Player Matchup

Cu Chulainn
Cu Chulainn
Grummus
Cu Chulainn
Level 126
God Stats
1W - 6L
1,336 SR
Queue Stats
345W - 382L
1,457 Elo+
Solo
Hun Batz
Hun Batz
JohnDavidson
Hun Batz
Level 127
God Stats
1W - 1L
1,476 SR
Queue Stats
19W - 15L
1,532 Elo+
Solo
The Morrigan
The Morrigan
crystaliq
The Morrigan
Level 126
God Stats
13W - 21L
1,407 SR
Queue Stats
515W - 512L
1,511 Elo+
Solo
Heimdallr
Heimdallr
ixautumn
Heimdallr
Level 120
God Stats
22W - 36L
1,479 SR
Queue Stats
499W - 480L
1,521 Elo+
Solo
Maui
Maui
yourladdysdaddy
Maui
Level 111
God Stats
1W - 2L
1,519 SR
Queue Stats
22W - 31L
1,524 Elo+
Solo
Team Averages
Level 122
1,443 SR
1,509 Elo+

VS

Team Averages
Level 106
1,421 SR
1,501 Elo+
Zhong Kui
Zhong Kui
Night826
Zhong Kui
Level 127
God Stats
2W - 1L
1,603 SR
Queue Stats
152W - 162L
1,469 Elo+
Solo
Awilix
Awilix
Thargar
Awilix
Level 110
God Stats
6W - 4L
1,275 SR
Queue Stats
86W - 93L
1,514 Elo+
Solo
Ymir
Ymir
ThunderStunner
Ymir
Level 83
God Stats
6W - 6L
1,379 SR
Queue Stats
84W - 116L
1,471 Elo+
Solo
Maui
Maui
Tr4shGamer
Maui
Level 147
God Stats
9W - 4L
1,348 SR
Queue Stats
245W - 210L
1,574 Elo+
Solo
Anhur
Anhur
arathuir
Anhur
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
280W - 293L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Grummus
Cu Chulainn
10
0 / 2 / 0
5,722
520
5,083
8,058
4,283
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
JohnDavidson
Hun Batz
9
0 / 1 / 2
5,550
505
4,336
9,377
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
crystaliq
The Morrigan
8
1 / 2 / 0
5,391
490
4,112
5,872
2,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ixautumn
Heimdallr
10
2 / 1 / 0
5,896
536
5,591
7,302
2,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 1
5,217
474
1,408
8,735
6,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Night826
Zhong Kui
11
3 / 1 / 1
6,181
562
5,632
6,660
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
Thargar
Awilix
11
3 / 0 / 0
6,328
575
3,924
8,783
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 1 / 1
5,952
541
7,289
8,312
5,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 0 / 2
5,592
508
2,016
6,049
4,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
arathuir
Anhur
10
0 / 1 / 1
5,885
535
4,376
6,073
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
7
7
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Grummus
Cu Chulainn
0
2
0
0
L
Hun Batz
JohnDavidson
Hun Batz
0
1
2
1
W
Zhong Kui
Night826
Zhong Kui
3
1
1
3.5
W
Awilix
Thargar
Awilix
3
0
0
3
W
1
1
1
1.5
W
0
0
2
1
W
Anhur
arathuir
Anhur
0
1
1
0.5
L
The Morrigan
crystaliq
The Morrigan
1
2
0
0.5
L
Heimdallr
ixautumn
Heimdallr
2
1
0
2
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,530
Damage
23,237
39,344
Taken
35,877
18,692
Mitigated
20,837
10,318
Healing
14,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Grummus
Cu Chulainn
5,083
1,226
0
1,031
8,058
4,283
147
1,651
6,109
0
35,681
L
Hun Batz
JohnDavidson
Hun Batz
4,336
1,003
0
2,598
9,377
3,592
0
3,055
6,238
0
37,396
W
Zhong Kui
Night826
Zhong Kui
5,632
1,877
0
1,848
6,660
4,652
1,017
2,021
4,639
38,212
0
W
Awilix
Thargar
Awilix
3,924
1,083
0
4,065
8,783
3,399
0
872
7,911
0
41,689
W
7,289
1,973
0
3,085
8,312
5,982
168
1,503
6,809
23,607
7,720
W
2,016
339
0
1,844
6,049
4,944
0
0
6,049
30,712
0
W
Anhur
arathuir
Anhur
4,376
2,881
0
3,265
6,073
1,860
0
0
6,073
0
38,187
L
The Morrigan
crystaliq
The Morrigan
4,112
1,002
0
865
5,872
2,287
274
3,028
2,844
28,613
2,502
L
Heimdallr
ixautumn
Heimdallr
5,591
3,285
0
3,375
7,302
2,300
0
1,157
6,145
0
39,163
L
1,408
608
280
2,169
8,735
6,230
0
4,353
4,382
13,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,776
Gold Earned
29,938
289
Minions Killed
317
0
Camps Cleared
0
1,000,850
Distance Traveled
1,016,331
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,722
520
72
7
0
184,637
0
L
Hun Batz
5,550
505
70
6
0
234,952
0
W
Zhong Kui
6,181
562
60
5
0
184,873
1
W
Awilix
6,328
575
87
8
0
243,820
0
W
Ymir
5,952
541
49
4
0
207,970
3
W
Maui
5,592
508
48
4
0
173,495
2
W
Anhur
5,885
535
73
7
0
206,173
2
L
The Morrigan
5,391
490
58
5
0
193,049
5
L
Heimdallr
5,896
536
63
6
0
172,919
6
L
Maui
5,217
474
26
2
0
215,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role