Player Matchup

Chiron
Chiron
Platinum III
TheAllseenOwl
Chiron
Platinum III
Level 144
God Stats
73W - 71L
1,584 SR
Queue Stats
446W - 524L
1,787 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
TylerPorter6
Kuzenbo
Platinum V
Level 89
God Stats
70W - 84L
1,545 SR
Queue Stats
482W - 553L
1,553 MMR
Solo
Yu Huang
Yu Huang
Gold V
o 1nDone o
Yu Huang
Gold V
Level 159
God Stats
3W - 8L
1,265 SR
Queue Stats
68W - 74L
1,513 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,465 SR
1,618 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,698 SR
1,914 MMR
Odin
Odin
Diamond IV
DirtyHarry6132
Odin
Diamond IV
Level 157
God Stats
3W - 3L
1,588 SR
Queue Stats
47W - 42L
2,127 MMR
Party 1
Sol
Sol
Diamond IV
KushKingKumar
Sol
Diamond IV
Level 149
God Stats
4W - 3L
1,776 SR
Queue Stats
45W - 41L
2,259 MMR
Party 1
Thor
Thor
Bronze III
UnimaginaryMe
Thor
Bronze III
Level 107
God Stats
2W - 0L
1,729 SR
Queue Stats
4W - 9L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
7,602
634
5,298
11,465
4,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
TylerPorter6
Kuzenbo
11
0 / 1 / 1
7,931
661
6,517
16,102
22,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yu Huang
o 1nDone o
Yu Huang
11
1 / 3 / 1
7,484
624
5,882
10,118
4,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AtlasAh Muzen CabAchillesGebAres

VS

Bans
CabrakanShivaGuan YuHou YiChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 8
8,523
710
7,247
11,674
11,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 0 / 6
9,063
755
13,905
7,985
3,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 2 / 6
9,228
769
13,498
10,134
4,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
10
10
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
W
4
0
6
7
L
1
6
0
0.17
L
Kuzenbo
TylerPorter6
Kuzenbo
0
1
1
0.5
W
4
2
6
3.5
L
Yu Huang
o 1nDone o
Yu Huang
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,697
Damage
34,650
37,685
Taken
29,793
31,744
Mitigated
19,955
5,734
Healing
9,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,247
1,846
0
2,494
11,674
11,397
171
3,429
7,881
0
17,459
W
13,905
4,495
0
5,153
7,985
3,793
1,930
3,735
4,156
47,157
4,367
L
5,298
1,331
250
2,007
11,465
4,418
0
2,651
8,524
0
30,909
L
Kuzenbo
TylerPorter6
Kuzenbo
6,517
2,256
0
2,128
16,102
22,787
0
6,325
9,276
19,785
0
W
13,498
2,104
0
1,564
10,134
4,765
716
4,744
5,188
0
41,216
L
Yu Huang
o 1nDone o
Yu Huang
5,882
545
0
1,349
10,118
4,539
0
3,926
5,959
20,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,017
Gold Earned
26,814
119
Minions Killed
159
4
Camps Cleared
8
624,119
Distance Traveled
698,510
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,523
710
26
2
0
256,174
3
W
Sol
9,063
755
77
6
4
229,692
5
L
Chiron
7,602
634
64
5
1
193,380
6
L
Kuzenbo
7,931
661
22
2
2
228,107
4
W
Thor
9,228
769
56
5
4
212,644
3
L
Yu Huang
7,484
624
33
3
1
202,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role