Player Matchup

Gilgamesh
Gilgamesh
KingDoBetter
Gilgamesh
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,248 Elo+
Party 2
Shiva
Shiva
Rarkthor
Shiva
Level 86
God Stats
2W - 0L
1,445 SR
Queue Stats
18W - 10L
1,619 Elo+
Party 2
Poseidon
Poseidon
Unit191
Poseidon
Level 64
God Stats
2W - 1L
1,496 SR
Queue Stats
14W - 13L
1,467 Elo+
Party 2
Neith
Neith
ZRkillerBUSH
Neith
Level 120
God Stats
77W - 93L
1,536 SR
Queue Stats
333W - 311L
1,534 Elo+
Solo
Ah Puch
Ah Puch
nightlasher3737
Ah Puch
Level 108
God Stats
5W - 8L
1,551 SR
Queue Stats
147W - 163L
1,546 Elo+
Solo
Team Averages
Level 91
1,506 SR
1,483 Elo+

VS

Team Averages
Level 82
1,517 SR
1,514 Elo+
He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
SappyLoveStick
Hercules
Level 101
God Stats
0W - 4L
1,546 SR
Queue Stats
109W - 131L
1,451 Elo+
Party 1
Maui
Maui
Villanoinker
Maui
Level 146
God Stats
6W - 9L
1,480 SR
Queue Stats
183W - 188L
1,488 Elo+
Solo
Neith
Neith
nekroseeker19
Neith
Level 16
God Stats
9W - 10L
1,536 SR
Queue Stats
84W - 67L
1,686 Elo+
Solo
Nu Wa
Nu Wa
smite_xp_booster
Nu Wa
Level 18
God Stats
14W - 17L
1,523 SR
Queue Stats
15W - 23L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KingDoBetter
Gilgamesh
14
3 / 4 / 3
7,986
726
5,648
11,589
9,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
Rarkthor
Shiva
15
4 / 1 / 6
8,536
776
12,100
12,912
7,713
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
Unit191
Poseidon
16
3 / 2 / 5
8,866
806
10,592
7,281
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 5
9,058
823
8,364
8,964
4,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
2 / 1 / 6
8,028
730
10,183
6,881
2,847
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
3 / 3 / 4
8,238
749
6,663
10,082
3,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
15
6 / 2 / 3
8,432
767
7,514
12,761
12,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 3 / 6
8,081
735
3,125
13,538
13,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 5 / 3
7,507
682
6,693
11,036
4,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 2 / 7
7,694
699
8,850
7,891
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
33
15
Kills
10
10
Deaths
15
25
Assists
23
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
3
4
1.67
W
Gilgamesh
KingDoBetter
Gilgamesh
3
4
3
1.13
W
Shiva
Rarkthor
Shiva
4
1
6
7
L
Hercules
6
2
3
3.75
W
Poseidon
Unit191
Poseidon
3
2
5
2.75
L
1
3
6
1.33
W
3
2
5
2.75
L
0
5
3
0.3
W
2
1
6
5
L
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,887
Damage
32,845
47,627
Taken
55,308
26,943
Mitigated
36,823
8,301
Healing
11,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,663
409
0
422
10,082
3,822
24
3,282
6,704
26,057
0
W
Gilgamesh
KingDoBetter
Gilgamesh
5,648
1,318
0
715
11,589
9,555
0
4,661
6,555
7
12,558
W
Shiva
Rarkthor
Shiva
12,100
3,416
686
2,426
12,912
7,713
0
5,809
6,924
0
21,869
L
Hercules
7,514
1,254
0
3,830
12,761
12,323
0
4,543
8,050
0
18,736
W
Poseidon
Unit191
Poseidon
10,592
1,161
0
468
7,281
2,764
491
2,303
4,895
46,201
0
L
3,125
579
508
2,432
13,538
13,432
0
5,122
8,118
9,448
0
W
8,364
2,902
0
1,620
8,964
4,064
1,506
4,308
4,656
0
44,124
L
6,693
1,043
0
1,845
11,036
4,436
0
4,569
6,235
0
25,692
W
10,183
253
136
2,250
6,881
2,847
280
1,557
5,146
29,024
0
L
8,850
2,053
0
2,545
7,891
2,810
0
2,398
5,419
31,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,474
Gold Earned
39,952
244
Minions Killed
195
0
Camps Cleared
0
1,204,271
Distance Traveled
1,100,002
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,238
749
44
4
0
230,372
4
W
Gilgamesh
7,986
726
15
1
0
252,687
4
W
Shiva
8,536
776
25
2
0
273,107
2
L
Hercules
8,432
767
30
3
0
217,877
1
W
Poseidon
8,866
806
94
9
0
250,595
1
L
Maui
8,081
735
13
1
0
243,712
0
W
Neith
9,058
823
72
7
0
222,959
2
L
Neith
7,507
682
52
5
0
195,493
2
W
Ah Puch
8,028
730
38
3
0
204,923
0
L
Nu Wa
7,694
699
56
5
0
212,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role