Player Matchup

Cupid
Cupid
 
Cupid
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Bömba
Chang'e
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 19L
1,719 Elo+
Party 1
Bakasura
Bakasura
HaRc_ReBeLliON
Bakasura
Level 160
God Stats
7W - 3L
1,679 SR
Queue Stats
261W - 235L
1,632 Elo+
Party 1
Maui
Maui
Spartanpiola23
Maui
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
284W - 293L
1,504 Elo+
Solo
Team Averages
Level 115
1,536 SR
1,571 Elo+

VS

Team Averages
Level 73
1,514 SR
1,434 Elo+
Chang'e
Chang'e
 
Chang'e
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Nation426
Shiva
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2
Ishtar
Ishtar
NobleN123
Ishtar
Level 41
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 2L
1,251 Elo+
Solo
Nemesis
Nemesis
angelicglory
Nemesis
Level 84
God Stats
1W - 4L
1,659 SR
Queue Stats
35W - 44L
1,501 Elo+
Party 2
Scylla
Scylla
stormliest
Scylla
Level 149
God Stats
2W - 2L
1,638 SR
Queue Stats
100W - 101L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
3 / 1 / 1
6,020
602
7,800
7,535
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
 
King Arthur
9
3 / 2 / 4
5,395
540
4,325
7,942
3,285
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
Bömba
Chang'e
10
4 / 3 / 4
5,950
595
4,302
7,968
2,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
12
7 / 1 / 1
6,622
662
4,374
7,422
3,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 0
5,437
544
2,163
6,469
3,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
1 / 3 / 0
4,412
441
3,172
6,614
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shiva
Nation426
Shiva
8
0 / 1 / 2
4,724
472
1,230
4,562
1,591
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ishtar
NobleN123
Ishtar
7
0 / 4 / 2
4,370
437
3,393
8,298
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
angelicglory
Nemesis
10
8 / 2 / 0
6,439
644
6,920
7,014
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
stormliest
Scylla
7
0 / 7 / 3
4,618
462
3,899
6,253
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
17
Kills
9
9
Deaths
17
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
1
1
3.5
W
King Arthur
 
King Arthur
3
2
4
2.5
L
Chang'e
 
Chang'e
1
3
0
0.33
W
Chang'e
Bömba
Chang'e
4
3
4
2
W
Bakasura
7
1
1
7.5
L
Shiva
Nation426
Shiva
0
1
2
1
L
Ishtar
NobleN123
Ishtar
0
4
2
0.25
W
0
2
0
0
L
Nemesis
angelicglory
Nemesis
8
2
0
4
L
Scylla
stormliest
Scylla
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,964
Damage
18,614
37,336
Taken
32,741
16,294
Mitigated
10,119
13,438
Healing
7,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
7,800
4,974
0
4,558
7,535
2,757
0
2,299
5,236
0
42,457
W
King Arthur
 
King Arthur
4,325
953
0
368
7,942
3,285
0
1,997
5,859
0
20,385
L
Chang'e
 
Chang'e
3,172
250
224
2,217
6,614
1,465
120
703
5,911
19,593
0
W
Chang'e
Bömba
Chang'e
4,302
904
435
3,080
7,968
2,627
0
1,268
6,616
37,425
0
W
Bakasura
4,374
3,614
0
3,047
7,422
3,859
0
1,267
6,085
0
41,421
L
Shiva
Nation426
Shiva
1,230
640
225
690
4,562
1,591
0
1,523
2,741
0
14,140
L
Ishtar
NobleN123
Ishtar
3,393
2,087
0
2,306
8,298
2,117
0
672
7,416
0
18,586
W
2,163
707
0
1,950
6,469
3,766
0
0
6,469
30,570
0
L
Nemesis
angelicglory
Nemesis
6,920
3,634
0
1,909
7,014
3,044
0
1,622
5,257
0
27,886
L
Scylla
stormliest
Scylla
3,899
877
0
0
6,253
1,902
0
1,567
4,556
19,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,424
Gold Earned
24,563
327
Minions Killed
171
0
Camps Cleared
0
948,378
Distance Traveled
933,722
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,020
602
73
7
0
169,311
0
W
King Arthur
5,395
540
32
3
0
212,183
1
L
Chang'e
4,412
441
35
4
0
196,159
2
W
Chang'e
5,950
595
57
6
0
195,077
2
W
Bakasura
6,622
662
101
10
0
214,817
2
L
Shiva
4,724
472
26
3
0
196,985
2
L
Ishtar
4,370
437
35
4
0
183,731
5
W
Maui
5,437
544
64
6
0
156,990
4
L
Nemesis
6,439
644
42
4
0
207,868
1
L
Scylla
4,618
462
33
3
0
148,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role