Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CelticHeroOfTime
Geb
Level 129
God Stats
16W - 12L
1,385 SR
Queue Stats
587W - 612L
1,505 Elo+
Solo
Sol
Sol
RoseDragonX
Sol
Level 127
God Stats
4W - 5L
1,528 SR
Queue Stats
159W - 194L
1,378 Elo+
Solo
Pele
Pele
Vipertonyx
Pele
Level 56
God Stats
2W - 4L
1,440 SR
Queue Stats
107W - 117L
1,301 Elo+
Solo
Hou Yi
Hou Yi
did_I_make_salty
Hou Yi
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 55L
1,375 Elo+
Solo
Team Averages
Level 96
1,471 SR
1,412 Elo+

VS

Team Averages
Level 107
1,516 SR
1,342 Elo+
Artemis
Artemis
Arcanis456789
Artemis
Level 32
God Stats
64W - 85L
1,481 SR
Queue Stats
114W - 156L
1,249 Elo+
Solo
Ravana
Ravana
DaffodilGem7386
Ravana
Level 155
God Stats
4W - 0L
1,776 SR
Queue Stats
544W - 574L
1,318 Elo+
Solo
Chronos
Chronos
KeeviinK
Chronos
Level 121
God Stats
27W - 24L
1,483 SR
Queue Stats
164W - 205L
1,369 Elo+
Solo
Achilles
Achilles
LocaluCall
Achilles
Level 103
God Stats
18W - 9L
1,582 SR
Queue Stats
111W - 96L
1,414 Elo+
Solo
Zhong Kui
Zhong Kui
donquecristal16
Zhong Kui
Level 123
God Stats
7W - 13L
1,256 SR
Queue Stats
426W - 453L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
1
0 / 1 / 0
4,052
312
0
1,098
337
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 2 / 0
5,946
457
2,887
11,030
8,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 0 / 0
6,781
522
3,500
4,392
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
2 / 2 / 0
7,449
573
4,408
11,357
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 2 / 1
5,575
429
4,571
8,587
2,900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
2 / 0 / 1
6,687
514
6,757
6,192
2,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 0 / 0
6,774
521
1,059
5,504
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
KeeviinK
Chronos
11
1 / 1 / 1
6,606
508
4,197
8,377
2,628
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
LocaluCall
Achilles
13
2 / 2 / 1
7,354
566
5,952
8,086
7,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
donquecristal16
Zhong Kui
11
1 / 0 / 2
6,493
499
4,054
6,179
4,419
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
6
7
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Artemis
2
0
1
2.5
L
0
2
0
0
W
0
0
0
0
W
Chronos
KeeviinK
Chronos
1
1
1
1.5
W
Achilles
LocaluCall
Achilles
2
2
1
1.25
L
1
0
0
1
L
2
2
0
1
L
0
2
1
0.25
W
Zhong Kui
donquecristal16
Zhong Kui
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,366
Damage
22,019
36,464
Taken
34,338
18,588
Mitigated
18,956
11,193
Healing
13,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
0
0
0
9
1,098
337
0
0
1,098
0
800
W
Artemis
6,757
1,896
116
2,083
6,192
2,562
1,948
706
5,486
0
38,964
L
2,887
431
0
3,017
11,030
8,615
27
4,991
5,991
17,437
2,052
W
1,059
201
0
2,126
5,504
2,277
1,956
1,333
4,171
0
49,239
W
Chronos
KeeviinK
Chronos
4,197
2,477
494
4,565
8,377
2,628
1,876
1,469
6,908
40,098
0
W
Achilles
LocaluCall
Achilles
5,952
2,303
0
1,202
8,086
7,070
0
395
7,691
0
37,320
L
3,500
910
0
2,527
4,392
1,975
1,407
947
3,445
42,335
5,966
L
4,408
921
60
4,433
11,357
4,761
508
923
9,938
0
51,663
L
4,571
1,632
0
1,147
8,587
2,900
0
1,390
7,197
0
35,050
W
Zhong Kui
donquecristal16
Zhong Kui
4,054
548
0
3,061
6,179
4,419
413
2,014
4,165
29,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,803
Gold Earned
33,914
284
Minions Killed
358
0
Camps Cleared
0
899,343
Distance Traveled
1,164,078
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,052
312
3
0
0
40,789
0
W
Artemis
6,687
514
64
5
0
226,219
4
L
Geb
5,946
457
27
2
0
237,598
5
W
Ravana
6,774
521
99
8
0
270,252
0
W
Chronos
6,606
508
78
6
0
197,773
5
W
Achilles
7,354
566
64
5
0
263,816
1
L
Sol
6,781
522
99
8
0
213,159
4
L
Pele
7,449
573
98
8
0
213,054
0
L
Hou Yi
5,575
429
57
4
0
194,743
1
W
Zhong Kui
6,493
499
53
4
0
206,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role