Player Matchup

Baron Samedi
Baron Samedi
Tu_real_Manguito
Baron Samedi
Level 104
God Stats
3W - 3L
1,530 SR
Queue Stats
81W - 94L
1,379 Elo+
Party 1
Maui
Maui
melbovg129
Maui
Level 128
God Stats
1W - 7L
1,286 SR
Queue Stats
145W - 142L
1,436 Elo+
Party 1
Guan Yu
Guan Yu
undoubledoor0712
Guan Yu
Level 123
God Stats
3W - 2L
1,483 SR
Queue Stats
98W - 95L
1,411 Elo+
Party 1
Team Averages
Level 118
1,433 SR
1,409 Elo+

VS

Team Averages
Level 59
1,505 SR
1,309 Elo+
Kukulkan
Kukulkan
RoyalDreadnought
Kukulkan
Level 86
God Stats
8W - 9L
1,570 SR
Queue Stats
180W - 222L
1,301 Elo+
Party 2
Chaac
Chaac
ThePhantomRonin
Chaac
Level 27
God Stats
26W - 30L
1,445 SR
Queue Stats
30W - 36L
1,315 Elo+
Party 2
Sylvanus
Sylvanus
hacksaw_287
Sylvanus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 132L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Tu_real_Manguito
Baron Samedi
19
8 / 0 / 10
13,497
710
24,172
13,596
7,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 0 / 14
12,708
669
12,667
22,581
34,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
6 / 1 / 11
12,931
681
17,056
24,486
33,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 1
10,946
576
21,515
10,504
4,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 8 / 1
10,013
527
10,090
26,236
15,812
Mace

Mace

+10
Physical Power

Sylvanus
hacksaw_287
Sylvanus
15
1 / 5 / 0
11,565
609
11,231
24,116
29,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
3
18
Kills
1
1
Deaths
18
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
0
8
1
0.06
W
Baron Samedi
Tu_real_Manguito
Baron Samedi
8
0
10
13
L
Sylvanus
hacksaw_287
Sylvanus
1
5
0
0.2
W
4
0
14
11
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,895
Damage
42,836
60,663
Taken
60,856
75,204
Mitigated
49,154
39,848
Healing
11,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,515
1,087
0
590
10,504
4,342
0
5,492
4,121
67,947
0
L
10,090
1,357
0
2,643
26,236
15,812
0
14,992
9,185
0
34,272
W
Baron Samedi
Tu_real_Manguito
Baron Samedi
24,172
1,582
9,602
8,336
13,596
7,924
1,332
7,509
6,087
73,210
0
L
Sylvanus
hacksaw_287
Sylvanus
11,231
3,537
2,063
6,033
24,116
29,000
12
13,542
8,489
23,540
0
W
12,667
2,128
0
1,897
22,581
34,019
60
11,677
10,904
34,818
0
W
17,056
2,683
7,211
12,802
24,486
33,261
827
14,206
10,280
160
40,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,136
Gold Earned
32,524
224
Minions Killed
170
14
Camps Cleared
2
1,023,555
Distance Traveled
942,406
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,946
576
107
6
2
336,922
3
L
Chaac
10,013
527
42
2
0
314,497
1
W
Baron Samedi
13,497
710
124
7
2
338,965
1
L
Sylvanus
11,565
609
21
1
0
290,987
1
W
Maui
12,708
669
55
3
5
328,055
2
W
Guan Yu
12,931
681
45
2
7
356,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role