Player Matchup

Discordia
Discordia
A L P H A wc
Discordia
Level 80
God Stats
16W - 17L
1,481 SR
Queue Stats
96W - 77L
1,516 Elo+
Party 1
Mercury
Mercury
Phantom Wolf935
Mercury
Level 107
God Stats
1W - 1L
1,304 SR
Queue Stats
110W - 93L
1,549 Elo+
Party 1
Fenrir
Fenrir
RaidenRitan1504
Fenrir
Level 16
God Stats
16W - 5L
1,791 SR
Queue Stats
56W - 32L
1,589 Elo+
Party 1
Team Averages
Level 68
1,526 SR
1,551 Elo+

VS

Team Averages
Level 83
1,364 SR
1,356 Elo+
Maui
Maui
 
Maui
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Ayotage
Pele
Level 121
God Stats
0W - 2L
1,282 SR
Queue Stats
15W - 26L
1,270 Elo+
Solo
Kukulkan
Kukulkan
FlipperZero9024
Kukulkan
Level 32
God Stats
0W - 3L
1,311 SR
Queue Stats
9W - 14L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
A L P H A wc
Discordia
13
3 / 0 / 5
7,423
742
7,127
2,747
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 2 / 4
7,234
723
5,980
7,667
2,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 0 / 6
7,542
754
5,018
6,239
3,651
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
0 / 0 / 2
6,758
676
2,925
6,765
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
Ayotage
Pele
9
1 / 3 / 1
6,157
616
4,029
7,558
3,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
8
1 / 6 / 0
5,871
587
3,856
7,752
3,191
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
2
2
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
0
2
1
W
Discordia
A L P H A wc
Discordia
3
0
5
5.5
L
Pele
Ayotage
Pele
1
3
1
0.5
L
Kukulkan
1
6
0
0.17
W
4
2
4
3
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,125
Damage
10,810
16,653
Taken
22,075
7,537
Mitigated
11,427
3,618
Healing
3,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,925
423
0
2,295
6,765
4,780
0
1,878
4,571
15,128
0
W
Discordia
A L P H A wc
Discordia
7,127
197
644
400
2,747
1,036
702
1,311
1,436
36,858
0
L
Pele
Ayotage
Pele
4,029
999
342
1,240
7,558
3,456
0
2,290
5,082
0
11,937
L
Kukulkan
3,856
277
0
0
7,752
3,191
0
2,932
4,648
15,581
0
W
5,980
3,147
0
1,631
7,667
2,850
0
2,394
5,273
0
17,462
W
5,018
1,376
0
943
6,239
3,651
0
3,354
2,885
0
10,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,199
Gold Earned
18,786
116
Minions Killed
64
6
Camps Cleared
3
611,335
Distance Traveled
464,528
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,758
676
30
3
0
186,478
3
W
Discordia
7,423
742
81
8
3
197,887
4
L
Pele
6,157
616
16
2
3
135,618
0
L
Kukulkan
5,871
587
18
2
0
142,432
4
W
Mercury
7,234
723
23
2
3
200,961
5
W
Fenrir
7,542
754
12
1
0
212,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role