Player Matchup

Zhong Kui
Zhong Kui
Gold IV
 
Zhong Kui
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold IV
DazedNebula9506
He Bo
Gold IV
Level 94
God Stats
14W - 12L
1,462 SR
Queue Stats
281W - 304L
1,396 MMR
Solo
Thor
Thor
Silver I
RIPFondle
Thor
Silver I
Level 127
God Stats
13W - 6L
1,738 SR
Queue Stats
70W - 70L
1,333 MMR
Solo
Ishtar
Ishtar
Gold V
SkelingtonSr
Ishtar
Gold V
Level 114
God Stats
1W - 0L
1,762 SR
Queue Stats
19W - 21L
1,367 MMR
Solo
Geb
Geb
Silver I
beautyqveen
Geb
Silver I
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 49L
1,381 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,593 SR
1,395 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,578 SR
1,379 MMR
Neith
Neith
Gold IV
Anton__Chigur
Neith
Gold IV
Level 158
God Stats
1W - 2L
1,591 SR
Queue Stats
67W - 62L
1,361 MMR
Solo
Hades
Hades
Silver I
BaLuGaN69420
Hades
Silver I
Level 120
God Stats
0W - 1L
1,704 SR
Queue Stats
26W - 39L
1,273 MMR
Solo
Vamana
Vamana
Bronze V
Cristian_Crak11
Vamana
Bronze V
Level 83
God Stats
0W - 1L
1,450 SR
Queue Stats
9W - 13L
1,411 MMR
Solo
Sol
Sol
Silver II
Lord Garett
Sol
Silver II
Level 120
God Stats
1W - 1L
1,295 SR
Queue Stats
91W - 95L
1,379 MMR
Party 1
Thanatos
Thanatos
Silver II
VX0 Rush 0XV
Thanatos
Silver II
Level 102
God Stats
1W - 3L
1,852 SR
Queue Stats
99W - 91L
1,470 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 0 / 0
5,888
589
5,113
7,587
5,272
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 1 / 3
5,204
520
4,434
4,905
1,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
10
1 / 2 / 0
5,705
571
4,078
7,307
3,223
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ishtar
9
3 / 0 / 1
5,377
538
4,665
5,365
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 1 / 3
5,200
520
2,769
7,055
3,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AwilixSusanoKaliAtlasAh Muzen Cab

VS

Bans
LancelotUllrArachneAnubisAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,558
556
4,431
5,485
2,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 2 / 1
5,950
595
3,495
7,679
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

8
0 / 1 / 0
4,444
444
1,949
6,335
2,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
1 / 2 / 0
4,790
479
6,295
5,369
1,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Thanatos
VX0 Rush 0XV
Thanatos
8
0 / 2 / 0
4,742
474
2,399
7,404
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
3
4
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
0
0
3
L
1
1
0
1
L
1
2
1
0.75
L
0
1
0
0
W
1
1
3
2.5
L
1
2
0
0.5
W
Thor
1
2
0
0.5
W
Ishtar
3
0
1
3.5
L
Thanatos
VX0 Rush 0XV
Thanatos
0
2
0
0
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,059
Damage
18,569
32,219
Taken
32,272
15,138
Mitigated
13,859
13,973
Healing
16,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,113
281
0
5,191
7,587
5,272
0
0
7,587
41,585
0
L
4,431
1,365
0
2,516
5,485
2,489
0
3,268
2,217
0
42,404
L
3,495
585
9
4,203
7,679
3,370
160
1,248
6,431
42,975
0
L
1,949
557
173
2,353
6,335
2,925
0
2,148
4,187
0
15,253
W
4,434
352
0
250
4,905
1,257
0
336
4,569
32,882
0
L
6,295
2,832
0
1,622
5,369
1,844
0
2,076
3,293
29,581
5,170
W
Thor
4,078
947
0
2,167
7,307
3,223
0
3,444
3,863
0
47,579
W
Ishtar
4,665
3,590
0
4,321
5,365
1,966
0
2,004
3,361
0
35,712
L
Thanatos
VX0 Rush 0XV
Thanatos
2,399
347
0
5,645
7,404
3,231
0
3,149
4,255
0
25,770
W
2,769
202
0
2,044
7,055
3,420
0
3,168
3,887
11,168
3,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,374
Gold Earned
25,484
296
Minions Killed
301
0
Camps Cleared
0
961,727
Distance Traveled
911,095
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,888
589
80
8
0
181,846
0
L
Neith
5,558
556
76
8
0
165,970
1
L
Hades
5,950
595
85
9
0
162,254
2
L
Vamana
4,444
444
27
3
0
202,802
3
W
He Bo
5,204
520
54
5
0
217,497
1
L
Sol
4,790
479
59
6
0
167,227
0
W
Thor
5,705
571
79
8
0
177,672
5
W
Ishtar
5,377
538
54
5
0
175,269
3
L
Thanatos
4,742
474
54
5
0
212,842
1
W
Geb
5,200
520
29
3
0
209,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role