Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
alamortician
Loki
Level 78
God Stats
3W - 2L
1,500 SR
Queue Stats
218W - 233L
1,313 Elo+
Party 1
Izanami
Izanami
cjmadness09
Izanami
Level 67
God Stats
14W - 9L
1,497 SR
Queue Stats
162W - 189L
1,310 Elo+
Party 2
Maui
Maui
stewpidcuc
Maui
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 66L
1,325 Elo+
Party 2
He Bo
He Bo
urmonkeydad
He Bo
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 150L
1,280 Elo+
Party 1
Team Averages
Level 75
1,499 SR
1,346 Elo+

VS

Team Averages
Level 61
1,332 SR
1,288 Elo+
Vamana
Vamana
O block Corb
Vamana
Level 35
God Stats
9W - 4L
1,632 SR
Queue Stats
61W - 62L
1,474 Elo+
Solo
Anhur
Anhur
Rush Action
Anhur
Level 49
God Stats
0W - 6L
997 SR
Queue Stats
0W - 9L
884 Elo+
Solo
Yemoja
Yemoja
Ryuuk00
Yemoja
Level 62
God Stats
2W - 6L
1,221 SR
Queue Stats
51W - 79L
1,281 Elo+
Solo
Baron Samedi
Baron Samedi
killerkoo1aid
Baron Samedi
Level 67
God Stats
15W - 12L
1,372 SR
Queue Stats
259W - 280L
1,440 Elo+
Solo
Thor
Thor
primesmasher30
Thor
Level 92
God Stats
2W - 5L
1,437 SR
Queue Stats
339W - 358L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 1 / 4
7,718
551
6,266
11,891
8,907
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 5
7,180
513
4,303
10,494
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
cjmadness09
Izanami
13
6 / 0 / 1
8,078
577
6,447
9,469
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

11
1 / 1 / 7
7,590
542
4,179
12,232
14,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
8 / 4 / 3
8,647
618
10,603
10,522
4,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
6 / 2 / 0
7,695
550
12,224
14,040
7,840
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

4
0 / 1 / 0
4,334
310
1,571
2,319
414
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Ryuuk00
Yemoja
8
0 / 5 / 2
5,671
405
1,548
9,843
7,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
killerkoo1aid
Baron Samedi
10
1 / 7 / 2
6,385
456
5,693
11,154
5,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 2
6,015
430
5,328
12,776
4,492
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
18
Kills
7
8
Deaths
18
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
4
4
L
Vamana
6
2
0
3
L
0
1
0
0
L
Yemoja
Ryuuk00
Yemoja
0
5
2
0.2
W
1
2
5
1.75
W
Izanami
cjmadness09
Izanami
6
0
1
6.5
L
Baron Samedi
killerkoo1aid
Baron Samedi
1
7
2
0.29
L
0
3
2
0.33
W
1
1
7
4.5
W
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,798
Damage
26,364
54,608
Taken
50,132
34,881
Mitigated
25,381
19,843
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,266
851
0
4,173
11,891
8,907
1,371
1,528
10,363
0
47,365
L
Vamana
12,224
6,193
0
2,862
14,040
7,840
0
4,057
9,888
0
44,885
L
1,571
1,118
0
915
2,319
414
0
386
1,933
0
7,294
L
Yemoja
Ryuuk00
Yemoja
1,548
593
391
431
9,843
7,150
211
3,362
6,391
14,705
2,022
W
4,303
1,228
83
4,962
10,494
3,822
321
956
9,538
0
35,862
W
Izanami
cjmadness09
Izanami
6,447
4,291
481
4,334
9,469
3,816
3,651
954
8,515
0
61,080
L
Baron Samedi
killerkoo1aid
Baron Samedi
5,693
194
419
1,316
11,154
5,485
0
4,522
6,404
42,610
0
L
5,328
1,479
0
1,874
12,776
4,492
0
1,946
10,734
0
38,896
W
4,179
763
0
2,810
12,232
14,092
397
1,732
10,500
21,896
0
W
10,603
1,203
0
3,000
10,522
4,244
1,648
1,890
8,632
47,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,213
Gold Earned
30,100
343
Minions Killed
244
0
Camps Cleared
0
1,302,659
Distance Traveled
973,307
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,718
551
61
4
0
261,066
0
L
Vamana
7,695
550
78
6
0
270,269
0
L
Anhur
4,334
310
8
1
0
79,944
1
L
Yemoja
5,671
405
26
2
0
202,536
1
W
Loki
7,180
513
65
5
0
284,506
0
W
Izanami
8,078
577
118
8
0
256,733
3
L
Baron Samedi
6,385
456
72
5
0
199,687
0
L
Thor
6,015
430
60
4
0
220,871
1
W
Maui
7,590
542
28
2
0
256,134
0
W
He Bo
8,647
618
71
5
0
244,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role