Player Matchup

Ra
Ra
 
Ra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
BookOfEthos
Atlas
Level 155
God Stats
7W - 3L
1,631 SR
Queue Stats
110W - 88L
1,522 Elo+
Party 1
King Arthur
King Arthur
Yhutea
King Arthur
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 107L
1,506 Elo+
Solo
Cupid
Cupid
aqswde
Cupid
Level 149
God Stats
1W - 1L
1,603 SR
Queue Stats
168W - 194L
1,526 Elo+
Solo
Discordia
Discordia
skus4
Discordia
Level 69
God Stats
29W - 23L
1,436 SR
Queue Stats
262W - 259L
1,484 Elo+
Solo
Team Averages
Level 117
1,534 SR
1,508 Elo+

VS

Team Averages
Level 114
1,418 SR
1,490 Elo+
Anubis
Anubis
Frikypanda
Anubis
Level 129
God Stats
5W - 7L
1,547 SR
Queue Stats
278W - 282L
1,508 Elo+
Solo
Chaac
Chaac
Xyz-321-abc
Chaac
Level 114
God Stats
4W - 4L
1,530 SR
Queue Stats
588W - 608L
1,512 Elo+
Solo
Ra
Ra
fideel101
Ra
Level 124
God Stats
1W - 3L
1,410 SR
Queue Stats
227W - 228L
1,465 Elo+
Solo
Hachiman
Hachiman
louislingg
Hachiman
Level 128
God Stats
7W - 15L
1,104 SR
Queue Stats
85W - 98L
1,492 Elo+
Solo
Maui
Maui
ramenonthebloc
Maui
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 0 / 11
10,164
1,016
8,115
2,803
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
5 / 0 / 14
12,044
1,204
9,891
16,880
26,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Yhutea
King Arthur
17
6 / 2 / 15
11,001
1,100
13,986
16,654
15,611
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cupid
aqswde
Cupid
16
4 / 2 / 12
10,558
1,056
18,386
13,343
6,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
skus4
Discordia
16
4 / 0 / 12
10,629
1,063
15,263
5,848
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

288

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Frikypanda
Anubis
15
0 / 6 / 3
9,211
921
6,524
12,149
8,627
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 4
10,243
1,024
12,559
15,298
13,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 8 / 2
9,420
942
11,300
12,624
6,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
louislingg
Hachiman
15
3 / 2 / 1
10,049
1,005
13,841
12,198
5,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 4 / 3
9,036
904
3,298
17,120
22,410
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
17
21
Kills
4
4
Deaths
21
64
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
11
7.5
W
5
0
14
12
L
Anubis
Frikypanda
Anubis
0
6
3
0.25
L
0
1
4
2
W
King Arthur
Yhutea
King Arthur
6
2
15
6.75
W
Cupid
aqswde
Cupid
4
2
12
5
L
1
8
2
0.25
L
Hachiman
louislingg
Hachiman
3
2
1
1.75
L
0
4
3
0.38
W
Discordia
skus4
Discordia
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,641
Damage
47,522
55,528
Taken
69,389
52,884
Mitigated
57,080
14,395
Healing
10,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,115
376
3,077
269
2,803
1,358
0
579
2,224
25,276
0
W
9,891
3,546
0
1,534
16,880
26,678
0
7,080
9,800
17,548
0
L
Anubis
Frikypanda
Anubis
6,524
533
0
2,173
12,149
8,627
0
5,576
6,429
31,543
0
L
12,559
1,263
0
4,450
15,298
13,386
0
6,846
8,298
163
27,390
W
King Arthur
Yhutea
King Arthur
13,986
751
423
3,657
16,654
15,611
0
6,614
10,040
28
27,509
W
Cupid
aqswde
Cupid
18,386
8,991
1,414
3,961
13,343
6,675
0
5,010
8,333
0
41,822
L
11,300
195
971
786
12,624
6,701
0
5,730
6,882
29,501
0
L
Hachiman
louislingg
Hachiman
13,841
7,316
158
1,964
12,198
5,956
0
7,911
4,155
0
33,957
L
3,298
1,429
0
12
17,120
22,410
0
6,578
10,328
4,743
0
W
Discordia
skus4
Discordia
15,263
1,186
0
60
5,848
2,562
0
2,002
3,846
27,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,396
Gold Earned
47,959
175
Minions Killed
181
8
Camps Cleared
5
1,029,107
Distance Traveled
878,763
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,164
1,016
57
6
0
208,144
0
W
Atlas
12,044
1,204
9
1
0
207,908
0
L
Anubis
9,211
921
65
7
0
131,406
1
L
Chaac
10,243
1,024
18
2
2
215,160
0
W
King Arthur
11,001
1,100
23
2
1
226,826
0
W
Cupid
10,558
1,056
59
6
3
181,254
0
L
Ra
9,420
942
41
4
0
180,600
0
L
Hachiman
10,049
1,005
53
5
3
180,277
0
L
Maui
9,036
904
4
0
0
171,320
0
W
Discordia
10,629
1,063
27
3
4
204,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role