Player Matchup

Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Masters
CZartek___
Hades
Masters
Level 141
God Stats
9W - 7L
1,567 SR
Queue Stats
246W - 115L
2,518 MMR
Party 1
Fenrir
Fenrir
Masters
HugeMmrDiff
Fenrir
Masters
Level 159
God Stats
6W - 3L
1,607 SR
Queue Stats
244W - 135L
2,689 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 153
1,558 SR
2,236 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,514 SR
1,593 MMR
Kuzenbo
Kuzenbo
Gold IV
AkinnFenwa
Kuzenbo
Gold IV
Level 132
God Stats
4W - 13L
1,278 SR
Queue Stats
106W - 127L
1,440 MMR
Solo
Merlin
Merlin
Gold III
True-Wargoz
Merlin
Gold III
Level 142
God Stats
11W - 7L
1,689 SR
Queue Stats
44W - 49L
1,711 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
flo31150
Ah Muzen Cab
Gold III
Level 131
God Stats
19W - 21L
1,574 SR
Queue Stats
319W - 402L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
7 / 1 / 3
12,801
753
12,094
12,528
5,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hades
17
3 / 3 / 7
11,499
676
14,317
22,719
12,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
17
1 / 1 / 9
11,151
656
11,222
17,935
20,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AchillesThothShivaGuan YuBaba Yaga

VS

Bans
Baron SamediGebGaneshaAresYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AkinnFenwa
Kuzenbo
15
1 / 2 / 4
11,032
649
11,447
16,454
29,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
16
3 / 2 / 2
10,897
641
17,732
8,593
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
flo31150
Ah Muzen Cab
14
1 / 7 / 3
10,067
592
11,192
15,554
7,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
11
Kills
5
5
Deaths
11
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
1
3
8.5
L
Kuzenbo
AkinnFenwa
Kuzenbo
1
2
4
1.5
W
Hades
3
3
7
2.17
W
Fenrir
1
1
9
5.5
L
Merlin
3
2
2
2
L
Ah Muzen Cab
flo31150
Ah Muzen Cab
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,633
Damage
40,371
53,182
Taken
40,601
37,925
Mitigated
40,521
19,306
Healing
8,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,094
4,223
0
4,538
12,528
5,638
1,728
8,167
4,361
0
67,202
L
Kuzenbo
AkinnFenwa
Kuzenbo
11,447
4,694
452
6,251
16,454
29,105
0
6,054
10,400
23,139
0
W
Hades
14,317
1,236
842
10,490
22,719
12,171
446
12,002
10,717
73,196
0
W
Fenrir
11,222
2,844
414
3,022
17,935
20,116
463
9,984
7,951
0
27,923
L
Merlin
17,732
498
0
746
8,593
4,351
0
2,663
5,930
53,570
0
L
Ah Muzen Cab
flo31150
Ah Muzen Cab
11,192
3,385
0
1,440
15,554
7,065
0
5,720
9,834
0
39,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,451
Gold Earned
31,996
295
Minions Killed
175
11
Camps Cleared
6
979,322
Distance Traveled
930,864
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,801
753
116
7
2
316,280
3
L
Kuzenbo
11,032
649
18
1
2
334,338
3
W
Hades
11,499
676
138
8
6
305,530
4
W
Fenrir
11,151
656
41
2
3
357,512
3
L
Merlin
10,897
641
95
6
3
298,174
5
L
Ah Muzen Cab
10,067
592
62
4
1
298,352
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role