Player Matchup

Chronos
Chronos
Bloodkeep
Chronos
Level 155
God Stats
16W - 16L
1,622 SR
Queue Stats
156W - 163L
1,527 Elo+
Solo
Maui
Maui
IcySantaClaws
Maui
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,690 Elo+
Party 2
Gilgamesh
Gilgamesh
mB Irishmafia
Gilgamesh
Level 86
God Stats
2W - 3L
1,659 SR
Queue Stats
6W - 3L
1,787 Elo+
Party 2
Team Averages
Level 109
1,594 SR
1,668 Elo+

VS

Team Averages
Level 140
1,527 SR
1,576 Elo+
King Arthur
King Arthur
Abeloth101
King Arthur
Level 114
God Stats
7W - 2L
1,732 SR
Queue Stats
84W - 95L
1,519 Elo+
Solo
Yu Huang
Yu Huang
FAITHxLEGENDS
Yu Huang
Level 159
God Stats
1W - 1L
1,324 SR
Queue Stats
240W - 223L
1,602 Elo+
Party 1
Jormungandr
Jormungandr
FAITHxSHADOWS
Jormungandr
Level 147
God Stats
6W - 4L
1,526 SR
Queue Stats
131W - 94L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bloodkeep
Chronos
16
1 / 3 / 1
10,647
560
13,633
22,805
12,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
0 / 4 / 2
10,045
529
4,096
23,957
28,161
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
mB Irishmafia
Gilgamesh
14
1 / 3 / 1
10,960
577
9,728
25,437
24,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Abeloth101
King Arthur
15
1 / 1 / 7
11,120
585
16,688
15,173
16,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
FAITHxLEGENDS
Yu Huang
19
6 / 0 / 3
12,924
680
21,653
7,396
3,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
FAITHxSHADOWS
Jormungandr
18
3 / 1 / 6
12,252
645
23,920
17,206
15,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
10
10
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Abeloth101
King Arthur
1
1
7
4.5
L
Chronos
Bloodkeep
Chronos
1
3
1
0.5
W
Yu Huang
FAITHxLEGENDS
Yu Huang
6
0
3
7.5
W
Jormungandr
FAITHxSHADOWS
Jormungandr
3
1
6
6
L
0
4
2
0.25
L
Gilgamesh
mB Irishmafia
Gilgamesh
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,457
Damage
62,261
72,199
Taken
39,775
65,269
Mitigated
35,994
24,289
Healing
10,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Abeloth101
King Arthur
16,688
3,707
0
5,743
15,173
16,375
312
5,760
9,413
0
38,949
L
Chronos
Bloodkeep
Chronos
13,633
6,808
1,112
8,124
22,805
12,250
152
14,895
7,148
49,900
6,054
W
Yu Huang
FAITHxLEGENDS
Yu Huang
21,653
898
0
3,035
7,396
3,934
1,330
2,937
4,459
65,568
0
W
Jormungandr
FAITHxSHADOWS
Jormungandr
23,920
3,916
0
2,168
17,206
15,685
612
7,426
9,544
60,175
0
L
4,096
1,182
911
3,479
23,957
28,161
0
14,448
9,025
22,868
0
L
Gilgamesh
mB Irishmafia
Gilgamesh
9,728
1,764
3,573
7,090
25,437
24,858
0
14,585
10,182
0
22,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,652
Gold Earned
36,296
162
Minions Killed
224
4
Camps Cleared
12
959,412
Distance Traveled
1,046,966
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,120
585
33
2
6
316,691
6
L
Chronos
10,647
560
104
5
4
296,047
1
W
Yu Huang
12,924
680
104
5
4
367,131
1
W
Jormungandr
12,252
645
87
5
2
363,144
3
L
Maui
10,045
529
30
2
0
316,129
3
L
Gilgamesh
10,960
577
28
1
0
347,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role