Player Matchup

Lancelot
Lancelot
Bronze I
 
Lancelot
Bronze I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
ART0R1A5
Janus
Gold V
Level 128
God Stats
0W - 2L
1,436 SR
Queue Stats
107W - 117L
1,298 MMR
Solo
Charybdis
Charybdis
Gold V
Irving255
Charybdis
Gold V
Level 154
God Stats
3W - 9L
1,414 SR
Queue Stats
310W - 312L
1,150 MMR
Solo
Achilles
Achilles
Silver V
Orome23
Achilles
Silver V
Level 49
God Stats
0W - 1L
1,410 SR
Queue Stats
13W - 26L
964 MMR
Solo
Yemoja
Yemoja
Silver III
angelyadielangel
Yemoja
Silver III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 36L
945 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,452 SR
1,171 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,448 SR
1,183 MMR
Horus
Horus
Silver III
 
Horus
Silver III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Silver II
AlexisLz0109
Cliodhna
Silver II
Level 129
God Stats
3W - 5L
1,098 SR
Queue Stats
493W - 515L
1,007 MMR
Solo
Ymir
Ymir
Silver V
BigArnie19
Ymir
Silver V
Level 86
God Stats
2W - 3L
1,566 SR
Queue Stats
14W - 29L
888 MMR
Solo
Merlin
Merlin
Silver II
Hundredth GSR
Merlin
Silver II
Level 139
God Stats
2W - 3L
1,521 SR
Queue Stats
33W - 48L
1,269 MMR
Solo
Apollo
Apollo
Gold V
Sugoma7407
Apollo
Gold V
Level 123
God Stats
12W - 10L
1,556 SR
Queue Stats
126W - 127L
1,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
1 / 1 / 0
10,182
509
8,819
15,220
7,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
ART0R1A5
Janus
10
0 / 4 / 0
7,397
370
4,236
7,260
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Irving255
Charybdis
12
0 / 2 / 0
7,360
368
5,390
11,465
3,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Orome23
Achilles
14
1 / 5 / 0
8,501
425
5,067
20,457
15,480
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 2 / 0
7,330
367
4,698
11,732
8,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
DanzaburouArachneSun WukongShiva

VS

Bans
TerraBastetMercuryMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
2 / 1 / 3
11,630
582
8,659
10,590
8,138
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
AlexisLz0109
Cliodhna
19
7 / 0 / 2
12,208
610
10,938
20,420
9,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 0 / 6
9,513
476
7,941
14,266
5,924
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 1 / 4
11,179
559
8,192
11,186
4,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
Sugoma7407
Apollo
17
4 / 0 / 2
11,367
568
7,671
12,488
5,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
2
Kills
14
14
Deaths
2
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
1
0
1
W
Horus
 
Horus
2
1
3
3.5
L
Janus
ART0R1A5
Janus
0
4
0
0
W
Cliodhna
AlexisLz0109
Cliodhna
7
0
2
8
W
0
0
6
3
W
1
1
4
3
L
Charybdis
Irving255
Charybdis
0
2
0
0
L
Achilles
Orome23
Achilles
1
5
0
0.2
W
Apollo
Sugoma7407
Apollo
4
0
2
5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,210
Damage
43,401
66,134
Taken
68,950
38,430
Mitigated
34,118
15,049
Healing
24,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
8,819
2,269
0
580
15,220
7,369
0
4,820
10,400
0
105,132
W
Horus
 
Horus
8,659
3,658
534
4,478
10,590
8,138
1,711
0
10,590
0
71,450
L
Janus
ART0R1A5
Janus
4,236
225
0
934
7,260
3,071
0
3,010
4,250
51,709
0
W
Cliodhna
AlexisLz0109
Cliodhna
10,938
1,616
0
8,866
20,420
9,494
1,248
2,597
17,695
0
112,548
W
7,941
1,419
582
4,306
14,266
5,924
895
2,415
11,851
45,649
6,795
W
8,192
451
0
868
11,186
4,882
2,776
2,697
8,309
90,079
0
L
Charybdis
Irving255
Charybdis
5,390
3,062
0
3,526
11,465
3,605
0
1,824
9,641
0
55,017
L
Achilles
Orome23
Achilles
5,067
1,708
0
5,065
20,457
15,480
0
1,525
18,932
0
59,337
W
Apollo
Sugoma7407
Apollo
7,671
4,612
0
4,712
12,488
5,680
8,013
1,701
10,759
0
102,587
L
4,698
723
2,051
2,893
11,732
8,905
23
4,326
7,406
20,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,770
Gold Earned
55,897
457
Minions Killed
662
0
Camps Cleared
0
1,434,976
Distance Traveled
1,946,648
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,182
509
173
9
0
446,539
2
W
Horus
11,630
582
119
6
0
364,561
1
L
Janus
7,397
370
83
4
0
245,021
4
W
Cliodhna
12,208
610
163
8
0
491,112
1
W
Ymir
9,513
476
71
4
0
368,254
2
W
Merlin
11,179
559
143
7
0
358,514
4
L
Charybdis
7,360
368
83
4
0
239,577
2
L
Achilles
8,501
425
82
4
0
237,163
3
W
Apollo
11,367
568
166
8
0
364,207
1
L
Yemoja
7,330
367
36
2
0
266,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role