Player Matchup

Thor
Thor
 
Thor
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
HouseOfRawn
Pele
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,596 Elo+
Solo
Maui
Maui
LordFrelin
Maui
Level 103
God Stats
4W - 5L
1,663 SR
Queue Stats
151W - 159L
1,501 Elo+
Solo
Ishtar
Ishtar
NickyMFB
Ishtar
Level 108
God Stats
3W - 4L
1,511 SR
Queue Stats
13W - 11L
1,644 Elo+
Party 1
Sol
Sol
toadlyoko
Sol
Level 146
God Stats
0W - 2L
1,883 SR
Queue Stats
51W - 54L
1,553 Elo+
Party 1
Team Averages
Level 114
1,611 SR
1,559 Elo+

VS

Team Averages
Level 97
1,589 SR
1,512 Elo+
Bakasura
Bakasura
DANIELSEB
Bakasura
Level 93
God Stats
5W - 3L
1,441 SR
Queue Stats
330W - 347L
1,482 Elo+
Solo
Ymir
Ymir
Meegle
Ymir
Level 62
God Stats
164W - 146L
1,553 SR
Queue Stats
182W - 190L
1,526 Elo+
Solo
Mercury
Mercury
Parad0xxo
Mercury
Level 56
God Stats
3W - 2L
1,731 SR
Queue Stats
172W - 173L
1,544 Elo+
Solo
Ishtar
Ishtar
SecondhandSeamen
Ishtar
Level 149
God Stats
4W - 6L
1,591 SR
Queue Stats
162W - 152L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
Striker2205JP
Baron Samedi
Level 125
God Stats
8W - 5L
1,630 SR
Queue Stats
405W - 415L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 8 / 0
7,206
480
6,751
14,422
6,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 4 / 2
7,658
511
3,426
15,378
6,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 6 / 1
6,038
403
2,515
16,597
10,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ishtar
NickyMFB
Ishtar
13
1 / 1 / 0
7,166
478
3,622
8,617
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
2 / 5 / 1
6,802
453
10,167
10,974
4,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DANIELSEB
Bakasura
17
7 / 1 / 0
10,972
731
11,052
13,877
10,011
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
Meegle
Ymir
13
1 / 1 / 11
8,023
535
7,627
10,193
6,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Parad0xxo
Mercury
15
6 / 1 / 6
9,392
626
6,636
12,670
5,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 0 / 3
9,743
650
6,983
8,304
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Striker2205JP
Baron Samedi
16
5 / 2 / 5
9,690
646
14,286
11,288
6,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
5
Kills
24
24
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
8
0
0.13
W
Bakasura
DANIELSEB
Bakasura
7
1
0
7
L
1
4
2
0.5
L
0
6
1
0.08
W
Ymir
Meegle
Ymir
1
1
11
6.5
L
Ishtar
NickyMFB
Ishtar
1
1
0
1
W
Mercury
Parad0xxo
Mercury
6
1
6
9
W
5
0
3
6.5
W
Baron Samedi
Striker2205JP
Baron Samedi
5
2
5
3.75
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,481
Damage
46,584
65,988
Taken
56,332
30,697
Mitigated
31,554
11,339
Healing
25,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,751
2,112
0
560
14,422
6,237
0
1,226
10,817
0
47,583
W
Bakasura
DANIELSEB
Bakasura
11,052
6,884
0
8,654
13,877
10,011
1,479
0
13,877
0
76,919
L
3,426
809
0
2,034
15,378
6,017
0
5,390
9,672
0
59,952
L
2,515
731
1,497
1,995
16,597
10,832
0
7,880
7,969
20,390
0
W
Ymir
Meegle
Ymir
7,627
1,338
572
1,947
10,193
6,208
320
3,649
6,544
35,047
4,102
L
Ishtar
NickyMFB
Ishtar
3,622
2,333
0
2,574
8,617
2,871
0
883
7,654
0
49,075
W
Mercury
Parad0xxo
Mercury
6,636
3,721
0
1,967
12,670
5,237
826
3,740
8,930
0
76,953
W
6,983
4,019
0
5,960
8,304
3,425
679
1,200
7,104
0
72,693
W
Baron Samedi
Striker2205JP
Baron Samedi
14,286
1,620
1,187
4,881
11,288
6,673
559
3,640
7,648
83,068
0
L
10,167
3,867
0
2,679
10,974
4,740
0
4,972
5,862
45,288
5,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,870
Gold Earned
47,820
392
Minions Killed
588
0
Camps Cleared
0
1,325,012
Distance Traveled
1,529,450
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,206
480
92
6
0
259,828
0
W
Bakasura
10,972
731
168
11
0
362,855
3
L
Pele
7,658
511
103
7
0
300,692
1
L
Maui
6,038
403
32
2
0
257,607
2
W
Ymir
8,023
535
46
3
0
294,432
4
L
Ishtar
7,166
478
91
6
0
287,061
11
W
Mercury
9,392
626
115
8
0
332,563
4
W
Ishtar
9,743
650
133
9
0
275,257
4
W
Baron Samedi
9,690
646
126
8
0
264,343
1
L
Sol
6,802
453
74
5
0
219,824
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role