Player Matchup

He Bo
He Bo
 
He Bo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GankMeDaddyHD
Sun Wukong
Level 89
God Stats
1W - 0L
1,540 SR
Queue Stats
9W - 5L
1,613 Elo+
Party 2
Ares
Ares
LoomingGiant
Ares
Level 121
God Stats
5W - 1L
1,922 SR
Queue Stats
359W - 351L
1,472 Elo+
Party 1
Raijin
Raijin
Maverick_Gunner1
Raijin
Level 107
God Stats
1W - 0L
1,663 SR
Queue Stats
9W - 6L
1,559 Elo+
Party 2
King Arthur
King Arthur
iAMaHIPPO
King Arthur
Level 117
God Stats
2W - 3L
1,306 SR
Queue Stats
141W - 137L
1,510 Elo+
Party 1
Team Averages
Level 116
1,586 SR
1,531 Elo+

VS

Team Averages
Level 126
1,393 SR
1,420 Elo+
Merlin
Merlin
AtheistOwls
Merlin
Level 155
God Stats
0W - 3L
1,154 SR
Queue Stats
178W - 178L
1,482 Elo+
Solo
Thor
Thor
Atl_Plays_
Thor
Level 126
God Stats
2W - 4L
1,312 SR
Queue Stats
182W - 204L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
Brbstyle
Zhong Kui
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,311 Elo+
Party 3
Sobek
Sobek
StufCrust365
Sobek
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,335 Elo+
Party 3
Odin
Odin
Wonhan
Odin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
5 / 3 / 14
9,703
809
16,052
9,947
6,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
GankMeDaddyHD
Sun Wukong
16
6 / 4 / 16
9,974
831
14,206
15,868
14,232
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 4 / 19
10,386
866
9,686
17,279
24,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
9 / 3 / 16
11,120
927
20,597
11,773
7,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

King Arthur
iAMaHIPPO
King Arthur
16
2 / 5 / 15
9,149
762
11,121
15,773
19,560
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 5 / 7
8,077
673
9,553
8,845
4,283
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 5 / 8
10,200
850
15,299
18,668
9,267
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
Brbstyle
Zhong Kui
15
4 / 6 / 8
9,087
757
15,675
13,734
10,008
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
6 / 4 / 12
11,098
925
9,064
20,422
29,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Odin
Wonhan
Odin
14
1 / 6 / 12
8,368
697
9,113
14,209
7,846
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
66
26
Kills
19
19
Deaths
26
80
Assists
47
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
3
14
4
L
Merlin
1
5
7
0.9
L
7
5
8
2.2
L
Zhong Kui
Brbstyle
Zhong Kui
4
6
8
1.33
W
Sun Wukong
GankMeDaddyHD
Sun Wukong
6
4
16
3.5
W
4
4
19
3.38
W
9
3
16
5.67
L
6
4
12
3
L
Odin
Wonhan
Odin
1
6
12
1.17
W
King Arthur
iAMaHIPPO
King Arthur
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,662
Damage
58,704
70,640
Taken
75,878
72,124
Mitigated
60,945
17,856
Healing
17,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
16,052
394
1,683
2,536
9,947
6,407
425
5,356
4,591
27,835
0
L
Merlin
9,553
1,115
1,389
1,125
8,845
4,283
0
4,128
4,717
20,362
0
L
15,299
1,495
987
4,518
18,668
9,267
0
12,019
6,649
0
31,139
L
Zhong Kui
Brbstyle
Zhong Kui
15,675
1,544
566
2,917
13,734
10,008
0
8,094
5,640
29,095
0
W
Sun Wukong
GankMeDaddyHD
Sun Wukong
14,206
2,926
2,610
4,181
15,868
14,232
1,270
5,855
10,013
0
22,576
W
9,686
409
0
1,622
17,279
24,886
857
9,465
7,814
11,423
0
W
20,597
2,864
2,099
2,723
11,773
7,039
1,384
4,587
7,186
40,006
0
L
9,064
789
202
3,881
20,422
29,541
0
13,366
7,056
16,999
0
L
Odin
Wonhan
Odin
9,113
1,772
788
1,598
14,209
7,846
0
8,728
5,481
0
12,166
W
King Arthur
iAMaHIPPO
King Arthur
11,121
812
112
290
15,773
19,560
468
9,029
6,744
0
21,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,332
Gold Earned
46,830
123
Minions Killed
109
0
Camps Cleared
0
1,201,783
Distance Traveled
1,023,283
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,703
809
34
3
0
247,855
0
L
Merlin
8,077
673
25
2
0
183,081
1
L
Thor
10,200
850
27
2
0
182,376
1
L
Zhong Kui
9,087
757
38
3
0
203,384
2
W
Sun Wukong
9,974
831
28
2
0
241,218
1
W
Ares
10,386
866
7
1
0
220,989
2
W
Raijin
11,120
927
34
3
0
238,910
3
L
Sobek
11,098
925
13
1
0
247,785
1
L
Odin
8,368
697
6
1
0
206,657
2
W
King Arthur
9,149
762
20
2
0
252,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role