Player Matchup

Hel
Hel
 
Hel
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Darkened_Saint
Lancelot
Level 91
God Stats
5W - 11L
1,362 SR
Queue Stats
98W - 113L
1,347 Elo+
Party 2
Cu Chulainn
Cu Chulainn
IDaq OG
Cu Chulainn
Level 49
God Stats
3W - 5L
1,379 SR
Queue Stats
82W - 99L
1,385 Elo+
Solo
Hachiman
Hachiman
TEDWISE
Hachiman
Level 108
God Stats
7W - 10L
1,395 SR
Queue Stats
331W - 383L
1,346 Elo+
Solo
Maui
Maui
carmahunter377
Maui
Level 109
God Stats
1W - 4L
1,164 SR
Queue Stats
136W - 147L
1,335 Elo+
Party 2
Team Averages
Level 89
1,360 SR
1,382 Elo+

VS

Team Averages
Level 145
1,519 SR
1,426 Elo+
Maui
Maui
 
Maui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Chelaman_iqq
Pele
Level 148
God Stats
12W - 8L
1,486 SR
Queue Stats
176W - 201L
1,382 Elo+
Solo
Freya
Freya
Jeff559
Freya
Level 157
God Stats
15W - 4L
1,712 SR
Queue Stats
63W - 69L
1,532 Elo+
Party 1
Artio
Artio
Thick Punk
Artio
Level 106
God Stats
1W - 0L
1,346 SR
Queue Stats
13W - 13L
1,302 Elo+
Party 1
Thor
Thor
xDIAMONDxDEAD
Thor
Level 155
God Stats
1W - 2L
1,553 SR
Queue Stats
34W - 47L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
0 / 4 / 0
6,012
547
1,108
6,986
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
7
2 / 3 / 0
4,938
449
3,347
6,757
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
IDaq OG
Cu Chulainn
10
0 / 1 / 1
5,583
508
4,071
7,078
4,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
TEDWISE
Hachiman
8
1 / 2 / 0
5,311
483
3,868
5,820
2,084
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 1 / 1
5,120
465
1,878
4,967
3,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
0 / 1 / 4
5,642
513
2,497
7,603
4,218
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 1 / 0
5,615
510
1,148
7,669
2,632
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
Jeff559
Freya
12
7 / 1 / 2
7,004
637
7,065
5,651
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Artio
9
0 / 0 / 2
4,992
454
1,708
6,248
4,538
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
4 / 0 / 0
6,344
577
5,587
8,308
3,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
11
11
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
4
0
0
W
Maui
 
Maui
0
1
4
2
W
0
1
0
0
L
Lancelot
2
3
0
0.67
L
Cu Chulainn
IDaq OG
Cu Chulainn
0
1
1
0.5
W
Freya
Jeff559
Freya
7
1
2
8
L
Hachiman
TEDWISE
Hachiman
1
2
0
0.5
W
Artio
0
0
2
1
L
0
1
1
0.5
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,272
Damage
18,005
31,608
Taken
35,479
15,160
Mitigated
17,738
6,883
Healing
14,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,108
173
145
1,832
6,986
2,522
0
1,802
5,184
45,386
0
W
Maui
 
Maui
2,497
515
0
2,293
7,603
4,218
0
119
6,803
30,073
0
W
1,148
143
48
3,149
7,669
2,632
0
642
7,027
0
39,105
L
Lancelot
3,347
1,079
0
912
6,757
2,366
0
1,781
4,976
0
13,739
L
Cu Chulainn
IDaq OG
Cu Chulainn
4,071
260
0
2,056
7,078
4,615
168
2,283
4,795
0
32,731
W
Freya
Jeff559
Freya
7,065
2,667
0
3,415
5,651
2,621
1,766
737
4,914
43,365
4,675
L
Hachiman
TEDWISE
Hachiman
3,868
2,218
0
1,675
5,820
2,084
255
2,147
3,673
0
37,692
W
Artio
1,708
193
194
3,013
6,248
4,538
0
1,095
5,153
17,932
0
L
1,878
942
0
263
4,967
3,573
104
2,267
2,700
18,930
0
W
5,587
1,878
0
2,846
8,308
3,729
880
393
7,827
0
42,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,964
Gold Earned
29,597
266
Minions Killed
302
0
Camps Cleared
0
983,890
Distance Traveled
976,101
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,012
547
89
8
0
189,792
0
W
Maui
5,642
513
57
5
0
186,563
1
W
Pele
5,615
510
73
7
0
192,185
1
L
Lancelot
4,938
449
27
2
0
218,524
0
L
Cu Chulainn
5,583
508
49
4
0
196,413
1
W
Freya
7,004
637
74
7
0
187,255
3
L
Hachiman
5,311
483
60
5
0
179,901
3
W
Artio
4,992
454
16
1
0
208,646
0
L
Maui
5,120
465
41
4
0
199,260
1
W
Thor
6,344
577
82
7
0
201,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role