Player Matchup

Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
KingdomLeader44
Hades
Level 146
God Stats
2W - 0L
1,471 SR
Queue Stats
50W - 55L
1,373 Elo+
Solo
Maui
Maui
LeisoX
Maui
Level 100
God Stats
5W - 2L
1,497 SR
Queue Stats
83W - 89L
1,531 Elo+
Party 2
Sun Wukong
Sun Wukong
SigmaTurtle
Sun Wukong
Level 51
God Stats
25W - 19L
1,586 SR
Queue Stats
286W - 285L
1,561 Elo+
Solo
Izanami
Izanami
grizzlyq1123
Izanami
Level 135
God Stats
3W - 4L
1,586 SR
Queue Stats
130W - 146L
1,539 Elo+
Solo
Team Averages
Level 118
1,528 SR
1,501 Elo+

VS

Team Averages
Level 82
1,555 SR
1,276 Elo+
Sol
Sol
LOLGGxx
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,239 Elo+
Party 1
Kuzenbo
Kuzenbo
SantaClaws2548
Kuzenbo
Level 18
God Stats
1W - 3L
1,432 SR
Queue Stats
2W - 16L
1,093 Elo+
Party 1
Merlin
Merlin
SnipeDubois
Merlin
Level 73
God Stats
0W - 1L
1,699 SR
Queue Stats
5W - 14L
1,227 Elo+
Party 1
Neith
Neith
finalknight_01
Neith
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,242 Elo+
Party 1
Nemesis
Nemesis
xSlabKing
Nemesis
Level 160
God Stats
3W - 5L
1,643 SR
Queue Stats
171W - 159L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
2 / 4 / 5
9,206
767
8,289
11,541
7,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 0 / 7
9,210
768
10,686
12,593
8,318
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Maui
LeisoX
Maui
15
0 / 0 / 10
8,690
724
4,628
12,634
14,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
SigmaTurtle
Sun Wukong
16
4 / 1 / 9
9,178
765
12,520
9,641
8,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
grizzlyq1123
Izanami
15
4 / 0 / 2
8,759
730
6,991
6,538
2,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
1 / 5 / 2
8,187
682
6,482
14,382
6,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 2 / 2
7,264
605
5,562
9,843
6,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
14
0 / 5 / 1
7,723
644
5,672
9,606
3,808
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 2 / 0
8,222
685
5,854
6,492
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
xSlabKing
Nemesis
16
2 / 1 / 2
8,485
707
10,008
12,729
6,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
15
Kills
4
5
Deaths
15
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
4
5
1.13
W
5
0
7
8.5
L
Sol
1
5
2
0.4
W
Maui
LeisoX
Maui
0
0
10
5
L
0
2
2
0.5
W
Sun Wukong
SigmaTurtle
Sun Wukong
4
1
9
8.5
L
Merlin
0
5
1
0.1
L
1
2
0
0.5
W
Izanami
grizzlyq1123
Izanami
4
0
2
5
L
Nemesis
xSlabKing
Nemesis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,114
Damage
33,578
52,947
Taken
53,052
42,001
Mitigated
26,839
14,021
Healing
12,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,289
336
0
3,906
11,541
7,300
496
3,839
7,702
42,709
0
W
10,686
322
1,067
5,547
12,593
8,318
559
4,863
7,730
32,307
0
L
Sol
6,482
2,535
0
4,409
14,382
6,701
1,501
4,556
9,524
32,777
2,575
W
Maui
LeisoX
Maui
4,628
1,160
0
990
12,634
14,550
173
4,598
8,036
10,440
0
L
5,562
2,044
0
1,249
9,843
6,411
0
4,338
5,431
9,581
0
W
Sun Wukong
SigmaTurtle
Sun Wukong
12,520
2,041
0
1,587
9,641
8,939
0
2,776
6,865
0
26,386
L
Merlin
5,672
195
0
1,169
9,606
3,808
0
5,495
3,898
31,739
0
L
5,854
1,002
0
1,372
6,492
3,317
441
3,372
3,028
0
23,767
W
Izanami
grizzlyq1123
Izanami
6,991
3,206
0
924
6,538
2,894
3,216
1,033
5,505
0
34,345
L
Nemesis
xSlabKing
Nemesis
10,008
2,953
0
4,358
12,729
6,602
122
5,842
6,503
0
28,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,043
Gold Earned
39,881
235
Minions Killed
213
0
Camps Cleared
0
1,299,355
Distance Traveled
1,139,667
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,206
767
87
7
0
224,805
2
W
Hades
9,210
768
61
5
0
280,914
1
L
Sol
8,187
682
69
6
0
215,268
0
W
Maui
8,690
724
14
1
0
258,311
0
L
Kuzenbo
7,264
605
7
1
0
251,653
0
W
Sun Wukong
9,178
765
21
2
0
287,875
2
L
Merlin
7,723
644
40
3
0
201,594
0
L
Neith
8,222
685
58
5
0
210,511
1
W
Izanami
8,759
730
52
4
0
247,450
2
L
Nemesis
8,485
707
39
3
0
260,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role