Player Matchup

Cthulhu
Cthulhu
BlueRetriever17
Cthulhu
Level 105
God Stats
2W - 1L
1,541 SR
Queue Stats
27W - 17L
1,588 Elo+
Party 1
Kukulkan
Kukulkan
DarkSide2273
Kukulkan
Level 145
God Stats
11W - 5L
1,656 SR
Queue Stats
27W - 21L
1,542 Elo+
Party 1
Thanatos
Thanatos
InFxGreen Arrow
Thanatos
Level 28
God Stats
5W - 3L
1,510 SR
Queue Stats
40W - 30L
1,490 Elo+
Party 2
Maui
Maui
InFxHurricane
Maui
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 65L
1,504 Elo+
Party 2
Thor
Thor
Mullser69
Thor
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
111W - 110L
1,433 Elo+
Solo
Team Averages
Level 104
1,542 SR
1,511 Elo+

VS

Team Averages
Level 65
1,511 SR
1,429 Elo+
Chernobog
Chernobog
IMOctavian
Chernobog
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
384W - 398L
1,446 Elo+
Solo
Ra
Ra
Raichy65
Ra
Level 65
God Stats
0W - 1L
1,607 SR
Queue Stats
12W - 8L
1,523 Elo+
Solo
Tiamat
Tiamat
The RuPocalypse
Tiamat
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 218L
1,436 Elo+
Solo
Chaac
Chaac
mascarreid
Chaac
Level 57
God Stats
2W - 4L
1,665 SR
Queue Stats
66W - 69L
1,466 Elo+
Solo
Nemesis
Nemesis
raztia20
Nemesis
Level 39
God Stats
1W - 4L
1,283 SR
Queue Stats
250W - 278L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 12
10,987
1,099
15,511
10,215
6,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
DarkSide2273
Kukulkan
17
3 / 0 / 7
11,259
1,126
14,877
6,914
3,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
15
4 / 1 / 3
10,017
1,002
6,577
5,407
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
2 / 0 / 10
11,532
1,153
2,981
12,302
16,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thor
17
5 / 0 / 8
11,043
1,104
17,576
12,274
6,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Team 1 Tickets

270

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
IMOctavian
Chernobog
15
0 / 1 / 2
9,688
969
8,646
8,321
3,972
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 3 / 2
10,579
1,058
9,164
11,094
5,475
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
2 / 5 / 0
9,913
991
11,440
13,461
8,794
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Chaac
15
0 / 1 / 1
9,850
985
7,280
12,052
13,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nemesis
raztia20
Nemesis
15
0 / 6 / 1
9,105
911
6,193
15,842
6,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
16
Kills
2
2
Deaths
16
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
12
8
W
Kukulkan
DarkSide2273
Kukulkan
3
0
7
6.5
L
Chernobog
IMOctavian
Chernobog
0
1
2
1
W
Thanatos
4
1
3
5.5
W
2
0
10
7
W
Thor
5
0
8
9
L
0
3
2
0.33
L
2
5
0
0.4
L
Chaac
0
1
1
0.5
L
Nemesis
raztia20
Nemesis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,522
Damage
42,723
47,112
Taken
60,770
36,516
Mitigated
38,908
10,177
Healing
12,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,511
450
2,534
2,908
10,215
6,703
0
4,254
5,825
37,413
0
W
Kukulkan
DarkSide2273
Kukulkan
14,877
307
505
148
6,914
3,933
0
3,955
2,959
40,227
0
L
Chernobog
IMOctavian
Chernobog
8,646
4,767
0
921
8,321
3,972
0
5,239
2,897
0
23,834
W
Thanatos
6,577
2,810
0
2,352
5,407
3,011
0
2,264
2,996
0
6,981
W
2,981
753
0
1,522
12,302
16,203
0
5,719
6,253
9,710
0
W
Thor
17,576
3,275
0
208
12,274
6,666
0
4,412
7,628
0
41,882
L
9,164
108
1,800
3,108
11,094
5,475
0
5,121
5,831
49,309
0
L
11,440
1,164
461
1,941
13,461
8,794
0
8,068
5,180
19,476
0
L
Chaac
7,280
1,762
0
2,345
12,052
13,863
0
7,131
4,805
0
29,732
L
Nemesis
raztia20
Nemesis
6,193
1,626
0
1,633
15,842
6,804
0
6,866
8,688
0
12,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,838
Gold Earned
49,135
213
Minions Killed
209
6
Camps Cleared
9
902,444
Distance Traveled
969,074
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,987
1,099
64
6
1
224,652
2
W
Kukulkan
11,259
1,126
79
8
2
188,944
1
L
Chernobog
9,688
969
42
4
5
197,590
1
W
Thanatos
10,017
1,002
0
0
0
70,070
0
W
Maui
11,532
1,153
11
1
1
204,014
0
W
Thor
11,043
1,104
59
6
2
214,764
0
L
Ra
10,579
1,058
97
10
3
213,173
0
L
Tiamat
9,913
991
13
1
0
169,475
0
L
Chaac
9,850
985
48
5
1
221,748
0
L
Nemesis
9,105
911
9
1
0
167,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role