Player Matchup

Persephone
Persephone
Masters
 
Persephone
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Masters
Khrezza
Horus
Masters
Level 158
God Stats
6W - 3L
1,898 SR
Queue Stats
264W - 121L
3,205 MMR
Party 2
Bacchus
Bacchus
Masters
kevinklon
Bacchus
Masters
Level 129
God Stats
16W - 11L
1,795 SR
Queue Stats
483W - 225L
2,933 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 149
1,731 SR
2,546 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,665 SR
2,633 MMR
Thor
Thor
Masters
IIMoose
Thor
Masters
Level 126
God Stats
60W - 27L
1,876 SR
Queue Stats
660W - 546L
3,109 MMR
Party 1
Vulcan
Vulcan
Diamond II
Lss Jay
Vulcan
Diamond II
Level 154
God Stats
32W - 12L
1,675 SR
Queue Stats
62W - 48L
2,485 MMR
Party 1
Ares
Ares
Masters
slicknicko90
Ares
Masters
Level 156
God Stats
7W - 11L
1,443 SR
Queue Stats
371W - 410L
2,305 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
3 / 4 / 1
11,507
719
10,193
12,203
5,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Khrezza
Horus
14
1 / 3 / 3
9,855
616
7,950
19,279
18,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
kevinklon
Bacchus
15
1 / 3 / 4
10,931
683
9,781
25,148
28,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Ah Muzen CabAchillesFenrirNe ZhaGuan Yu

VS

Bans
ShivaGaneshaBaba YagaAtlasMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
IIMoose
Thor
17
7 / 3 / 2
11,299
706
16,517
13,682
9,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vulcan
Lss Jay
Vulcan
17
1 / 1 / 9
11,002
688
20,105
8,658
4,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 1 / 8
11,766
735
13,542
18,280
23,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
10
10
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
3
4
1
0.88
W
Thor
IIMoose
Thor
7
3
2
2.67
L
Horus
Khrezza
Horus
1
3
3
0.83
W
Vulcan
Lss Jay
Vulcan
1
1
9
5.5
L
Bacchus
kevinklon
Bacchus
1
3
4
1
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,924
Damage
50,164
56,630
Taken
40,620
52,342
Mitigated
37,297
15,911
Healing
8,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
10,193
243
0
1,221
12,203
5,775
0
6,286
5,569
55,651
0
W
Thor
IIMoose
Thor
16,517
3,526
0
2,443
13,682
9,229
864
7,970
5,458
0
50,908
L
Horus
Khrezza
Horus
7,950
2,947
1,517
6,319
19,279
18,352
0
11,767
6,756
0
21,580
W
Vulcan
Lss Jay
Vulcan
20,105
8,280
0
571
8,658
4,580
905
4,668
3,515
75,002
0
L
Bacchus
kevinklon
Bacchus
9,781
948
472
6,382
25,148
28,215
0
14,893
9,146
32,419
0
W
13,542
463
0
5,005
18,280
23,488
0
7,508
10,280
26,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,293
Gold Earned
34,067
152
Minions Killed
195
5
Camps Cleared
8
939,965
Distance Traveled
950,537
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
11,507
719
102
6
2
300,958
3
W
Thor
11,299
706
60
4
5
294,420
5
L
Horus
9,855
616
26
2
2
321,296
6
W
Vulcan
11,002
688
127
8
3
346,278
3
L
Bacchus
10,931
683
24
2
1
317,711
3
W
Ares
11,766
735
8
1
0
309,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role