Player Matchup

Anubis
Anubis
HarmanBrar776
Anubis
Level 99
God Stats
37W - 44L
1,467 SR
Queue Stats
67W - 111L
1,386 Elo+
Party 2
Maui
Maui
JakeHasNoSoul
Maui
Level 120
God Stats
2W - 1L
1,292 SR
Queue Stats
141W - 182L
1,446 Elo+
Party 2
Athena
Athena
L_3dwardsEE
Athena
Level 87
God Stats
15W - 23L
1,377 SR
Queue Stats
33W - 50L
1,370 Elo+
Party 2
Thanatos
Thanatos
Tonyhyperion81
Thanatos
Level 86
God Stats
1W - 4L
1,370 SR
Queue Stats
48W - 76L
1,418 Elo+
Party 2
Medusa
Medusa
turtlefacei
Medusa
Level 97
God Stats
25W - 45L
1,432 SR
Queue Stats
49W - 90L
1,397 Elo+
Party 2
Team Averages
Level 98
1,388 SR
1,403 Elo+

VS

Team Averages
Level 90
1,736 SR
1,644 Elo+
Hun Batz
Hun Batz
Chuukese1299
Hun Batz
Level 34
God Stats
13W - 0L
2,013 SR
Queue Stats
116W - 40L
1,764 Elo+
Party 3
Atlas
Atlas
Copeslayer
Atlas
Level 108
God Stats
5W - 1L
1,625 SR
Queue Stats
52W - 50L
1,626 Elo+
Party 1
Merlin
Merlin
Leo_London
Merlin
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
863W - 909L
1,451 Elo+
Solo
Danzaburou
Danzaburou
Tmoney102
Danzaburou
Level 69
God Stats
3W - 0L
1,705 SR
Queue Stats
28W - 23L
1,647 Elo+
Party 1
Thor
Thor
vvgr
Thor
Level 129
God Stats
89W - 28L
1,838 SR
Queue Stats
425W - 213L
1,730 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 1
8,837
442
10,743
17,344
8,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 7 / 1
7,696
385
6,879
20,024
16,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
13
1 / 5 / 1
8,270
414
5,082
21,991
17,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
12
2 / 12 / 1
8,497
425
7,662
22,672
8,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
12
0 / 8 / 0
7,507
375
6,653
15,973
5,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chuukese1299
Hun Batz
20
7 / 3 / 8
12,647
632
17,393
16,398
7,681
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
15
1 / 0 / 11
10,362
518
9,759
15,927
18,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Leo_London
Merlin
16
0 / 2 / 1
10,221
511
2,925
11,285
4,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Tmoney102
Danzaburou
20
13 / 0 / 5
13,220
661
21,677
12,372
6,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thor
vvgr
Thor
19
17 / 1 / 6
13,058
653
24,382
16,629
6,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
69
6
Kills
38
38
Deaths
6
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Chuukese1299
Hun Batz
7
3
8
3.67
W
Atlas
1
0
11
6.5
L
2
6
1
0.42
L
1
7
1
0.21
L
Athena
1
5
1
0.3
W
Merlin
Leo_London
Merlin
0
2
1
0.25
W
Danzaburou
Tmoney102
Danzaburou
13
0
5
15.5
L
Thanatos
2
12
1
0.21
L
Medusa
0
8
0
0
W
Thor
vvgr
Thor
17
1
6
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,019
Damage
76,136
98,004
Taken
72,611
56,674
Mitigated
43,910
24,050
Healing
19,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Chuukese1299
Hun Batz
17,393
3,682
0
3,665
16,398
7,681
1,536
6,307
9,664
0
118,413
W
Atlas
9,759
3,505
0
3,262
15,927
18,347
884
3,031
12,840
38,984
7,852
L
10,743
513
0
5,986
17,344
8,750
582
3,329
14,015
82,835
0
L
6,879
1,702
0
0
20,024
16,256
0
270
19,754
37,855
0
L
Athena
5,082
770
0
5,208
21,991
17,596
0
3,829
18,162
32,317
0
W
Merlin
Leo_London
Merlin
2,925
597
0
573
11,285
4,677
2,212
3,886
7,399
85,294
0
W
Danzaburou
Tmoney102
Danzaburou
21,677
9,063
0
5,468
12,372
6,390
1,678
2,541
9,755
0
128,050
L
Thanatos
7,662
2,395
0
10,346
22,672
8,643
0
2,111
20,561
0
49,046
L
Medusa
6,653
2,823
0
2,510
15,973
5,429
93
2,240
13,733
0
52,908
W
Thor
vvgr
Thor
24,382
9,417
0
6,197
16,629
6,815
1,822
6,300
10,249
0
100,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,807
Gold Earned
59,508
396
Minions Killed
742
0
Camps Cleared
0
1,741,669
Distance Traveled
1,921,732
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,647
632
203
10
0
407,300
3
W
Atlas
10,362
518
70
4
0
384,224
2
L
Anubis
8,837
442
121
6
0
327,693
5
L
Maui
7,696
385
70
4
0
344,394
4
L
Athena
8,270
414
54
3
0
363,214
1
W
Merlin
10,221
511
145
7
0
287,192
0
W
Danzaburou
13,220
661
186
9
0
414,645
3
L
Thanatos
8,497
425
72
4
0
376,484
4
L
Medusa
7,507
375
79
4
0
329,884
4
W
Thor
13,058
653
138
7
0
428,371
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role