Player Matchup

Susano
Susano
DaffodilGem7386
Susano
Level 155
God Stats
4W - 6L
1,454 SR
Queue Stats
544W - 574L
1,324 Elo+
Party 1
Chaac
Chaac
Goon_and_biond
Chaac
Level 83
God Stats
18W - 22L
1,482 SR
Queue Stats
142W - 166L
1,425 Elo+
Solo
Tyr
Tyr
Realsituation
Tyr
Level 145
God Stats
0W - 1L
1,897 SR
Queue Stats
45W - 45L
1,534 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Shai-HuludH20
Morgan Le Fay
Level 64
God Stats
3W - 7L
1,598 SR
Queue Stats
467W - 542L
1,393 Elo+
Solo
Vulcan
Vulcan
Shailin I
Vulcan
Level 133
God Stats
15W - 8L
1,567 SR
Queue Stats
133W - 140L
1,379 Elo+
Party 1
Team Averages
Level 116
1,600 SR
1,411 Elo+

VS

Team Averages
Level 112
1,510 SR
1,463 Elo+
Poseidon
Poseidon
 
Poseidon
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BeardedManly
Medusa
Level 142
God Stats
3W - 0L
1,776 SR
Queue Stats
111W - 94L
1,521 Elo+
Solo
Fenrir
Fenrir
IntrepidPr0digy
Fenrir
Level 129
God Stats
13W - 21L
1,342 SR
Queue Stats
172W - 187L
1,457 Elo+
Solo
Chronos
Chronos
KeeviinK
Chronos
Level 121
God Stats
27W - 24L
1,462 SR
Queue Stats
164W - 205L
1,356 Elo+
Solo
Da Ji
Da Ji
eShockValue
Da Ji
Level 87
God Stats
12W - 15L
1,471 SR
Queue Stats
157W - 152L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
4,878
488
1,221
4,339
1,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
3,339
334
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 2 / 0
6,531
653
5,553
9,181
5,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Morgan Le Fay
Shai-HuludH20
Morgan Le Fay
9
0 / 0 / 0
4,498
450
1,571
4,197
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Vulcan
Shailin I
Vulcan
9
2 / 1 / 3
5,311
531
3,304
5,259
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
9
1 / 1 / 0
5,423
542
2,714
4,416
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
8
1 / 0 / 0
5,146
515
1,954
5,336
1,546
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 4 / 2
4,787
479
2,997
7,461
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
KeeviinK
Chronos
11
0 / 0 / 0
5,754
575
2,596
6,359
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 3 / 1
5,650
565
5,367
8,068
4,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
7
Kills
4
4
Deaths
8
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
1
1
0
1
W
Medusa
1
0
0
1
L
2
1
0
2
L
0
0
0
0
W
0
4
2
0.25
W
Chronos
KeeviinK
Chronos
0
0
0
0
L
3
2
0
1.5
L
Morgan Le Fay
Shai-HuludH20
Morgan Le Fay
0
0
0
0
L
Vulcan
Shailin I
Vulcan
2
1
3
3.5
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,649
Damage
15,628
22,976
Taken
31,640
10,440
Mitigated
12,219
6,835
Healing
13,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
2,714
123
0
1,425
4,416
1,470
0
2,095
2,321
29,710
0
W
Medusa
1,954
1,048
0
1,334
5,336
1,546
1,242
187
5,149
0
25,959
L
1,221
143
0
500
4,339
1,411
0
539
3,703
0
18,240
L
0
0
0
0
0
0
0
0
0
0
0
W
2,997
568
0
2,274
7,461
2,538
0
1,135
6,326
0
18,520
W
Chronos
KeeviinK
Chronos
2,596
1,460
0
4,543
6,359
2,020
1,297
1,141
5,218
41,165
0
L
5,553
1,253
0
4,083
9,181
5,225
372
0
8,569
0
45,336
L
Morgan Le Fay
Shai-HuludH20
Morgan Le Fay
1,571
400
0
752
4,197
1,899
0
2,512
1,685
19,583
2,752
L
Vulcan
Shailin I
Vulcan
3,304
909
0
1,500
5,259
1,905
0
1,881
3,018
26,903
0
W
5,367
1,356
0
3,957
8,068
4,645
0
132
7,936
0
34,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,557
Gold Earned
26,760
197
Minions Killed
264
0
Camps Cleared
0
652,429
Distance Traveled
839,709
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
5,423
542
60
6
0
174,566
0
W
Medusa
5,146
515
38
4
0
175,876
0
L
Susano
4,878
488
38
4
0
153,552
0
L
Chaac
3,339
334
0
0
0
7,537
0
W
Fenrir
4,787
479
34
3
0
168,805
3
W
Chronos
5,754
575
75
8
0
137,327
4
L
Tyr
6,531
653
88
9
0
192,013
1
L
Morgan Le Fay
4,498
450
27
3
0
124,292
2
L
Vulcan
5,311
531
44
4
0
175,035
2
W
Da Ji
5,650
565
57
6
0
183,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role