Player Matchup

Maui
Maui
ReaperThriceVIII
Maui
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 18L
1,694 Elo+
Party 2
Nox
Nox
noxmedown
Nox
Level 25
God Stats
117W - 26L
1,804 SR
Queue Stats
120W - 32L
1,780 Elo+
Party 2
Chaac
Chaac
thebusinesses
Chaac
Level 136
God Stats
5W - 2L
1,408 SR
Queue Stats
394W - 198L
1,722 Elo+
Party 2
Team Averages
Level 69
1,571 SR
1,732 Elo+

VS

Team Averages
Level 78
1,552 SR
1,584 Elo+
Nu Wa
Nu Wa
Darrnezy
Nu Wa
Level 119
God Stats
0W - 2L
1,195 SR
Queue Stats
282W - 312L
1,543 Elo+
Party 1
Achilles
Achilles
DeanGullberrie
Achilles
Level 102
God Stats
5W - 4L
1,574 SR
Queue Stats
135W - 96L
1,607 Elo+
Party 1
Medusa
Medusa
RainboUnikorn69
Medusa
Level 12
God Stats
3W - 4L
1,887 SR
Queue Stats
9W - 11L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 12
8,524
852
4,876
9,440
9,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
3 / 0 / 13
7,590
759
6,973
4,915
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
9 / 1 / 6
8,730
873
13,947
11,419
7,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Darrnezy
Nu Wa
9
0 / 5 / 1
5,836
584
4,011
7,331
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
10
1 / 4 / 0
6,298
630
8,511
12,254
9,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 7 / 1
5,886
589
3,972
10,026
3,786
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
16
Kills
1
1
Deaths
16
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Darrnezy
Nu Wa
0
5
1
0.1
L
Achilles
1
4
0
0.25
L
0
7
1
0.07
W
4
0
12
10
W
3
0
13
9.5
W
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,796
Damage
16,494
25,774
Taken
29,611
19,292
Mitigated
16,231
8,978
Healing
3,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Darrnezy
Nu Wa
4,011
1,212
0
270
7,331
2,616
240
3,060
3,899
18,023
0
L
Achilles
8,511
2,084
243
2,293
12,254
9,829
0
4,927
6,529
0
20,008
L
3,972
1,744
0
250
10,026
3,786
96
3,520
6,069
0
11,445
W
4,876
1,364
0
2,495
9,440
9,322
334
2,096
7,146
13,546
0
W
6,973
710
0
955
4,915
2,606
450
1,096
3,733
19,789
0
W
13,947
3,067
0
5,528
11,419
7,364
1,684
1,495
9,494
28
38,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,844
Gold Earned
18,020
107
Minions Killed
76
6
Camps Cleared
2
568,280
Distance Traveled
480,854
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,836
584
25
3
2
158,689
2
L
Achilles
6,298
630
26
3
0
181,072
1
L
Medusa
5,886
589
25
3
0
141,093
4
W
Maui
8,524
852
13
1
1
186,817
2
W
Nox
7,590
759
40
4
1
175,059
4
W
Chaac
8,730
873
54
5
4
206,404
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role