Player Matchup

Tiamat
Tiamat
Finchthebirb
Tiamat
Level 29
God Stats
0W - 2L
1,331 SR
Queue Stats
66W - 58L
1,562 Elo+
Party 2
Cthulhu
Cthulhu
JackH420
Cthulhu
Level 22
God Stats
0W - 1L
1,228 SR
Queue Stats
82W - 91L
1,351 Elo+
Party 2
Terra
Terra
LILGOSPEL999
Terra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,240 Elo+
Solo
Cabrakan
Cabrakan
MarriedMonke
Cabrakan
Level 106
God Stats
1W - 1L
1,724 SR
Queue Stats
3W - 5L
1,313 Elo+
Solo
Sol
Sol
Shadow Demon274
Sol
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 32L
1,386 Elo+
Solo
Team Averages
Level 39
1,457 SR
1,370 Elo+

VS

Team Averages
Level 124
1,462 SR
1,611 Elo+
Mulan
Mulan
 
Mulan
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Feral9
Ishtar
Level 143
God Stats
1W - 1L
1,517 SR
Queue Stats
141W - 77L
1,613 Elo+
Party 1
Thoth
Thoth
MegaDecidueye
Thoth
Level 157
God Stats
2W - 2L
1,322 SR
Queue Stats
55W - 47L
1,642 Elo+
Party 1
Hun Batz
Hun Batz
RuckasEBK
Hun Batz
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
222W - 184L
1,600 Elo+
Party 1
Sylvanus
Sylvanus
Silentvipur
Sylvanus
Level 157
God Stats
4W - 5L
1,473 SR
Queue Stats
837W - 558L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
3 / 3 / 5
7,829
712
9,655
11,503
8,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
JackH420
Cthulhu
14
3 / 5 / 3
7,869
715
7,892
13,328
14,539
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
0 / 5 / 4
6,756
614
2,089
13,096
10,415
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cabrakan
MarriedMonke
Cabrakan
12
2 / 10 / 2
7,091
645
883
15,396
10,908
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 7 / 4
6,974
634
7,668
11,901
4,713
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
5 / 3 / 15
8,791
799
7,661
13,038
14,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
Feral9
Ishtar
16
5 / 1 / 20
9,375
852
17,207
10,876
6,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
14 / 0 / 14
10,737
976
20,084
5,608
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
RuckasEBK
Hun Batz
13
5 / 4 / 14
8,739
794
7,444
12,374
6,145
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Silentvipur
Sylvanus
16
1 / 1 / 24
9,824
893
7,227
16,855
17,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
117
8
Kills
30
30
Deaths
9
18
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
3
15
4.17
W
Ishtar
Feral9
Ishtar
5
1
20
15
L
Tiamat
3
3
5
1.83
L
Cthulhu
JackH420
Cthulhu
3
5
3
0.9
L
0
5
4
0.4
L
Cabrakan
MarriedMonke
Cabrakan
2
10
2
0.3
W
14
0
14
21
W
Hun Batz
RuckasEBK
Hun Batz
5
4
14
3
L
0
7
4
0.29
W
Sylvanus
Silentvipur
Sylvanus
1
1
24
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,187
Damage
59,623
65,224
Taken
58,751
48,656
Mitigated
46,944
9,734
Healing
32,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,661
798
1,065
1,343
13,038
14,876
1,331
4,923
7,802
0
13,466
W
Ishtar
Feral9
Ishtar
17,207
11,128
1,013
2,785
10,876
6,021
4,460
5,997
4,604
0
33,200
L
Tiamat
9,655
673
444
2,660
11,503
8,081
0
5,534
5,969
15,159
0
L
Cthulhu
JackH420
Cthulhu
7,892
293
687
649
13,328
14,539
0
6,505
6,823
15,520
0
L
2,089
403
2,128
1,714
13,096
10,415
0
3,091
10,005
4,823
0
L
Cabrakan
MarriedMonke
Cabrakan
883
97
0
0
15,396
10,908
0
6,441
8,955
4,649
0
W
20,084
976
1,061
1,293
5,608
2,902
1,087
3,625
1,908
37,997
0
W
Hun Batz
RuckasEBK
Hun Batz
7,444
1,789
712
1,966
12,374
6,145
522
5,491
6,733
0
11,900
L
7,668
950
0
1,452
11,901
4,713
0
5,740
6,161
19,500
0
W
Sylvanus
Silentvipur
Sylvanus
7,227
735
12,216
8,934
16,855
17,000
259
7,103
9,517
12,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,519
Gold Earned
47,466
75
Minions Killed
108
0
Camps Cleared
0
867,231
Distance Traveled
1,031,724
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,791
799
10
1
0
204,871
0
W
Ishtar
9,375
852
45
4
0
203,443
2
L
Tiamat
7,829
712
9
1
0
218,627
0
L
Cthulhu
7,869
715
18
2
0
167,732
0
L
Terra
6,756
614
7
1
0
192,161
0
L
Cabrakan
7,091
645
5
0
0
126,568
0
W
Thoth
10,737
976
35
3
0
244,904
0
W
Hun Batz
8,739
794
12
1
0
198,656
0
L
Sol
6,974
634
36
3
0
162,143
3
W
Sylvanus
9,824
893
6
1
0
179,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role