Player Matchup

Sol
Sol
CharlieDashOne
Sol
Level 64
God Stats
28W - 16L
1,612 SR
Queue Stats
254W - 320L
1,375 Elo+
Party 1
Ganesha
Ganesha
MadTofu22
Ganesha
Level 46
God Stats
4W - 0L
1,801 SR
Queue Stats
94W - 131L
1,389 Elo+
Party 1
Lancelot
Lancelot
Nemîsîs
Lancelot
Level 103
God Stats
5W - 4L
1,588 SR
Queue Stats
446W - 498L
1,402 Elo+
Party 1
Thanatos
Thanatos
TerminatorXgod
Thanatos
Level 107
God Stats
13W - 10L
1,514 SR
Queue Stats
148W - 129L
1,486 Elo+
Solo
Izanami
Izanami
ZuluDashOne
Izanami
Level 40
God Stats
15W - 13L
1,546 SR
Queue Stats
136W - 153L
1,372 Elo+
Party 1
Team Averages
Level 72
1,612 SR
1,405 Elo+

VS

Team Averages
Level 90
1,424 SR
1,460 Elo+
Chaac
Chaac
DarkPrince5990
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,496 Elo+
Party 2
Maui
Maui
EVONTAZ
Maui
Level 118
God Stats
2W - 3L
1,397 SR
Queue Stats
146W - 150L
1,449 Elo+
Party 3
Tyr
Tyr
MehLazlooo
Tyr
Level 88
God Stats
1W - 4L
1,247 SR
Queue Stats
262W - 244L
1,408 Elo+
Party 2
Baron Samedi
Baron Samedi
SirSoviet
Baron Samedi
Level 96
God Stats
10W - 10L
1,506 SR
Queue Stats
63W - 56L
1,468 Elo+
Party 3
Poseidon
Poseidon
chuckenz
Poseidon
Level 123
God Stats
1W - 2L
1,468 SR
Queue Stats
122W - 117L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 3
9,879
549
14,318
10,502
4,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
MadTofu22
Ganesha
14
0 / 2 / 8
9,005
500
6,489
16,089
13,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
Nemîsîs
Lancelot
16
5 / 0 / 5
9,843
547
9,763
12,095
5,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
16
5 / 2 / 1
9,474
526
11,494
14,946
16,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
ZuluDashOne
Izanami
16
5 / 0 / 2
9,732
541
10,554
10,164
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,567
420
8,598
16,010
8,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
EVONTAZ
Maui
11
1 / 4 / 1
7,577
421
4,130
15,024
15,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 3 / 1
8,064
448
11,746
16,311
15,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
SirSoviet
Baron Samedi
11
0 / 4 / 1
6,803
378
5,742
11,022
5,717
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
chuckenz
Poseidon
13
0 / 4 / 1
7,874
437
6,435
9,171
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
19
Kills
4
4
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
2
4
1
0.63
L
Maui
EVONTAZ
Maui
1
4
1
0.38
W
Ganesha
MadTofu22
Ganesha
0
2
8
2
L
1
3
1
0.5
W
Lancelot
Nemîsîs
Lancelot
5
0
5
7.5
L
Baron Samedi
SirSoviet
Baron Samedi
0
4
1
0.13
W
Thanatos
5
2
1
2.75
W
Izanami
ZuluDashOne
Izanami
5
0
2
6
L
Poseidon
chuckenz
Poseidon
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,618
Damage
36,651
63,796
Taken
67,538
44,594
Mitigated
48,056
41,648
Healing
19,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,318
6,338
0
4,917
10,502
4,882
1,240
4,349
6,153
93,218
10,125
L
8,598
1,903
0
5,362
16,010
8,824
0
3,401
12,609
0
52,012
L
Maui
EVONTAZ
Maui
4,130
685
0
2,506
15,024
15,629
54
7,409
7,615
18,171
0
W
Ganesha
MadTofu22
Ganesha
6,489
983
952
5,927
16,089
13,241
0
5,704
10,385
15,114
4,120
L
11,746
1,814
0
5,155
16,311
15,609
0
1,723
14,588
208
47,313
W
Lancelot
Nemîsîs
Lancelot
9,763
2,082
0
8,557
12,095
5,651
350
2,602
9,353
0
81,196
L
Baron Samedi
SirSoviet
Baron Samedi
5,742
115
285
2,619
11,022
5,717
296
5,025
5,997
37,256
0
W
Thanatos
11,494
2,486
0
15,115
14,946
16,367
0
1,038
12,834
0
60,106
W
Izanami
ZuluDashOne
Izanami
10,554
6,476
0
6,180
10,164
4,453
75
3,214
6,902
0
92,357
L
Poseidon
chuckenz
Poseidon
6,435
1,246
0
3,142
9,171
2,277
1,200
738
8,433
68,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,933
Gold Earned
37,885
550
Minions Killed
371
0
Camps Cleared
0
1,782,843
Distance Traveled
1,622,873
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,879
549
163
9
0
342,250
1
L
Chaac
7,567
420
89
5
0
356,486
0
L
Maui
7,577
421
26
1
0
333,652
0
W
Ganesha
9,005
500
1
0
0
348,833
7
L
Tyr
8,064
448
79
4
0
345,026
4
W
Lancelot
9,843
547
139
8
0
422,210
3
L
Baron Samedi
6,803
378
64
4
0
285,208
1
W
Thanatos
9,474
526
93
5
0
325,567
0
W
Izanami
9,732
541
154
9
0
343,983
6
L
Poseidon
7,874
437
113
6
0
302,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role