Player Matchup

Atlas
Atlas
Sissybear6
Atlas
Level 87
God Stats
20W - 5L
1,667 SR
Queue Stats
103W - 79L
1,518 Elo+
Party 2
Artemis
Artemis
XxDriftK1ngxXX
Artemis
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,486 Elo+
Party 2
Chang'e
Chang'e
kleptoeman
Chang'e
Level 68
God Stats
10W - 4L
1,523 SR
Queue Stats
54W - 47L
1,492 Elo+
Party 2
Team Averages
Level 86
1,563 SR
1,499 Elo+

VS

Team Averages
Level 110
1,560 SR
1,303 Elo+
Nu Wa
Nu Wa
ZacaroniAnCheese
Nu Wa
Level 82
God Stats
6W - 7L
1,489 SR
Queue Stats
46W - 80L
1,317 Elo+
Party 1
Skadi
Skadi
branchlandbomber
Skadi
Level 105
God Stats
4W - 6L
1,731 SR
Queue Stats
73W - 119L
1,265 Elo+
Party 1
Chaac
Chaac
jessblasting
Chaac
Level 142
God Stats
16W - 13L
1,460 SR
Queue Stats
85W - 158L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
15
4 / 0 / 6
10,953
782
11,812
22,100
28,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 0 / 6
9,766
698
16,118
12,362
6,440
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
kleptoeman
Chang'e
14
2 / 0 / 8
9,577
684
7,438
13,930
6,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
8,183
585
13,809
9,462
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 3 / 0
8,098
578
13,798
12,298
5,069
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 4 / 0
7,809
558
6,510
18,194
19,584
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
10
Kills
0
0
Deaths
10
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
4
0
6
7
W
4
0
6
7
L
0
3
0
0
L
0
3
0
0
L
0
4
0
0
W
Chang'e
kleptoeman
Chang'e
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,368
Damage
34,117
48,392
Taken
39,954
42,382
Mitigated
28,342
24,953
Healing
11,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
11,812
5,013
563
4,929
22,100
28,974
147
6,020
16,080
39,407
0
W
16,118
7,703
0
5,114
12,362
6,440
2,622
4,622
7,740
0
57,156
L
13,809
5,120
556
993
9,462
3,689
100
3,797
5,665
37,353
0
L
13,798
3,688
558
2,240
12,298
5,069
90
6,067
6,231
0
30,775
L
6,510
1,375
443
7,130
18,194
19,584
68
9,767
8,427
0
27,759
W
Chang'e
kleptoeman
Chang'e
7,438
909
7,413
6,934
13,930
6,968
661
3,854
10,076
40,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,296
Gold Earned
24,090
200
Minions Killed
133
5
Camps Cleared
4
766,697
Distance Traveled
718,463
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,953
782
44
3
1
260,894
4
W
Artemis
9,766
698
74
5
2
231,513
0
L
Nu Wa
8,183
585
50
4
3
216,823
1
L
Skadi
8,098
578
35
3
0
255,968
4
L
Chaac
7,809
558
48
3
1
245,672
2
W
Chang'e
9,577
684
82
6
2
274,290
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role