Player Matchup

Arachne
Arachne
 
Arachne
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
TheDivines
Thor
Level 159
God Stats
3W - 1L
1,786 SR
Queue Stats
180W - 125L
1,611 Elo+
Party 1
Fenrir
Fenrir
ramirez9811
Fenrir
Level 149
God Stats
2W - 1L
1,695 SR
Queue Stats
129W - 81L
1,655 Elo+
Party 1
Team Averages
Level 108
1,660 SR
1,589 Elo+

VS

Team Averages
Level 88
1,497 SR
1,418 Elo+
Anubis
Anubis
CleverRya
Anubis
Level 83
God Stats
16W - 17L
1,490 SR
Queue Stats
28W - 30L
1,421 Elo+
Party 2
Charybdis
Charybdis
DamZebra
Charybdis
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 16L
1,421 Elo+
Party 2
Maui
Maui
WOAD Jackal
Maui
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 105L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
8 / 2 / 7
10,656
761
10,002
10,510
4,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
7 / 1 / 11
11,135
795
18,958
12,690
5,146
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
16
3 / 1 / 13
10,820
773
8,438
10,737
5,558
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CleverRya
Anubis
14
4 / 5 / 0
9,859
704
11,758
10,876
5,699
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
DamZebra
Charybdis
13
0 / 8 / 4
8,449
604
5,231
14,569
5,939
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 5 / 3
8,665
619
3,933
15,435
18,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
18
Kills
4
4
Deaths
18
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
2
7
5.75
L
Anubis
CleverRya
Anubis
4
5
0
0.8
L
Charybdis
DamZebra
Charybdis
0
8
4
0.25
W
7
1
11
12.5
L
0
5
3
0.3
W
Fenrir
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,398
Damage
20,922
33,937
Taken
40,880
15,550
Mitigated
30,347
8,341
Healing
5,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,002
6,901
720
3,086
10,510
4,846
1,262
5,754
4,756
0
31,098
L
Anubis
CleverRya
Anubis
11,758
446
0
2,812
10,876
5,699
0
0
10,876
40,425
0
L
Charybdis
DamZebra
Charybdis
5,231
3,621
0
459
14,569
5,939
0
0
14,569
0
24,725
W
18,958
3,753
0
1,350
12,690
5,146
831
5,279
7,411
0
49,581
L
3,933
459
0
1,939
15,435
18,709
0
259
15,176
19,064
0
W
Fenrir
8,438
2,980
0
3,185
10,737
5,558
629
5,693
5,044
0
36,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,611
Gold Earned
26,973
153
Minions Killed
140
11
Camps Cleared
2
778,563
Distance Traveled
630,905
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,656
761
34
2
3
230,544
2
L
Anubis
9,859
704
69
5
0
193,088
3
L
Charybdis
8,449
604
48
3
1
193,366
0
W
Thor
11,135
795
62
4
1
257,080
1
L
Maui
8,665
619
23
2
1
244,451
3
W
Fenrir
10,820
773
57
4
7
290,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role