Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AssaultMainJohn
Ah Muzen Cab
Level 94
God Stats
33W - 25L
1,526 SR
Queue Stats
898W - 943L
1,449 Elo+
Solo
Ares
Ares
Legacy Lycan
Ares
Level 118
God Stats
5W - 5L
1,529 SR
Queue Stats
127W - 147L
1,450 Elo+
Solo
Freya
Freya
Transcendencius
Freya
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 54L
1,463 Elo+
Solo
Arachne
Arachne
Yomm1
Arachne
Level 159
God Stats
8W - 9L
1,519 SR
Queue Stats
332W - 346L
1,448 Elo+
Solo
Thanatos
Thanatos
specialvele
Thanatos
Level 153
God Stats
1W - 1L
1,178 SR
Queue Stats
26W - 22L
1,495 Elo+
Solo
Team Averages
Level 122
1,450 SR
1,461 Elo+

VS

Team Averages
Level 122
1,314 SR
1,480 Elo+
Mercury
Mercury
 
Mercury
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
DarkStar3797
Hachiman
Level 120
God Stats
0W - 2L
1,205 SR
Queue Stats
114W - 115L
1,426 Elo+
Party 1
Charybdis
Charybdis
N4s Qc
Charybdis
Level 129
God Stats
0W - 2L
1,238 SR
Queue Stats
64W - 52L
1,540 Elo+
Party 2
Hercules
Hercules
St Den POWER
Hercules
Level 153
God Stats
0W - 5L
1,130 SR
Queue Stats
193W - 195L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AssaultMainJohn
Ah Muzen Cab
20
13 / 2 / 14
14,974
832
42,284
19,357
15,796
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 2 / 14
13,451
747
13,358
21,878
29,315
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
2 / 4 / 17
11,833
657
16,867
20,360
12,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
Yomm1
Arachne
19
5 / 3 / 14
12,514
695
8,007
17,497
12,435
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
specialvele
Thanatos
17
3 / 5 / 15
11,410
634
11,806
14,473
9,071
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
6 / 7 / 6
12,387
688
7,259
16,389
8,427
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
 
Raijin
19
6 / 5 / 6
12,200
678
17,948
17,798
9,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
DarkStar3797
Hachiman
18
0 / 6 / 12
10,906
606
13,011
13,893
7,686
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
N4s Qc
Charybdis
18
0 / 6 / 9
10,934
607
19,115
22,903
12,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
St Den POWER
Hercules
20
2 / 5 / 4
11,941
663
10,318
30,650
33,642
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
51
28
Kills
14
16
Deaths
29
74
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
6
7
6
1.29
L
Raijin
 
Raijin
6
5
6
1.8
W
Ah Muzen Cab
AssaultMainJohn
Ah Muzen Cab
13
2
14
10
L
Hachiman
DarkStar3797
Hachiman
0
6
12
1
W
5
2
14
6
L
Charybdis
N4s Qc
Charybdis
0
6
9
0.75
L
Hercules
St Den POWER
Hercules
2
5
4
0.8
W
2
4
17
2.63
W
Arachne
Yomm1
Arachne
5
3
14
4
W
Thanatos
specialvele
Thanatos
3
5
15
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,322
Damage
67,651
93,565
Taken
101,633
79,160
Mitigated
72,361
39,014
Healing
30,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,259
2,788
1,068
1,980
16,389
8,427
1,118
2,590
13,799
0
16,349
L
Raijin
 
Raijin
17,948
3,541
2,574
4,847
17,798
9,979
1,110
6,582
11,216
31,284
0
W
Ah Muzen Cab
AssaultMainJohn
Ah Muzen Cab
42,284
16,355
2,702
7,590
19,357
15,796
3,402
3,248
16,109
0
84,443
L
Hachiman
DarkStar3797
Hachiman
13,011
4,673
786
798
13,893
7,686
1,005
5,994
7,899
0
28,560
W
13,358
254
1,456
4,794
21,878
29,315
615
4,671
17,207
24,413
0
L
Charybdis
N4s Qc
Charybdis
19,115
5,196
855
6,661
22,903
12,627
1,036
4,373
18,530
0
49,229
L
Hercules
St Den POWER
Hercules
10,318
1,409
1,700
8,804
30,650
33,642
509
10,686
19,964
0
26,451
W
16,867
4,899
1,256
5,295
20,360
12,543
1,107
4,446
15,914
34,636
0
W
Arachne
Yomm1
Arachne
8,007
5,066
1,024
5,113
17,497
12,435
1,139
3,095
14,402
0
20,370
W
Thanatos
specialvele
Thanatos
11,806
261
1,256
8,528
14,473
9,071
1,125
2,488
11,985
0
18,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,182
Gold Earned
58,368
178
Minions Killed
244
0
Camps Cleared
0
1,786,664
Distance Traveled
1,543,155
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,387
688
27
2
0
335,161
0
L
Raijin
12,200
678
70
4
0
270,881
3
W
Ah Muzen Cab
14,974
832
92
5
0
372,923
0
L
Hachiman
10,906
606
34
2
0
273,266
0
W
Ares
13,451
747
19
1
0
351,794
0
L
Charybdis
10,934
607
75
4
0
301,654
0
L
Hercules
11,941
663
38
2
0
362,193
0
W
Freya
11,833
657
28
2
0
325,189
1
W
Arachne
12,514
695
26
1
0
383,185
0
W
Thanatos
11,410
634
13
1
0
353,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role