Player Matchup

Kali
Kali
Heron1439
Kali
Level 63
God Stats
0W - 1L
1,554 SR
Queue Stats
34W - 46L
1,335 Elo+
Solo
Cerberus
Cerberus
Honk_Sdt
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,036 Elo+
Party 1
Cernunnos
Cernunnos
Lafa_Blackeagel
Cernunnos
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 112L
1,230 Elo+
Party 1
Nike
Nike
VinceWolf__
Nike
Level 54
God Stats
5W - 10L
1,338 SR
Queue Stats
61W - 72L
1,283 Elo+
Solo
Fenrir
Fenrir
gyr-him-self
Fenrir
Level 104
God Stats
0W - 1L
1,378 SR
Queue Stats
4W - 7L
1,314 Elo+
Solo
Team Averages
Level 67
1,454 SR
1,240 Elo+

VS

Team Averages
Level 96
1,473 SR
1,369 Elo+
Neith
Neith
HeldStarfish134
Neith
Level 111
God Stats
269W - 264L
1,437 SR
Queue Stats
433W - 475L
1,308 Elo+
Solo
Kali
Kali
LonerGRBN
Kali
Level 108
God Stats
22W - 24L
1,402 SR
Queue Stats
154W - 174L
1,397 Elo+
Solo
Baron Samedi
Baron Samedi
MiaWallace1201
Baron Samedi
Level 62
God Stats
3W - 2L
1,545 SR
Queue Stats
70W - 87L
1,277 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SuLLy_sTePzz
Morgan Le Fay
Level 63
God Stats
48W - 38L
1,489 SR
Queue Stats
105W - 100L
1,394 Elo+
Solo
Sylvanus
Sylvanus
fenixjuan44
Sylvanus
Level 137
God Stats
5W - 2L
1,491 SR
Queue Stats
180W - 171L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
0 / 4 / 0
6,638
443
2,907
13,107
6,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Honk_Sdt
Cerberus
11
0 / 2 / 0
6,363
424
1,907
10,144
5,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
Lafa_Blackeagel
Cernunnos
11
0 / 4 / 2
6,417
428
5,410
12,969
4,602
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 4 / 1
7,381
492
5,367
16,339
7,521
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
5 / 3 / 0
7,642
509
7,373
12,137
5,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
9,344
623
10,858
7,758
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
15
5 / 1 / 1
9,004
600
7,156
12,292
6,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
MiaWallace1201
Baron Samedi
13
1 / 0 / 3
8,229
549
5,065
6,155
2,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
SuLLy_sTePzz
Morgan Le Fay
14
5 / 3 / 4
8,424
562
9,974
7,585
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
fenixjuan44
Sylvanus
11
1 / 3 / 6
7,106
474
8,050
15,789
15,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
6
Kills
16
17
Deaths
7
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Kali
0
4
0
0
L
Cerberus
Honk_Sdt
Cerberus
0
2
0
0
L
Cernunnos
Lafa_Blackeagel
Cernunnos
0
4
2
0.25
W
Kali
5
1
1
5.5
W
Baron Samedi
MiaWallace1201
Baron Samedi
1
0
3
2.5
W
Morgan Le Fay
SuLLy_sTePzz
Morgan Le Fay
5
3
4
2.33
L
1
4
1
0.38
W
Sylvanus
fenixjuan44
Sylvanus
1
3
6
1.33
L
Fenrir
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,964
Damage
41,103
64,696
Taken
49,579
29,182
Mitigated
31,301
15,503
Healing
17,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,858
4,917
0
3,958
7,758
3,632
1,393
1,299
6,459
0
78,809
L
Kali
2,907
883
0
4,573
13,107
6,276
440
4,530
8,103
0
39,198
L
Cerberus
Honk_Sdt
Cerberus
1,907
141
0
1,555
10,144
5,773
321
1,714
8,430
25,938
0
L
Cernunnos
Lafa_Blackeagel
Cernunnos
5,410
2,892
190
3,726
12,969
4,602
0
5,001
7,928
0
46,019
W
Kali
7,156
3,621
0
4,997
12,292
6,845
0
0
12,292
0
79,700
W
Baron Samedi
MiaWallace1201
Baron Samedi
5,065
192
147
1,956
6,155
2,785
0
0
6,155
46,544
0
W
Morgan Le Fay
SuLLy_sTePzz
Morgan Le Fay
9,974
276
0
990
7,585
3,021
888
0
7,585
56,456
0
L
5,367
946
0
3,479
16,339
7,521
147
6,492
9,847
0
46,107
W
Sylvanus
fenixjuan44
Sylvanus
8,050
2,829
1,603
4,221
15,789
15,018
704
608
15,181
30,896
8,745
L
Fenrir
7,373
1,909
0
1,980
12,137
5,010
0
3,799
8,290
0
38,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,441
Gold Earned
42,107
372
Minions Killed
501
0
Camps Cleared
0
1,338,170
Distance Traveled
1,428,980
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,344
623
139
9
0
232,966
2
L
Kali
6,638
443
71
5
0
253,853
5
L
Cerberus
6,363
424
75
5
0
284,035
1
L
Cernunnos
6,417
428
80
5
0
262,245
1
W
Kali
9,004
600
123
8
0
368,922
0
W
Baron Samedi
8,229
549
100
7
0
273,032
0
W
Morgan Le Fay
8,424
562
87
6
0
301,181
2
L
Nike
7,381
492
80
5
0
251,052
7
W
Sylvanus
7,106
474
52
3
0
252,879
0
L
Fenrir
7,642
509
66
4
0
286,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role