Player Matchup

Khepri
Khepri
ArchieBad214
Khepri
Level 150
God Stats
4W - 1L
1,348 SR
Queue Stats
242W - 235L
1,550 Elo+
Solo
Sun Wukong
Sun Wukong
DankSage13
Sun Wukong
Level 129
God Stats
2W - 2L
1,495 SR
Queue Stats
186W - 166L
1,486 Elo+
Solo
Ra
Ra
Geckomansenpai
Ra
Level 149
God Stats
1W - 1L
1,380 SR
Queue Stats
147W - 139L
1,549 Elo+
Solo
Discordia
Discordia
SilverCrowler
Discordia
Level 124
God Stats
6W - 2L
1,544 SR
Queue Stats
155W - 153L
1,501 Elo+
Solo
Ne Zha
Ne Zha
Zecharia
Ne Zha
Level 148
God Stats
5W - 7L
1,542 SR
Queue Stats
681W - 708L
1,477 Elo+
Solo
Team Averages
Level 140
1,462 SR
1,513 Elo+

VS

Team Averages
Level 129
1,526 SR
1,512 Elo+
Cthulhu
Cthulhu
D0CTORJEKYLL
Cthulhu
Level 118
God Stats
5W - 3L
1,607 SR
Queue Stats
668W - 703L
1,509 Elo+
Party 1
Sylvanus
Sylvanus
MiKe30H3
Sylvanus
Level 152
God Stats
5W - 5L
1,515 SR
Queue Stats
320W - 320L
1,515 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Spartanking5595
Morgan Le Fay
Level 107
God Stats
27W - 23L
1,538 SR
Queue Stats
774W - 833L
1,508 Elo+
Party 1
Hou Yi
Hou Yi
SuperMystery
Hou Yi
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 65L
1,515 Elo+
Solo
Thoth
Thoth
zBi iAaleExX x
Thoth
Level 160
God Stats
8W - 10L
1,471 SR
Queue Stats
335W - 357L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
20
5 / 4 / 21
14,825
674
15,593
37,895
66,308
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
DankSage13
Sun Wukong
20
9 / 7 / 10
14,352
652
28,044
37,415
37,382
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
6 / 1 / 18
15,325
697
33,168
25,562
17,673
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Discordia
SilverCrowler
Discordia
20
5 / 3 / 14
14,106
641
22,606
13,936
7,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
Zecharia
Ne Zha
20
8 / 5 / 11
13,701
623
28,456
27,958
19,270
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D0CTORJEKYLL
Cthulhu
20
5 / 4 / 11
13,901
632
24,887
30,500
37,353
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
MiKe30H3
Sylvanus
19
2 / 9 / 11
12,701
577
14,476
37,389
47,603
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Spartanking5595
Morgan Le Fay
19
4 / 6 / 8
12,395
563
21,563
23,125
13,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
19
3 / 8 / 9
12,670
576
22,303
28,017
15,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
6 / 6 / 9
14,668
667
32,473
23,879
14,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
68
33
Kills
20
20
Deaths
33
74
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Khepri
5
4
21
3.88
L
Cthulhu
D0CTORJEKYLL
Cthulhu
5
4
11
2.63
W
Sun Wukong
DankSage13
Sun Wukong
9
7
10
2
W
6
1
18
15
L
Sylvanus
MiKe30H3
Sylvanus
2
9
11
0.83
W
Discordia
SilverCrowler
Discordia
5
3
14
4
L
Morgan Le Fay
Spartanking5595
Morgan Le Fay
4
6
8
1.33
L
Hou Yi
3
8
9
0.94
W
Ne Zha
Zecharia
Ne Zha
8
5
11
2.7
L
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,867
Damage
115,702
142,766
Taken
142,910
147,763
Mitigated
128,303
71,555
Healing
54,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
15,593
1,340
1,462
8,994
37,895
66,308
245
21,647
16,248
25,859
0
L
Cthulhu
D0CTORJEKYLL
Cthulhu
24,887
633
4,837
7,576
30,500
37,353
163
18,531
11,969
54,752
0
W
Sun Wukong
DankSage13
Sun Wukong
28,044
2,601
3,219
10,612
37,415
37,382
2,194
22,686
14,729
0
48,772
W
33,168
4,326
20,830
13,769
25,562
17,673
1,730
22,347
3,215
85,921
0
L
Sylvanus
MiKe30H3
Sylvanus
14,476
4,477
10,780
9,271
37,389
47,603
294
19,347
18,042
22,279
0
W
Discordia
SilverCrowler
Discordia
22,606
386
2,290
1,330
13,936
7,130
1,220
11,509
2,427
35,833
0
L
Morgan Le Fay
Spartanking5595
Morgan Le Fay
21,563
2,225
2,849
4,135
23,125
13,181
0
11,153
11,972
40,622
0
L
Hou Yi
22,303
8,881
2,525
4,273
28,017
15,337
2,152
10,730
17,287
26
34,516
W
Ne Zha
Zecharia
Ne Zha
28,456
5,558
1,842
7,207
27,958
19,270
2,386
15,236
12,722
0
47,900
L
32,473
813
2,411
5,596
23,879
14,829
0
11,606
12,273
66,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,309
Gold Earned
66,335
233
Minions Killed
210
0
Camps Cleared
0
1,918,475
Distance Traveled
1,713,311
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
14,825
674
21
1
0
401,526
1
L
Cthulhu
13,901
632
63
3
0
433,690
8
W
Sun Wukong
14,352
652
42
2
0
406,806
0
W
Ra
15,325
697
113
5
0
438,816
0
L
Sylvanus
12,701
577
7
0
0
268,067
0
W
Discordia
14,106
641
23
1
0
288,253
0
L
Morgan Le Fay
12,395
563
38
2
0
336,491
0
L
Hou Yi
12,670
576
24
1
0
310,105
0
W
Ne Zha
13,701
623
34
2
0
383,074
0
L
Thoth
14,668
667
78
4
0
364,958
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role