Player Matchup

Tiamat
Tiamat
Blazeup800
Tiamat
Level 104
God Stats
8W - 1L
1,758 SR
Queue Stats
127W - 122L
1,338 Elo+
Party 2
Ra
Ra
Lucky68304
Ra
Level 34
God Stats
4W - 4L
1,500 SR
Queue Stats
87W - 97L
1,348 Elo+
Party 2
Cupid
Cupid
anwabuk
Cupid
Level 124
God Stats
35W - 24L
1,562 SR
Queue Stats
566W - 595L
1,405 Elo+
Party 3
Pele
Pele
holdin tudix69
Pele
Level 40
God Stats
4W - 4L
1,500 SR
Queue Stats
122W - 115L
1,343 Elo+
Party 2
Guan Yu
Guan Yu
jaritortega
Guan Yu
Level 94
God Stats
26W - 37L
1,344 SR
Queue Stats
789W - 925L
1,256 Elo+
Party 3
Team Averages
Level 79
1,533 SR
1,338 Elo+

VS

Team Averages
Level 59
1,463 SR
1,324 Elo+
Anubis
Anubis
MellowBeats-
Anubis
Level 130
God Stats
108W - 109L
1,471 SR
Queue Stats
342W - 370L
1,365 Elo+
Solo
Nike
Nike
Soul_King412
Nike
Level 25
God Stats
1W - 6L
1,500 SR
Queue Stats
39W - 71L
1,291 Elo+
Party 1
Chaac
Chaac
TLAG-KEM-YT
Chaac
Level 27
God Stats
0W - 2L
1,253 SR
Queue Stats
42W - 72L
1,247 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Thicc Boi2294
Ah Muzen Cab
Level 66
God Stats
2W - 2L
1,593 SR
Queue Stats
116W - 126L
1,428 Elo+
Solo
Pele
Pele
YTyoda04PR
Pele
Level 45
God Stats
3W - 4L
1,498 SR
Queue Stats
144W - 190L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Blazeup800
Tiamat
15
9 / 0 / 2
9,892
618
12,518
9,707
9,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 2 / 6
8,357
522
5,478
8,398
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
anwabuk
Cupid
14
4 / 1 / 6
8,966
560
7,111
8,510
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 7
8,275
517
6,422
13,606
5,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Guan Yu
jaritortega
Guan Yu
14
4 / 1 / 8
8,763
548
10,898
16,648
9,762
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 2 / 3
7,389
462
10,077
10,106
4,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 4 / 2
6,211
388
3,938
11,126
4,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 5 / 0
6,196
387
6,328
14,784
10,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Thicc Boi2294
Ah Muzen Cab
12
2 / 4 / 1
7,175
448
7,026
10,053
2,892
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 6 / 1
6,624
414
6,712
15,891
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
21
Kills
6
6
Deaths
21
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Blazeup800
Tiamat
9
0
2
10
W
2
2
6
2.5
L
Anubis
2
2
3
1.75
L
1
4
2
0.5
L
0
5
0
0
L
Ah Muzen Cab
Thicc Boi2294
Ah Muzen Cab
2
4
1
0.63
L
1
6
1
0.25
W
Cupid
anwabuk
Cupid
4
1
6
7
W
2
2
7
2.75
W
Guan Yu
jaritortega
Guan Yu
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,427
Damage
34,081
56,869
Taken
61,960
30,556
Mitigated
27,818
24,195
Healing
17,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Blazeup800
Tiamat
12,518
2,680
0
3,475
9,707
9,198
918
311
8,693
56,893
0
W
5,478
1,091
1,221
2,170
8,398
3,383
1,574
4,437
3,961
54,553
0
L
Anubis
10,077
359
0
4,898
10,106
4,550
0
1,985
8,121
60,157
0
L
3,938
286
0
1,606
11,126
4,633
172
638
10,488
0
23,930
L
6,328
1,624
0
3,922
14,784
10,457
0
8,704
6,080
0
41,729
L
Ah Muzen Cab
Thicc Boi2294
Ah Muzen Cab
7,026
2,876
0
1,541
10,053
2,892
201
1,055
8,998
0
46,482
L
6,712
2,196
0
5,481
15,891
5,286
0
5,614
10,277
0
44,216
W
Cupid
anwabuk
Cupid
7,111
3,742
353
2,732
8,510
3,039
1,954
1,815
6,460
0
59,390
W
6,422
758
0
5,148
13,606
5,174
0
1,946
11,619
0
59,135
W
Guan Yu
jaritortega
Guan Yu
10,898
1,302
1,903
7,193
16,648
9,762
791
2,375
13,815
0
54,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,253
Gold Earned
33,595
477
Minions Killed
332
0
Camps Cleared
0
1,511,353
Distance Traveled
1,403,840
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,892
618
107
7
0
291,948
0
W
Ra
8,357
522
79
5
0
284,669
3
L
Anubis
7,389
462
85
5
0
245,489
1
L
Nike
6,211
388
38
2
0
296,296
0
L
Chaac
6,196
387
69
4
0
273,922
0
L
Ah Muzen Cab
7,175
448
69
4
0
286,466
5
L
Pele
6,624
414
71
4
0
301,667
0
W
Cupid
8,966
560
106
7
0
288,486
1
W
Pele
8,275
517
91
6
0
349,438
0
W
Guan Yu
8,763
548
94
6
0
296,812
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role