Player Matchup

Hercules
Hercules
JonesTheNiceGuy
Hercules
Level 48
God Stats
116W - 94L
1,545 SR
Queue Stats
155W - 136L
1,507 Elo+
Solo
Susano
Susano
Rdes8
Susano
Level 126
God Stats
1W - 2L
1,622 SR
Queue Stats
28W - 21L
1,514 Elo+
Party 1
Kali
Kali
Simcovic81
Kali
Level 57
God Stats
3W - 3L
1,582 SR
Queue Stats
90W - 124L
1,352 Elo+
Solo
Chaac
Chaac
SlashAlpha
Chaac
Level 58
God Stats
0W - 1L
1,814 SR
Queue Stats
7W - 17L
1,376 Elo+
Solo
He Bo
He Bo
ragdollar
He Bo
Level 134
God Stats
1W - 2L
1,283 SR
Queue Stats
33W - 26L
1,494 Elo+
Party 1
Team Averages
Level 85
1,569 SR
1,449 Elo+

VS

Team Averages
Level 88
1,544 SR
1,465 Elo+
Hercules
Hercules
PuHo4eTic
Hercules
Level 31
God Stats
4W - 2L
1,556 SR
Queue Stats
63W - 64L
1,507 Elo+
Party 2
Persephone
Persephone
ViolinSadness
Persephone
Level 63
God Stats
53W - 35L
1,594 SR
Queue Stats
202W - 198L
1,523 Elo+
Party 2
Bastet
Bastet
famalgaut
Bastet
Level 145
God Stats
12W - 11L
1,426 SR
Queue Stats
420W - 432L
1,491 Elo+
Solo
Freya
Freya
vddwes
Freya
Level 148
God Stats
6W - 3L
1,674 SR
Queue Stats
501W - 536L
1,427 Elo+
Solo
Xbalanque
Xbalanque
wtfitsRaptor
Xbalanque
Level 52
God Stats
3W - 3L
1,471 SR
Queue Stats
20W - 31L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
6 / 7 / 5
10,855
1,206
10,149
15,514
10,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Susano
Rdes8
Susano
16
5 / 4 / 7
11,174
1,242
10,764
15,215
6,794
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 7 / 8
9,560
1,062
5,866
19,756
8,575
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
16
1 / 3 / 12
10,153
1,128
13,508
18,323
20,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
ragdollar
He Bo
15
3 / 6 / 7
9,981
1,109
12,411
11,433
4,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

156

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PuHo4eTic
Hercules
17
3 / 1 / 18
10,510
1,168
11,464
16,330
18,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
ViolinSadness
Persephone
17
7 / 2 / 17
12,133
1,348
23,968
7,876
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
famalgaut
Bastet
17
6 / 2 / 16
10,975
1,219
11,441
8,327
3,831
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
vddwes
Freya
17
5 / 3 / 16
11,229
1,248
12,584
10,418
4,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
wtfitsRaptor
Xbalanque
16
6 / 7 / 12
11,043
1,227
13,491
14,778
6,666
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
106
15
Kills
27
27
Deaths
15
39
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Hercules
6
7
5
1.21
W
Hercules
PuHo4eTic
Hercules
3
1
18
12
L
Susano
Rdes8
Susano
5
4
7
2.13
L
0
7
8
0.57
L
Chaac
1
3
12
2.33
W
Persephone
ViolinSadness
Persephone
7
2
17
7.75
W
Bastet
famalgaut
Bastet
6
2
16
7
L
He Bo
ragdollar
He Bo
3
6
7
1.08
W
Freya
vddwes
Freya
5
3
16
4.33
W
Xbalanque
wtfitsRaptor
Xbalanque
6
7
12
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,698
Damage
72,948
80,241
Taken
57,729
50,766
Mitigated
36,762
9,943
Healing
9,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
10,149
4,863
0
3,449
15,514
10,342
0
7,239
7,408
0
20,602
W
Hercules
PuHo4eTic
Hercules
11,464
3,300
0
4,666
16,330
18,464
0
5,566
10,477
0
15,603
L
Susano
Rdes8
Susano
10,764
1,799
0
281
15,215
6,794
0
6,687
8,435
0
32,842
L
5,866
2,520
0
1,975
19,756
8,575
0
9,503
10,060
0
18,924
L
Chaac
13,508
1,578
0
3,898
18,323
20,778
0
8,570
9,468
233
27,490
W
Persephone
ViolinSadness
Persephone
23,968
792
0
435
7,876
3,022
0
1,171
6,551
52,041
0
W
Bastet
famalgaut
Bastet
11,441
2,415
0
604
8,327
3,831
0
1,650
6,482
0
22,269
L
He Bo
ragdollar
He Bo
12,411
352
0
340
11,433
4,277
0
4,553
6,633
21,886
0
W
Freya
vddwes
Freya
12,584
6,331
117
2,634
10,418
4,779
0
1,071
9,259
27,686
0
W
Xbalanque
wtfitsRaptor
Xbalanque
13,491
6,627
0
1,101
14,778
6,666
0
3,186
11,218
0
24,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,723
Gold Earned
55,890
156
Minions Killed
165
7
Camps Cleared
5
926,132
Distance Traveled
927,302
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,855
1,206
21
2
3
117,900
0
W
Hercules
10,510
1,168
13
1
1
195,501
1
L
Susano
11,174
1,242
50
6
1
207,565
1
L
Kali
9,560
1,062
25
3
2
209,502
1
L
Chaac
10,153
1,128
40
4
0
204,914
1
W
Persephone
12,133
1,348
64
7
1
182,025
2
W
Bastet
10,975
1,219
24
3
1
210,154
0
L
He Bo
9,981
1,109
20
2
1
186,251
0
W
Freya
11,229
1,248
42
5
0
167,208
0
W
Xbalanque
11,043
1,227
22
2
2
172,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role