Player Matchup

Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
GaiaWinx
Yemoja
Level 45
God Stats
1W - 1L
1,732 SR
Queue Stats
9W - 10L
1,446 Elo+
Party 2
Kuzenbo
Kuzenbo
creed1420
Kuzenbo
Level 129
God Stats
1W - 2L
1,682 SR
Queue Stats
178W - 182L
1,423 Elo+
Solo
Gilgamesh
Gilgamesh
noahkeating
Gilgamesh
Level 128
God Stats
0W - 1L
1,506 SR
Queue Stats
15W - 12L
1,506 Elo+
Solo
Ares
Ares
windexdragon
Ares
Level 143
God Stats
1W - 2L
1,683 SR
Queue Stats
100W - 101L
1,467 Elo+
Solo
Team Averages
Level 118
1,621 SR
1,468 Elo+

VS

Team Averages
Level 117
1,630 SR
1,451 Elo+
Ishtar
Ishtar
Dang-19
Ishtar
Level 110
God Stats
3W - 5L
1,686 SR
Queue Stats
190W - 202L
1,490 Elo+
Party 1
Yemoja
Yemoja
Deadkid269
Yemoja
Level 149
God Stats
3W - 0L
1,832 SR
Queue Stats
188W - 208L
1,441 Elo+
Solo
Hercules
Hercules
FtD snipa bro 2
Hercules
Level 117
God Stats
5W - 5L
1,559 SR
Queue Stats
205W - 206L
1,460 Elo+
Solo
Hun Batz
Hun Batz
drsayre45
Hun Batz
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 59L
1,414 Elo+
Party 1
Odin
Odin
sitdown96
Odin
Level 105
God Stats
2W - 1L
1,572 SR
Queue Stats
45W - 69L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
6 / 4 / 11
14,029
668
38,511
38,394
57,969
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
GaiaWinx
Yemoja
20
4 / 4 / 9
13,557
646
16,288
24,978
31,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
creed1420
Kuzenbo
20
4 / 7 / 13
13,409
639
19,861
34,656
61,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
noahkeating
Gilgamesh
19
1 / 5 / 14
11,976
570
25,477
30,856
34,689
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
6 / 8 / 8
13,938
664
34,471
39,456
53,773
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dang-19
Ishtar
20
7 / 3 / 15
14,502
691
42,578
19,060
11,728
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
Deadkid269
Yemoja
20
2 / 1 / 23
14,610
696
16,971
20,767
24,631
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
20
8 / 4 / 15
14,316
682
37,307
60,316
48,585
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
drsayre45
Hun Batz
19
5 / 11 / 13
13,380
637
19,858
26,986
16,146
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Odin
20
6 / 2 / 20
13,939
664
27,144
36,296
40,884
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
114
21
Kills
28
28
Deaths
21
55
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
6
4
11
2.88
W
Ishtar
Dang-19
Ishtar
7
3
15
4.83
W
Yemoja
Deadkid269
Yemoja
2
1
23
13.5
W
Hercules
8
4
15
3.88
L
Yemoja
GaiaWinx
Yemoja
4
4
9
2.13
L
Kuzenbo
creed1420
Kuzenbo
4
7
13
1.5
W
Hun Batz
drsayre45
Hun Batz
5
11
13
1.05
L
Gilgamesh
noahkeating
Gilgamesh
1
5
14
1.6
W
Odin
6
2
20
8
L
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

134,608
Damage
143,858
168,340
Taken
163,425
238,809
Mitigated
141,974
53,913
Healing
73,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
38,511
5,869
4,251
13,893
38,394
57,969
384
4,957
33,437
0
71,818
W
Ishtar
Dang-19
Ishtar
42,578
21,450
3,714
2,723
19,060
11,728
3,967
11,208
7,852
0
83,051
W
Yemoja
Deadkid269
Yemoja
16,971
3,079
17,913
6,641
20,767
24,631
939
8,425
12,342
36,956
0
W
Hercules
37,307
16,522
3,275
28,716
60,316
48,585
528
24,977
35,339
0
56,925
L
Yemoja
GaiaWinx
Yemoja
16,288
3,912
7,037
3,090
24,978
31,262
0
2,245
22,733
38,635
0
L
Kuzenbo
creed1420
Kuzenbo
19,861
6,634
1,376
3,543
34,656
61,116
536
2,545
32,111
32,259
0
W
Hun Batz
drsayre45
Hun Batz
19,858
4,545
0
0
26,986
16,146
1,909
10,725
16,261
0
32,287
L
Gilgamesh
noahkeating
Gilgamesh
25,477
9,087
4,171
6,731
30,856
34,689
1,035
3,196
27,660
0
40,942
W
Odin
27,144
5,441
3,843
6,807
36,296
40,884
504
15,285
21,011
0
50,163
L
34,471
2,824
2,163
7,658
39,456
53,773
0
4,028
35,428
43,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,909
Gold Earned
70,747
181
Minions Killed
219
0
Camps Cleared
0
1,790,243
Distance Traveled
1,765,188
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,029
668
64
3
0
359,628
0
W
Ishtar
14,502
691
87
4
0
316,404
3
W
Yemoja
14,610
696
35
2
0
349,102
0
W
Hercules
14,316
682
41
2
0
374,885
0
L
Yemoja
13,557
646
45
2
0
321,291
0
L
Kuzenbo
13,409
639
17
1
0
366,314
0
W
Hun Batz
13,380
637
18
1
0
326,418
0
L
Gilgamesh
11,976
570
31
1
0
408,426
0
W
Odin
13,939
664
38
2
0
398,379
4
L
Ares
13,938
664
24
1
0
334,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role