue Stats
304W - 319L
1,596 Elo+
Solo
Shiva
Shiva
DaniLongShlong
Shiva
Level 145
God Stats
2W - 1L
1,785 SR
Queue Stats
164W - 87L
1,746 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Lokkenderr
Morgan Le Fay
Level 67
God Stats
7W - 4L
1,639 SR
Queue Stats
103W - 61L
1,723 Elo+
Party 1
Maui
Maui
SERGEANTCONKER
Maui
Level 160
God Stats
4W - 6L
1,459 SR
Queue Stats
168W - 158L
1,620 Elo+
Solo
Team Averages
Level 135
1,528 SR
1,648 Elo+

VS

Team Averages
Level 113
1,679 SR
1,589 Elo+
Cupid
Cupid
CareotCake
Cupid
Level 121
God Stats
12W - 3L
1,859 SR
Queue Stats
182W - 192L
1,613 Elo+
Party 2
Bacchus
Bacchus
FrigidGaming
Bacchus
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 128L
1,622 Elo+
Party 2
Chronos
Chronos
KTMSteve1
Chronos
Level 123
God Stats
1W - 3L
1,707 SR
Queue Stats
71W - 72L
1,552 Elo+
Party 2
Ne Zha
Ne Zha
bsetzer1
Ne Zha
Level 128
God Stats
9W - 6L
1,672 SR
Queue Stats
117W - 118L
1,562 Elo+
Party 2
Thanatos
Thanatos
shigityshank
Thanatos
Level 86
God Stats
4W - 3L
1,655 SR
Queue Stats
178W - 187L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
14 / 3 / 10
14,467
658
24,718
29,606
16,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
AlucardSoul
Artemis
20
7 / 3 / 6
13,534
615
19,701
21,261
9,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

19
3 / 3 / 12
13,528
615
20,137
27,982
26,855
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Lokkenderr
Morgan Le Fay
19
7 / 1 / 8
13,096
595
19,633
16,311
9,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 1 / 14
11,365
517
4,392
16,990
22,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
1 / 7 / 1
10,330
470
12,210
22,179
8,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
FrigidGaming
Bacchus
14
1 / 8 / 1
9,347
425
9,607
25,455
34,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
KTMSteve1
Chronos
19
3 / 5 / 2
11,831
538
11,363
20,964
8,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ne Zha
bsetzer1
Ne Zha
16
2 / 7 / 3
11,004
500
13,494
25,905
21,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
shigityshank
Thanatos
16
3 / 5 / 4
10,594
482
11,447
21,869
9,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
21
32
Kills
10
11
Deaths
32
50
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
14
3
10
6.33
W
Artemis
AlucardSoul
Artemis
7
3
6
3.33
L
Cupid
1
7
1
0.21
W
3
3
12
3
L
Bacchus
FrigidGaming
Bacchus
1
8
1
0.19
L
Chronos
KTMSteve1
Chronos
3
5
2
0.8
W
Morgan Le Fay
Lokkenderr
Morgan Le Fay
7
1
8
11
W
1
1
14
8
L
Ne Zha
bsetzer1
Ne Zha
2
7
3
0.5
L
Thanatos
shigityshank
Thanatos
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,581
Damage
58,121
112,150
Taken
116,372
85,777
Mitigated
82,000
58,748
Healing
38,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
24,718
10,826
0
18,136
29,606
16,970
3,402
4,723
24,883
0
129,907
W
Artemis
AlucardSoul
Artemis
19,701
8,182
0
11,502
21,261
9,927
9,392
4,953
14,374
0
111,701
L
Cupid
12,210
4,664
905
5,359
22,179
8,331
390
4,873
17,264
0
105,203
W
20,137
4,729
128
13,000
27,982
26,855
2,282
4,035
23,947
0
107,337
L
Bacchus
FrigidGaming
Bacchus
9,607
1,461
133
2,793
25,455
34,524
66
7,943
17,512
31,669
6,101
L
Chronos
KTMSteve1
Chronos
11,363
3,809
0
4,348
20,964
8,700
0
2,568
18,396
116,511
0
W
Morgan Le Fay
Lokkenderr
Morgan Le Fay
19,633
1,087
662
7,680
16,311
9,126
1,423
4,957
11,354
110,821
0
W
4,392
842
781
6,859
16,990
22,899
400
3,137
13,853
35,397
0
L
Ne Zha
bsetzer1
Ne Zha
13,494
5,925
0
6,699
25,905
21,003
0
4,927
20,978
0
75,268
L
Thanatos
shigityshank
Thanatos
11,447
1,534
0
17,999
21,869
9,442
0
4,008
17,861
0
83,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,990
Gold Earned
53,106
683
Minions Killed
650
0
Camps Cleared
0
2,212,187
Distance Traveled
2,111,905
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,467
658
146
7
0
471,386
6
W
Artemis
13,534
615
171
8
0
378,817
2
L
Cupid
10,330
470
158
7
0
387,056
3
W
Shiva
13,528
615
161
7
0
424,731
3
L
Bacchus
9,347
425
48
2
0
418,364
0
L
Chronos
11,831
538
205
9
0
407,486
1
W
Morgan Le Fay
13,096
595
167
8
0
457,348
6
W
Maui
11,365
517
38
2
0
479,905
7
L
Ne Zha
11,004
500
124
6
0
417,289
4
L
Thanatos
10,594
482
115
5
0
481,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role