Player Matchup

Sol
Sol
Dirty3O
Sol
Level 80
God Stats
206W - 232L
1,548 SR
Queue Stats
342W - 404L
1,518 Elo+
Solo
Chaac
Chaac
Mitto_Brasil
Chaac
Level 127
God Stats
53W - 61L
1,516 SR
Queue Stats
838W - 1,052L
1,445 Elo+
Party 2
Skadi
Skadi
XanxLibCurl
Skadi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
317W - 370L
1,469 Elo+
Party 2
Team Averages
Level 112
1,521 SR
1,477 Elo+

VS

Team Averages
Level 88
1,579 SR
1,684 Elo+
Sol
Sol
MarkedForDeath
Sol
Level 134
God Stats
0W - 2L
1,297 SR
Queue Stats
421W - 251L
1,774 Elo+
Party 1
Lancelot
Lancelot
neon573295
Lancelot
Level 42
God Stats
2W - 3L
1,559 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Geb
Geb
popdogger
Geb
Level 87
God Stats
7W - 2L
1,882 SR
Queue Stats
528W - 327L
1,778 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
8 / 7 / 3
12,687
793
21,838
21,941
12,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
7 / 2 / 7
12,718
795
19,426
22,881
26,656
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 6 / 13
11,739
734
15,285
14,557
7,028
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 4
11,732
733
22,087
19,034
10,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
neon573295
Lancelot
16
10 / 8 / 4
12,835
802
22,429
22,212
22,782
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 2 / 11
11,657
729
7,691
25,034
37,971
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
34
16
Kills
15
15
Deaths
16
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
8
7
3
1.36
L
4
6
4
1
W
7
2
7
5.25
W
1
6
13
1.25
L
Lancelot
neon573295
Lancelot
10
8
4
1.5
L
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,549
Damage
52,207
59,379
Taken
66,280
45,940
Mitigated
71,630
19,831
Healing
13,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
21,838
7,954
0
9,750
21,941
12,256
2,293
10,001
11,940
50,885
6,178
L
22,087
9,986
0
5,329
19,034
10,877
217
5,937
13,097
49,249
4,983
W
19,426
2,863
0
9,000
22,881
26,656
174
11,867
11,014
0
45,721
W
15,285
6,226
0
1,081
14,557
7,028
686
5,572
8,985
0
53,102
L
Lancelot
neon573295
Lancelot
22,429
4,803
0
311
22,212
22,782
0
7,517
14,695
0
45,030
L
7,691
924
755
7,363
25,034
37,971
0
6,808
18,226
19,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,144
Gold Earned
36,224
197
Minions Killed
139
11
Camps Cleared
3
846,061
Distance Traveled
880,473
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,687
793
73
5
7
247,002
2
L
Sol
11,732
733
78
5
2
257,659
1
W
Chaac
12,718
795
43
3
2
328,205
3
W
Skadi
11,739
734
81
5
2
270,854
4
L
Lancelot
12,835
802
44
3
1
301,203
3
L
Geb
11,657
729
17
1
0
321,611
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role