Player Matchup

Sobek
Sobek
 
Sobek
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MiKe30H3
Nu Wa
Level 152
God Stats
7W - 2L
1,754 SR
Queue Stats
320W - 320L
1,515 Elo+
Solo
Apollo
Apollo
Readicculous
Apollo
Level 141
God Stats
3W - 1L
1,440 SR
Queue Stats
102W - 102L
1,485 Elo+
Solo
Sylvanus
Sylvanus
SensyB
Sylvanus
Level 128
God Stats
3W - 1L
1,603 SR
Queue Stats
135W - 120L
1,508 Elo+
Solo
Nike
Nike
kreuztastic
Nike
Level 98
God Stats
8W - 5L
1,472 SR
Queue Stats
217W - 232L
1,529 Elo+
Solo
Team Averages
Level 132
1,554 SR
1,507 Elo+

VS

Team Averages
Level 129
1,426 SR
1,536 Elo+
Apollo
Apollo
CHIEFPAKABOWL
Apollo
Level 105
God Stats
0W - 4L
1,108 SR
Queue Stats
275W - 275L
1,517 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lobiaon
Cu Chulainn
Level 130
God Stats
6W - 3L
1,693 SR
Queue Stats
432W - 455L
1,513 Elo+
Solo
Achilles
Achilles
Mandrakai
Achilles
Level 127
God Stats
9W - 10L
1,333 SR
Queue Stats
577W - 585L
1,596 Elo+
Solo
Sylvanus
Sylvanus
ThantisCaballon
Sylvanus
Level 129
God Stats
2W - 4L
1,445 SR
Queue Stats
174W - 180L
1,529 Elo+
Solo
Cernunnos
Cernunnos
callhimbiggs
Cernunnos
Level 153
God Stats
3W - 3L
1,549 SR
Queue Stats
487W - 487L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
3 / 5 / 23
10,988
733
10,989
29,605
34,552
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
MiKe30H3
Nu Wa
18
6 / 4 / 20
11,622
775
21,643
16,255
9,094
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
20
14 / 5 / 9
12,486
832
30,278
18,209
11,264
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sylvanus
SensyB
Sylvanus
19
4 / 3 / 20
11,671
778
14,344
22,109
29,311
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
5 / 4 / 21
12,036
802
17,765
29,918
29,263
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 11
9,574
638
16,823
21,003
9,368
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cu Chulainn
Lobiaon
Cu Chulainn
17
2 / 9 / 14
10,468
698
21,538
23,031
22,767
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Mandrakai
Achilles
19
8 / 4 / 12
11,391
759
20,247
21,019
29,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
16
1 / 4 / 15
10,619
708
10,669
21,277
26,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cernunnos
callhimbiggs
Cernunnos
18
7 / 5 / 12
11,525
768
23,383
21,027
11,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
84
32
Kills
20
21
Deaths
32
93
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
5
23
2.9
L
2
10
11
0.75
L
Cu Chulainn
Lobiaon
Cu Chulainn
2
9
14
1
L
Achilles
Mandrakai
Achilles
8
4
12
3.5
W
Nu Wa
MiKe30H3
Nu Wa
6
4
20
4
W
Apollo
14
5
9
3.7
W
Sylvanus
SensyB
Sylvanus
4
3
20
4.67
L
Sylvanus
1
4
15
2.13
L
Cernunnos
callhimbiggs
Cernunnos
7
5
12
2.6
W
5
4
21
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,019
Damage
92,660
116,096
Taken
107,357
113,484
Mitigated
99,395
57,141
Healing
37,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
10,989
446
1,211
8,500
29,605
34,552
811
2,555
26,551
17,697
0
L
16,823
10,722
2,474
2,299
21,003
9,368
1,115
9,416
11,587
0
32,860
L
Cu Chulainn
Lobiaon
Cu Chulainn
21,538
3,375
1,186
1,494
23,031
22,767
0
10,282
12,749
515
39,272
L
Achilles
Mandrakai
Achilles
20,247
3,804
1,498
4,552
21,019
29,724
177
9,746
11,273
0
36,158
W
Nu Wa
MiKe30H3
Nu Wa
21,643
6,211
3,772
4,522
16,255
9,094
3,198
1,779
14,337
47,453
0
W
Apollo
30,278
10,907
874
2,611
18,209
11,264
2,992
2,008
15,962
0
51,092
W
Sylvanus
SensyB
Sylvanus
14,344
2,685
13,904
10,232
22,109
29,311
840
1,838
19,902
22,195
0
L
Sylvanus
10,669
1,994
9,560
7,374
21,277
26,511
711
7,559
13,718
16,497
0
L
Cernunnos
callhimbiggs
Cernunnos
23,383
11,763
1,373
5,566
21,027
11,025
3,079
9,973
11,054
0
53,900
W
17,765
2,247
2,889
8,626
29,918
29,263
661
2,903
26,825
0
31,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,803
Gold Earned
53,577
167
Minions Killed
186
0
Camps Cleared
0
1,320,944
Distance Traveled
1,153,406
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,988
733
15
1
0
294,199
1
L
Apollo
9,574
638
29
2
0
217,641
0
L
Cu Chulainn
10,468
698
53
4
0
238,746
0
L
Achilles
11,391
759
26
2
0
237,322
3
W
Nu Wa
11,622
775
46
3
0
238,739
0
W
Apollo
12,486
832
50
3
0
239,693
1
W
Sylvanus
11,671
778
26
2
0
253,441
0
L
Sylvanus
10,619
708
23
2
0
231,901
2
L
Cernunnos
11,525
768
55
4
0
227,796
0
W
Nike
12,036
802
30
2
0
294,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role