Player Matchup

Heimdallr
Heimdallr
Spd Buff
Heimdallr
Level 119
God Stats
3W - 5L
1,648 SR
Queue Stats
124W - 115L
1,487 Elo+
Party 1
Ra
Ra
TyXanz
Ra
Level 155
God Stats
1W - 1L
1,526 SR
Queue Stats
71W - 52L
1,589 Elo+
Party 1
Thor
Thor
younvme123
Thor
Level 81
God Stats
2W - 3L
1,344 SR
Queue Stats
184W - 172L
1,511 Elo+
Party 1
Cthulhu
Cthulhu
zWestyz
Cthulhu
Level 34
God Stats
3W - 1L
1,640 SR
Queue Stats
155W - 156L
1,511 Elo+
Party 1
Shiva
Shiva
ziginator_
Shiva
Level 68
God Stats
10W - 7L
1,690 SR
Queue Stats
78W - 80L
1,438 Elo+
Party 1
Team Averages
Level 91
1,569 SR
1,507 Elo+

VS

Team Averages
Level 89
1,580 SR
1,437 Elo+
Artemis
Artemis
Arcanis456789
Artemis
Level 33
God Stats
64W - 85L
1,461 SR
Queue Stats
114W - 156L
1,264 Elo+
Solo
Xing Tian
Xing Tian
Kmbxrly
Xing Tian
Level 29
God Stats
14W - 13L
1,539 SR
Queue Stats
148W - 136L
1,509 Elo+
Party 2
Izanami
Izanami
SnipesPR
Izanami
Level 88
God Stats
23W - 11L
1,765 SR
Queue Stats
297W - 265L
1,508 Elo+
Party 2
Terra
Terra
The_C_Person
Terra
Level 147
God Stats
44W - 31L
1,615 SR
Queue Stats
409W - 355L
1,507 Elo+
Party 2
Awilix
Awilix
whateverits2017
Awilix
Level 148
God Stats
17W - 15L
1,519 SR
Queue Stats
608W - 649L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Spd Buff
Heimdallr
13
4 / 0 / 2
8,018
617
11,644
8,519
3,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
14
4 / 0 / 2
7,911
609
7,713
5,427
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 1
6,649
511
4,377
9,069
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
zWestyz
Cthulhu
10
0 / 1 / 3
6,275
483
4,355
9,290
5,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shiva
12
0 / 2 / 0
6,992
538
2,019
10,369
4,672
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
2 / 0 / 0
7,448
573
7,394
4,803
2,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
Kmbxrly
Xing Tian
10
1 / 1 / 0
6,217
478
3,194
12,243
8,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
SnipesPR
Izanami
11
0 / 5 / 1
6,458
497
4,163
10,874
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 2 / 0
6,047
465
5,247
8,804
5,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 2 / 0
6,139
472
3,546
8,978
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
3
3
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
2
0
0
2
L
Xing Tian
Kmbxrly
Xing Tian
1
1
0
1
L
Izanami
SnipesPR
Izanami
0
5
1
0.1
W
Heimdallr
Spd Buff
Heimdallr
4
0
2
5
L
0
2
0
0
W
Ra
4
0
2
5
L
0
2
0
0
W
2
0
1
2.5
W
Cthulhu
zWestyz
Cthulhu
0
1
3
1.5
W
Shiva
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,108
Damage
23,544
42,674
Taken
45,702
19,653
Mitigated
23,499
16,246
Healing
10,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
7,394
2,588
25
2,969
4,803
2,301
570
0
4,803
0
49,590
L
Xing Tian
Kmbxrly
Xing Tian
3,194
550
0
2,210
12,243
8,875
0
4,458
7,785
13,506
0
L
Izanami
SnipesPR
Izanami
4,163
3,175
0
1,634
10,874
3,211
0
1,219
9,655
0
53,272
W
Heimdallr
Spd Buff
Heimdallr
11,644
5,663
0
3,403
8,519
3,708
12
758
7,761
0
75,264
L
5,247
601
353
2,276
8,804
5,764
0
4,461
4,343
48,529
0
W
Ra
7,713
1,622
911
2,240
5,427
2,300
0
2,772
2,655
80,906
0
L
3,546
1,137
0
720
8,978
3,348
0
1,686
7,292
0
47,142
W
4,377
782
0
4,294
9,069
3,551
0
1,240
7,829
0
46,619
W
Cthulhu
zWestyz
Cthulhu
4,355
417
360
2,904
9,290
5,422
0
3,671
5,619
17,012
1,123
W
Shiva
2,019
253
0
2,134
10,369
4,672
0
0
10,369
0
44,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,845
Gold Earned
32,309
474
Minions Killed
391
0
Camps Cleared
0
1,325,271
Distance Traveled
1,297,920
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,448
573
99
8
0
232,215
5
L
Xing Tian
6,217
478
17
1
0
259,848
4
L
Izanami
6,458
497
116
9
0
219,141
3
W
Heimdallr
8,018
617
127
10
0
247,624
1
L
Terra
6,047
465
85
7
0
289,959
6
W
Ra
7,911
609
148
11
0
285,507
1
L
Awilix
6,139
472
74
6
0
296,757
2
W
Thor
6,649
511
85
7
0
286,565
4
W
Cthulhu
6,275
483
27
2
0
287,577
3
W
Shiva
6,992
538
87
7
0
217,998
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role