Player Matchup

Baron Samedi
Baron Samedi
MrMoneySeagrave
Baron Samedi
Level 104
God Stats
35W - 18L
1,698 SR
Queue Stats
259W - 255L
1,531 Elo+
Party 1
Guan Yu
Guan Yu
XxYWNMxX
Guan Yu
Level 146
God Stats
12W - 10L
1,552 SR
Queue Stats
253W - 177L
1,598 Elo+
Party 1
Neith
Neith
jaydayking
Neith
Level 59
God Stats
134W - 237L
1,313 SR
Queue Stats
138W - 244L
1,220 Elo+
Solo
Team Averages
Level 103
1,521 SR
1,450 Elo+

VS

Team Averages
Level 117
1,570 SR
1,531 Elo+
Maui
Maui
TapOut69Qc
Maui
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
105W - 150L
1,426 Elo+
Solo
Gilgamesh
Gilgamesh
and there I am
Gilgamesh
Level 86
God Stats
5W - 7L
1,679 SR
Queue Stats
27W - 25L
1,559 Elo+
Party 2
Olorun
Olorun
dimensionalized
Olorun
Level 146
God Stats
1W - 2L
1,533 SR
Queue Stats
160W - 146L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MrMoneySeagrave
Baron Samedi
18
8 / 5 / 9
13,252
780
27,278
26,182
15,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
XxYWNMxX
Guan Yu
19
10 / 6 / 9
13,985
823
32,834
31,481
35,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
17
1 / 3 / 10
11,462
674
13,132
19,206
8,837
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 10 / 9
11,950
703
7,901
22,840
10,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
and there I am
Gilgamesh
18
5 / 3 / 7
13,453
791
24,652
29,419
23,346
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 6 / 3
12,450
732
29,253
29,917
14,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
33
19
Kills
14
14
Deaths
19
28
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
MrMoneySeagrave
Baron Samedi
8
5
9
2.5
L
2
10
9
0.65
W
Guan Yu
XxYWNMxX
Guan Yu
10
6
9
2.42
L
Gilgamesh
and there I am
Gilgamesh
5
3
7
2.83
L
7
6
3
1.42
W
Neith
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,244
Damage
61,806
76,869
Taken
82,176
59,524
Mitigated
48,856
41,783
Healing
28,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
MrMoneySeagrave
Baron Samedi
27,278
3,922
5,977
9,870
26,182
15,124
693
10,937
15,091
56,052
0
L
7,901
2,029
0
149
22,840
10,699
226
5,792
17,048
30,290
0
W
Guan Yu
XxYWNMxX
Guan Yu
32,834
5,128
7,119
10,552
31,481
35,563
673
12,038
19,262
0
59,606
L
Gilgamesh
and there I am
Gilgamesh
24,652
8,312
2,637
8,236
29,419
23,346
453
9,999
19,420
571
51,529
L
29,253
14,294
2,132
14,985
29,917
14,811
736
11,978
17,939
62,023
7,045
W
Neith
13,132
5,269
0
8,265
19,206
8,837
1,256
10,741
8,279
0
53,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,699
Gold Earned
37,853
189
Minions Killed
185
7
Camps Cleared
6
851,598
Distance Traveled
854,651
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,252
780
54
3
0
264,076
0
L
Maui
11,950
703
52
3
1
262,762
0
W
Guan Yu
13,985
823
57
3
2
309,670
3
L
Gilgamesh
13,453
791
47
3
2
342,846
2
L
Olorun
12,450
732
86
5
3
249,043
1
W
Neith
11,462
674
78
5
5
277,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role