Player Matchup

Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
SpeSte
Bastet
Level 102
God Stats
3W - 1L
1,719 SR
Queue Stats
92W - 98L
1,526 Elo+
Solo
Skadi
Skadi
SquigeyTheSquid
Skadi
Level 154
God Stats
2W - 0L
1,716 SR
Queue Stats
68W - 43L
1,575 Elo+
Solo
Chang'e
Chang'e
banannaballs
Chang'e
Level 147
God Stats
1W - 0L
1,788 SR
Queue Stats
128W - 130L
1,558 Elo+
Solo
Maui
Maui
zipdee
Maui
Level 109
God Stats
1W - 1L
1,379 SR
Queue Stats
11W - 8L
1,574 Elo+
Solo
Team Averages
Level 134
1,620 SR
1,546 Elo+

VS

Team Averages
Level 111
1,545 SR
1,488 Elo+
Medusa
Medusa
BigGravitas
Medusa
Level 26
God Stats
1W - 1L
1,697 SR
Queue Stats
26W - 19L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
DarkSummit33
Baron Samedi
Level 106
God Stats
6W - 11L
1,446 SR
Queue Stats
61W - 75L
1,470 Elo+
Party 1
Lancelot
Lancelot
Monkey1881
Lancelot
Level 160
God Stats
1W - 7L
1,521 SR
Queue Stats
265W - 288L
1,505 Elo+
Party 1
Chiron
Chiron
Strangehate
Chiron
Level 160
God Stats
2W - 3L
1,576 SR
Queue Stats
36W - 35L
1,497 Elo+
Solo
Mulan
Mulan
Tycho11
Mulan
Level 101
God Stats
4W - 10L
1,484 SR
Queue Stats
75W - 91L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
5 / 1 / 8
11,287
806
8,110
13,626
10,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
SpeSte
Bastet
17
2 / 2 / 7
10,650
761
11,695
13,752
8,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 2 / 5
12,125
866
17,747
13,696
7,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
banannaballs
Chang'e
19
9 / 7 / 9
11,899
850
23,579
22,214
10,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
zipdee
Maui
17
3 / 2 / 13
11,398
814
8,612
21,460
28,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
7 / 6 / 4
11,651
832
20,735
17,109
7,165
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
DarkSummit33
Baron Samedi
17
2 / 5 / 6
10,314
737
13,164
13,609
6,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Monkey1881
Lancelot
15
1 / 7 / 2
9,322
666
11,232
18,345
13,595
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
17
2 / 4 / 3
9,985
713
7,464
14,140
7,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Mulan
Tycho11
Mulan
16
2 / 4 / 3
9,244
660
7,036
17,177
13,855
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
32
26
Kills
14
14
Deaths
26
42
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
1
8
9
L
Medusa
7
6
4
1.5
L
Baron Samedi
DarkSummit33
Baron Samedi
2
5
6
1
L
Lancelot
Monkey1881
Lancelot
1
7
2
0.29
W
Bastet
SpeSte
Bastet
2
2
7
2.75
W
7
2
5
4.75
L
Chiron
2
4
3
0.88
L
Mulan
Tycho11
Mulan
2
4
3
0.88
W
Chang'e
banannaballs
Chang'e
9
7
9
1.93
W
Maui
zipdee
Maui
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,743
Damage
59,631
84,748
Taken
80,380
64,871
Mitigated
48,506
31,187
Healing
15,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,110
674
0
5,908
13,626
10,228
1,221
2,978
10,648
0
27,970
L
Medusa
20,735
10,663
0
2,383
17,109
7,165
609
8,612
8,420
0
49,702
L
Baron Samedi
DarkSummit33
Baron Samedi
13,164
1,238
2,535
3,685
13,609
6,777
0
6,583
6,862
26,460
0
L
Lancelot
Monkey1881
Lancelot
11,232
977
0
696
18,345
13,595
207
5,535
12,639
0
33,343
W
Bastet
SpeSte
Bastet
11,695
3,200
0
2,711
13,752
8,668
1,882
1,818
11,934
0
39,161
W
17,747
7,686
0
4,240
13,696
7,329
4,368
1,738
11,958
0
86,040
L
Chiron
7,464
2,316
638
3,367
14,140
7,114
0
3,486
10,594
0
40,546
L
Mulan
Tycho11
Mulan
7,036
545
0
1,743
17,177
13,855
0
7,528
9,481
0
19,616
W
Chang'e
banannaballs
Chang'e
23,579
2,976
3,102
8,121
22,214
10,642
1,792
2,352
19,862
51,227
0
W
Maui
zipdee
Maui
8,612
1,489
0
7,105
21,460
28,004
418
4,278
17,182
16,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,359
Gold Earned
50,516
289
Minions Killed
268
0
Camps Cleared
0
1,490,376
Distance Traveled
1,297,168
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,287
806
61
4
0
306,464
3
L
Medusa
11,651
832
73
5
0
246,534
2
L
Baron Samedi
10,314
737
44
3
0
257,151
0
L
Lancelot
9,322
666
44
3
0
277,833
3
W
Bastet
10,650
761
53
4
0
325,921
6
W
Skadi
12,125
866
103
7
0
285,734
2
L
Chiron
9,985
713
72
5
0
243,420
2
L
Mulan
9,244
660
35
3
0
272,230
2
W
Chang'e
11,899
850
55
4
0
277,845
0
W
Maui
11,398
814
17
1
0
294,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role