Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Devil_DogTooth
King Arthur
Level 142
God Stats
4W - 4L
1,455 SR
Queue Stats
377W - 367L
1,551 Elo+
Solo
Cerberus
Cerberus
XxKing Alien6xX
Cerberus
Level 129
God Stats
9W - 3L
1,955 SR
Queue Stats
303W - 224L
1,625 Elo+
Party 2
Hou Yi
Hou Yi
zDarkLove_1998
Hou Yi
Level 125
God Stats
0W - 3L
1,220 SR
Queue Stats
200W - 189L
1,542 Elo+
Solo
Team Averages
Level 140
1,526 SR
1,543 Elo+

VS

Team Averages
Level 132
1,579 SR
1,670 Elo+
Apollo
Apollo
DonCalceto
Apollo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,745 Elo+
Party 1
Sun Wukong
Sun Wukong
SillyKing
Sun Wukong
Level 154
God Stats
2W - 1L
1,585 SR
Queue Stats
143W - 156L
1,546 Elo+
Solo
Sol
Sol
Thaloko
Sol
Level 160
God Stats
2W - 0L
1,742 SR
Queue Stats
14W - 3L
1,854 Elo+
Party 1
Hades
Hades
WesternBacøn
Hades
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,721 Elo+
Party 1
Odin
Odin
jonniethechocobo
Odin
Level 119
God Stats
6W - 3L
1,571 SR
Queue Stats
241W - 257L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
19
5 / 6 / 13
11,155
744
18,029
17,404
11,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
 
Freya
17
7 / 4 / 11
10,931
729
15,878
16,127
10,155
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Devil_DogTooth
King Arthur
18
2 / 7 / 18
10,186
679
12,508
30,095
25,179
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
18
3 / 5 / 16
10,311
687
15,115
25,512
33,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 7 / 11
9,626
642
14,423
14,635
9,053
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DonCalceto
Apollo
20
4 / 5 / 17
11,578
772
16,778
15,772
9,332
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
SillyKing
Sun Wukong
20
7 / 2 / 13
11,414
761
16,998
20,270
24,951
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mace

Mace

+10
Physical Power

Sol
19
11 / 3 / 16
11,989
799
38,504
22,567
13,122
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
4 / 7 / 14
10,920
728
14,231
22,679
19,198
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 4 / 20
10,688
713
7,340
17,016
24,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
109
20
Kills
29
29
Deaths
21
69
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
5
6
13
1.92
L
Freya
 
Freya
7
4
11
3.13
L
King Arthur
Devil_DogTooth
King Arthur
2
7
18
1.57
W
Apollo
DonCalceto
Apollo
4
5
17
2.5
W
Sun Wukong
SillyKing
Sun Wukong
7
2
13
6.75
W
Sol
11
3
16
6.33
W
4
7
14
1.57
L
Cerberus
3
5
16
2.2
W
3
4
20
3.25
L
3
7
11
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,953
Damage
93,851
103,773
Taken
98,304
88,620
Mitigated
91,110
31,096
Healing
37,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
18,029
4,869
1,815
2,712
17,404
11,103
294
10,144
7,125
0
43,549
L
Freya
 
Freya
15,878
5,246
1,357
5,509
16,127
10,155
456
9,594
6,326
26,538
0
L
King Arthur
Devil_DogTooth
King Arthur
12,508
987
950
6,456
30,095
25,179
118
17,807
12,022
0
26,457
W
Apollo
DonCalceto
Apollo
16,778
7,143
1,294
3,327
15,772
9,332
4,327
4,953
10,330
0
41,967
W
Sun Wukong
SillyKing
Sun Wukong
16,998
2,114
3,093
5,608
20,270
24,951
389
6,188
14,012
0
29,261
W
Sol
38,504
13,271
1,848
13,592
22,567
13,122
2,966
6,457
16,001
55,785
0
W
14,231
1,448
1,315
5,744
22,679
19,198
718
7,310
15,228
30,279
0
L
Cerberus
15,115
658
802
9,040
25,512
33,130
142
7,900
17,199
24,767
0
W
7,340
1,069
314
1,218
17,016
24,507
0
5,503
11,344
0
7,841
L
14,423
6,061
1,004
1,451
14,635
9,053
833
7,290
7,154
0
23,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,209
Gold Earned
56,589
156
Minions Killed
161
0
Camps Cleared
0
1,228,725
Distance Traveled
1,454,516
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,155
744
68
5
0
234,425
3
L
Freya
10,931
729
19
1
0
250,756
3
L
King Arthur
10,186
679
21
1
0
260,172
1
W
Apollo
11,578
772
53
4
0
294,901
0
W
Sun Wukong
11,414
761
17
1
0
324,860
4
W
Sol
11,989
799
46
3
0
231,696
2
W
Hades
10,920
728
44
3
0
238,998
4
L
Cerberus
10,311
687
25
2
0
271,508
2
W
Odin
10,688
713
1
0
0
364,061
0
L
Hou Yi
9,626
642
23
2
0
211,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role