Player Matchup

Chaac
Chaac
SlimLahey151
Chaac
Level 109
God Stats
16W - 11L
1,455 SR
Queue Stats
171W - 260L
1,402 Elo+
Solo
Chang'e
Chang'e
eduardoreal
Chang'e
Level 157
God Stats
1W - 0L
1,300 SR
Queue Stats
3W - 7L
1,106 Elo+
Solo
Nemesis
Nemesis
ikkto
Nemesis
Level 66
God Stats
1W - 1L
1,295 SR
Queue Stats
3W - 2L
1,186 Elo+
Solo
Team Averages
Level 111
1,350 SR
1,231 Elo+

VS

Team Averages
Level 117
1,508 SR
1,434 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Heirloompillow
Sol
Level 125
God Stats
4W - 7L
1,639 SR
Queue Stats
166W - 196L
1,474 Elo+
Solo
Terra
Terra
goingbckGREEN
Terra
Level 127
God Stats
93W - 157L
1,385 SR
Queue Stats
137W - 204L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
7,583
758
10,576
10,321
6,501
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
eduardoreal
Chang'e
13
3 / 1 / 3
7,658
766
8,610
11,128
4,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
ikkto
Nemesis
10
0 / 0 / 5
6,532
653
3,525
7,663
3,235
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 5 / 1
6,380
638
5,083
9,333
3,195
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 1 / 1
6,776
678
11,968
5,723
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 1
7,351
735
4,513
12,048
8,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
7
Kills
2
2
Deaths
7
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
5
1
0.1
L
1
1
1
1.5
W
4
1
3
5.5
W
Chang'e
eduardoreal
Chang'e
3
1
3
4.5
L
1
1
1
1.5
W
Nemesis
ikkto
Nemesis
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,711
Damage
21,564
29,112
Taken
27,104
14,526
Mitigated
14,049
13,049
Healing
8,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,083
2,492
0
728
9,333
3,195
0
2,125
7,208
0
22,206
L
11,968
2,605
0
1,660
5,723
1,984
523
1,779
3,944
20,415
0
W
10,576
833
0
3,812
10,321
6,501
0
5,517
4,462
0
29,210
W
Chang'e
eduardoreal
Chang'e
8,610
943
1,867
4,959
11,128
4,790
203
6,147
4,599
36,265
0
L
4,513
572
1,887
4,306
12,048
8,870
50
4,706
7,342
20,159
0
W
Nemesis
ikkto
Nemesis
3,525
949
0
2,411
7,663
3,235
0
4,690
2,675
0
10,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,773
Gold Earned
20,507
133
Minions Killed
108
7
Camps Cleared
4
613,519
Distance Traveled
561,941
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,380
638
44
4
2
157,820
1
L
Sol
6,776
678
36
4
2
196,157
0
W
Chaac
7,583
758
55
6
2
227,368
2
W
Chang'e
7,658
766
63
6
5
202,630
3
L
Terra
7,351
735
28
3
0
207,964
0
W
Nemesis
6,532
653
15
2
0
183,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role