Player Matchup

Maui
Maui
Borill
Maui
Level 121
God Stats
23W - 4L
2,035 SR
Queue Stats
109W - 66L
1,681 Elo+
Party 2
Chaac
Chaac
DaniLc
Chaac
Level 146
God Stats
46W - 31L
1,650 SR
Queue Stats
371W - 367L
1,566 Elo+
Solo
Chang'e
Chang'e
gillair
Chang'e
Level 104
God Stats
7W - 1L
1,596 SR
Queue Stats
65W - 32L
1,694 Elo+
Party 2
Team Averages
Level 124
1,760 SR
1,647 Elo+

VS

Team Averages
Level 135
1,553 SR
1,556 Elo+
Nemesis
Nemesis
ACGspartan117
Nemesis
Level 115
God Stats
5W - 5L
1,488 SR
Queue Stats
234W - 169L
1,557 Elo+
Party 1
Osiris
Osiris
ElfingWhistles
Osiris
Level 154
God Stats
4W - 5L
1,580 SR
Queue Stats
168W - 102L
1,559 Elo+
Party 1
Yu Huang
Yu Huang
chgiles
Yu Huang
Level 137
God Stats
46W - 47L
1,591 SR
Queue Stats
302W - 306L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Borill
Maui
16
2 / 0 / 7
12,185
762
8,737
12,279
14,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
DaniLc
Chaac
15
0 / 4 / 9
10,250
641
13,666
23,060
23,520
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
gillair
Chang'e
17
7 / 3 / 1
11,726
733
15,085
12,681
5,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
2 / 2 / 4
9,721
608
12,823
15,628
11,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 4
9,683
605
10,128
21,544
20,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
chgiles
Yu Huang
14
3 / 3 / 3
9,954
622
16,794
11,964
5,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
9
Kills
7
7
Deaths
9
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
2
2
4
2
W
Maui
Borill
Maui
2
0
7
5.5
W
Chaac
DaniLc
Chaac
0
4
9
1.13
L
2
4
4
1
L
Yu Huang
chgiles
Yu Huang
3
3
3
1.5
W
Chang'e
gillair
Chang'e
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,488
Damage
39,745
48,020
Taken
49,136
44,152
Mitigated
37,931
18,913
Healing
7,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
12,823
4,373
0
3,271
15,628
11,565
0
6,111
9,168
0
29,313
W
Maui
Borill
Maui
8,737
1,606
0
2,110
12,279
14,860
594
4,703
6,657
26,877
0
W
Chaac
DaniLc
Chaac
13,666
2,913
0
6,200
23,060
23,520
1,023
6,982
14,207
0
44,364
L
10,128
3,835
0
3,636
21,544
20,747
0
9,794
11,263
0
25,971
L
Yu Huang
chgiles
Yu Huang
16,794
1,325
0
250
11,964
5,619
272
7,224
4,609
62,417
0
W
Chang'e
gillair
Chang'e
15,085
967
5,448
5,155
12,681
5,772
1,264
5,678
6,493
48,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,161
Gold Earned
29,358
180
Minions Killed
153
8
Camps Cleared
5
946,954
Distance Traveled
879,778
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,721
608
42
3
1
300,336
4
W
Maui
12,185
762
25
2
0
328,667
1
W
Chaac
10,250
641
61
4
4
302,429
4
L
Osiris
9,683
605
26
2
3
307,642
2
L
Yu Huang
9,954
622
85
5
1
271,800
2
W
Chang'e
11,726
733
94
6
4
315,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role