Player Matchup

Morgan Le Fay
Morgan Le Fay
Fairabane
Morgan Le Fay
Level 83
God Stats
3W - 3L
1,638 SR
Queue Stats
93W - 101L
1,467 Elo+
Party 1
Sobek
Sobek
Kettricken5132
Sobek
Level 121
God Stats
0W - 5L
1,016 SR
Queue Stats
190W - 189L
1,481 Elo+
Party 2
Jing Wei
Jing Wei
LunaSolaireBear
Jing Wei
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 64L
1,339 Elo+
Party 2
Ares
Ares
UltimateDaddyFox
Ares
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 52L
1,551 Elo+
Party 1
Nox
Nox
YungFunkDoc
Nox
Level 121
God Stats
4W - 1L
1,716 SR
Queue Stats
49W - 57L
1,439 Elo+
Party 1
Team Averages
Level 108
1,474 SR
1,456 Elo+

VS

Team Averages
Level 108
1,591 SR
1,465 Elo+
Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DOOFER-2460
Hera
Level 104
God Stats
4W - 0L
1,854 SR
Queue Stats
83W - 83L
1,426 Elo+
Solo
Bastet
Bastet
StriKy26
Bastet
Level 155
God Stats
6W - 6L
1,380 SR
Queue Stats
769W - 797L
1,430 Elo+
Solo
Rama
Rama
TheWalkingDusty
Rama
Level 35
God Stats
2W - 0L
1,720 SR
Queue Stats
118W - 125L
1,468 Elo+
Solo
Khepri
Khepri
Wakavolta
Khepri
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fairabane
Morgan Le Fay
17
3 / 5 / 9
10,017
668
10,005
16,210
8,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 4 / 12
9,360
624
9,372
30,339
31,438
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
15
1 / 7 / 10
9,349
623
9,952
18,651
9,213
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 6 / 6
11,584
772
16,809
25,266
34,693
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
8 / 4 / 7
11,910
794
15,272
13,307
7,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
1 / 4 / 8
9,752
650
14,647
12,510
6,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
8 / 5 / 9
12,104
807
31,509
12,673
6,958
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bastet
StriKy26
Bastet
20
11 / 3 / 7
12,363
824
17,304
15,605
8,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

18
3 / 1 / 11
10,317
688
20,988
16,435
9,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Wakavolta
Khepri
17
3 / 5 / 9
10,245
683
4,604
18,197
19,224
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
70
18
Kills
26
26
Deaths
18
44
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
4
8
1.25
W
8
5
9
2.5
L
Morgan Le Fay
Fairabane
Morgan Le Fay
3
5
9
1.5
L
0
4
12
1.5
L
Jing Wei
1
7
10
0.86
W
Bastet
StriKy26
Bastet
11
3
7
4.83
W
3
1
11
8.5
L
6
6
6
1.5
W
Khepri
Wakavolta
Khepri
3
5
9
1.5
L
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,410
Damage
89,052
103,773
Taken
75,420
90,757
Mitigated
50,761
28,005
Healing
24,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
14,647
1,074
1,406
2,401
12,510
6,150
1,212
10,417
2,093
29,516
0
W
31,509
8,813
2,391
1,674
12,673
6,958
1,681
9,581
3,092
57,696
0
L
Morgan Le Fay
Fairabane
Morgan Le Fay
10,005
2,149
772
1,893
16,210
8,334
466
11,186
5,024
29,477
0
L
9,372
1,106
1,596
10,131
30,339
31,438
0
13,969
16,370
18,046
0
L
Jing Wei
9,952
6,980
1,195
2,903
18,651
9,213
1,796
10,384
8,267
0
28,301
W
Bastet
StriKy26
Bastet
17,304
2,916
2,909
4,651
15,605
8,899
91
7,740
7,865
0
27,347
W
20,988
17,561
517
6,317
16,435
9,530
4,149
11,643
4,792
0
41,977
L
16,809
768
2,827
3,277
25,266
34,693
169
7,922
17,344
20,897
0
W
Khepri
Wakavolta
Khepri
4,604
869
658
1,113
18,197
19,224
666
12,077
6,120
8,225
0
L
15,272
368
1,969
1,442
13,307
7,079
940
7,299
6,008
35,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,220
Gold Earned
54,781
153
Minions Killed
142
0
Camps Cleared
0
1,286,146
Distance Traveled
1,438,548
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,752
650
25
2
0
246,174
0
W
Hera
12,104
807
62
4
0
293,898
0
L
Morgan Le Fay
10,017
668
37
2
0
249,197
0
L
Sobek
9,360
624
10
1
0
271,074
0
L
Jing Wei
9,349
623
41
3
0
241,762
1
W
Bastet
12,363
824
19
1
0
337,941
7
W
Rama
10,317
688
31
2
0
272,211
1
L
Ares
11,584
772
6
0
0
250,523
0
W
Khepri
10,245
683
5
0
0
288,324
0
L
Nox
11,910
794
59
4
0
273,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role