Player Matchup

Cernunnos
Cernunnos
CHI TOWN 1620
Cernunnos
Level 84
God Stats
13W - 7L
1,500 SR
Queue Stats
184W - 208L
1,377 Elo+
Solo
Chronos
Chronos
ChocoMacho_00
Chronos
Level 139
God Stats
40W - 33L
1,439 SR
Queue Stats
666W - 707L
1,354 Elo+
Solo
Mercury
Mercury
Kinglamontt
Mercury
Level 18
God Stats
6W - 10L
1,268 SR
Queue Stats
15W - 33L
1,158 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Merlin4075
Morgan Le Fay
Level 118
God Stats
5W - 1L
1,722 SR
Queue Stats
312W - 315L
1,365 Elo+
Solo
Terra
Terra
Tylo2Solid_
Terra
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 117L
1,222 Elo+
Party 1
Team Averages
Level 86
1,486 SR
1,295 Elo+

VS

Team Averages
Level 71
1,487 SR
1,310 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
KoCxYanBrx7
Apollo
Level 45
God Stats
12W - 18L
1,376 SR
Queue Stats
29W - 34L
1,264 Elo+
Solo
Maui
Maui
Rafa maximof
Maui
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 46L
1,258 Elo+
Solo
Arachne
Arachne
mimbs91
Arachne
Level 60
God Stats
11W - 13L
1,429 SR
Queue Stats
52W - 75L
1,256 Elo+
Solo
Chiron
Chiron
vladox696969
Chiron
Level 85
God Stats
15W - 12L
1,632 SR
Queue Stats
364W - 396L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CHI TOWN 1620
Cernunnos
12
6 / 0 / 0
7,322
563
8,971
6,139
2,315
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
14
2 / 0 / 1
7,889
607
6,938
9,656
3,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Kinglamontt
Mercury
11
1 / 4 / 4
6,463
497
4,025
9,213
3,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morgan Le Fay
Merlin4075
Morgan Le Fay
12
4 / 2 / 1
7,252
558
8,442
7,474
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 1 / 4
6,229
479
2,077
9,096
5,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 4 / 1
6,807
524
6,701
10,442
4,669
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
10
1 / 2 / 0
6,216
478
5,354
7,231
2,461
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 1 / 0
5,948
458
1,673
6,648
4,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
mimbs91
Arachne
9
2 / 5 / 2
6,026
464
4,391
13,202
4,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
12
0 / 2 / 0
7,003
539
4,445
10,552
4,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
13
Kills
7
7
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
4
1
1.13
W
Cernunnos
CHI TOWN 1620
Cernunnos
6
0
0
6
W
Chronos
2
0
1
2.5
W
Mercury
Kinglamontt
Mercury
1
4
4
0.75
L
Apollo
1
2
0
0.5
W
Morgan Le Fay
Merlin4075
Morgan Le Fay
4
2
1
2.25
L
0
1
0
0
W
0
1
4
2
L
Arachne
mimbs91
Arachne
2
5
2
0.6
L
Chiron
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,453
Damage
22,564
41,578
Taken
48,075
17,982
Mitigated
21,246
15,842
Healing
13,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,701
455
508
3,414
10,442
4,669
0
5,466
4,976
39,821
0
W
Cernunnos
CHI TOWN 1620
Cernunnos
8,971
4,541
0
2,458
6,139
2,315
520
1,336
4,803
0
55,590
W
Chronos
6,938
4,084
0
6,383
9,656
3,779
1,527
0
9,656
62,426
0
W
Mercury
Kinglamontt
Mercury
4,025
1,605
0
1,427
9,213
3,563
0
3,385
5,828
0
40,378
L
Apollo
5,354
3,005
0
3,419
7,231
2,461
1,128
662
6,569
0
31,894
W
Morgan Le Fay
Merlin4075
Morgan Le Fay
8,442
1,038
0
1,093
7,474
3,012
0
2,022
5,452
49,146
0
L
1,673
484
0
852
6,648
4,391
108
1,033
5,615
18,172
0
W
2,077
810
2,119
2,362
9,096
5,313
0
1,631
7,465
13,966
0
L
Arachne
mimbs91
Arachne
4,391
3,759
243
1,797
13,202
4,988
507
4,607
8,595
0
23,418
L
Chiron
4,445
2,260
36
3,318
10,552
4,737
867
5,689
4,863
0
56,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,155
Gold Earned
32,000
361
Minions Killed
261
0
Camps Cleared
0
1,285,446
Distance Traveled
1,209,566
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,807
524
59
5
0
236,546
2
W
Cernunnos
7,322
563
83
6
0
229,388
6
W
Chronos
7,889
607
115
9
0
220,181
0
W
Mercury
6,463
497
74
6
0
311,441
0
L
Apollo
6,216
478
58
4
0
234,290
4
W
Morgan Le Fay
7,252
558
76
6
0
244,764
2
L
Maui
5,948
458
26
2
0
265,548
0
W
Terra
6,229
479
13
1
0
279,672
0
L
Arachne
6,026
464
34
3
0
252,552
0
L
Chiron
7,003
539
84
6
0
220,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role