Player Matchup

Chang'e
Chang'e
Downfall125
Chang'e
Level 64
God Stats
4W - 9L
1,154 SR
Queue Stats
77W - 105L
1,424 Elo+
Party 3
Chernobog
Chernobog
Lafuetes
Chernobog
Level 65
God Stats
2W - 5L
1,344 SR
Queue Stats
226W - 283L
1,408 Elo+
Party 3
Baron Samedi
Baron Samedi
TWallyZ
Baron Samedi
Level 15
God Stats
0W - 4L
1,297 SR
Queue Stats
10W - 27L
1,306 Elo+
Party 3
Ravana
Ravana
XxElrecxX
Ravana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 224L
1,409 Elo+
Party 3
Cerberus
Cerberus
mrbl3ssing
Cerberus
Level 58
God Stats
10W - 17L
1,394 SR
Queue Stats
111W - 144L
1,405 Elo+
Party 3
Team Averages
Level 54
1,338 SR
1,390 Elo+

VS

Team Averages
Level 72
1,538 SR
1,488 Elo+
Lancelot
Lancelot
Akuma561
Lancelot
Level 44
God Stats
9W - 10L
1,480 SR
Queue Stats
71W - 97L
1,437 Elo+
Party 2
Heimdallr
Heimdallr
BlazeAgent
Heimdallr
Level 116
God Stats
4W - 6L
1,432 SR
Queue Stats
93W - 104L
1,535 Elo+
Party 2
Maui
Maui
DefaultNPC
Maui
Level 126
God Stats
10W - 17L
1,552 SR
Queue Stats
141W - 168L
1,480 Elo+
Party 2
Kukulkan
Kukulkan
焰焰焰焰焰焰君
Kukulkan
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
95W - 106L
1,475 Elo+
Party 1
Guan Yu
Guan Yu
邪灵行者
Guan Yu
Level 44
God Stats
4W - 0L
1,725 SR
Queue Stats
149W - 150L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Downfall125
Chang'e
18
1 / 4 / 1
11,349
516
17,659
23,208
7,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Lafuetes
Chernobog
16
6 / 7 / 1
10,674
485
9,905
17,562
7,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
TWallyZ
Baron Samedi
14
1 / 6 / 0
9,517
433
2,858
13,155
6,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
XxElrecxX
Ravana
16
1 / 5 / 5
10,123
460
10,222
14,229
7,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
mrbl3ssing
Cerberus
15
1 / 3 / 5
9,511
432
8,382
20,054
17,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Akuma561
Lancelot
18
6 / 2 / 7
11,156
507
15,655
14,517
7,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
BlazeAgent
Heimdallr
18
8 / 4 / 4
11,333
515
19,853
21,500
10,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 2 / 13
9,658
439
6,001
15,461
16,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 0 / 2
13,655
621
12,205
7,883
4,190
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
邪灵行者
Guan Yu
19
2 / 2 / 2
11,596
527
14,996
23,860
31,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
10
Kills
25
25
Deaths
10
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Akuma561
Lancelot
6
2
7
4.75
W
Heimdallr
BlazeAgent
Heimdallr
8
4
4
2.5
W
0
2
13
3.25
L
Chang'e
Downfall125
Chang'e
1
4
1
0.38
L
Chernobog
Lafuetes
Chernobog
6
7
1
0.93
L
Baron Samedi
TWallyZ
Baron Samedi
1
6
0
0.17
L
Ravana
XxElrecxX
Ravana
1
5
5
0.7
L
Cerberus
mrbl3ssing
Cerberus
1
3
5
1.17
W
9
0
2
10
W
Guan Yu
邪灵行者
Guan Yu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,026
Damage
68,710
88,208
Taken
83,221
45,645
Mitigated
70,420
24,532
Healing
25,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Akuma561
Lancelot
15,655
3,844
0
375
14,517
7,063
150
3,791
10,726
0
105,256
W
Heimdallr
BlazeAgent
Heimdallr
19,853
10,285
0
7,760
21,500
10,900
3,625
3,949
17,551
0
91,910
W
6,001
1,775
956
3,072
15,461
16,841
232
3,978
11,483
31,737
22,103
L
Chang'e
Downfall125
Chang'e
17,659
2,193
131
11,538
23,208
7,625
387
2,515
20,693
99,652
0
L
Chernobog
Lafuetes
Chernobog
9,905
5,836
0
2,422
17,562
7,013
2,079
2,666
14,896
0
62,108
L
Baron Samedi
TWallyZ
Baron Samedi
2,858
38
149
1,401
13,155
6,357
683
8,317
4,838
59,196
0
L
Ravana
XxElrecxX
Ravana
10,222
4,364
0
3,572
14,229
7,235
0
1,367
12,862
0
76,565
L
Cerberus
mrbl3ssing
Cerberus
8,382
601
0
5,319
20,054
17,415
36
1,728
18,326
39,371
3,188
W
12,205
1,178
0
724
7,883
4,190
1,260
3,449
4,434
139,139
0
W
Guan Yu
邪灵行者
Guan Yu
14,996
2,909
1,136
11,530
23,860
31,426
136
13,365
10,495
0
106,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,174
Gold Earned
57,398
601
Minions Killed
729
0
Camps Cleared
0
2,024,640
Distance Traveled
2,128,844
24
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,156
507
117
5
0
541,068
1
W
Heimdallr
11,333
515
120
5
0
365,900
0
W
Maui
9,658
439
84
4
0
403,804
0
L
Chang'e
11,349
516
175
8
0
386,302
6
L
Chernobog
10,674
485
112
5
0
449,895
8
L
Baron Samedi
9,517
433
106
5
0
293,441
4
L
Ravana
10,123
460
117
5
0
492,540
2
L
Cerberus
9,511
432
91
4
0
402,462
4
W
Kukulkan
13,655
621
241
11
0
438,118
1
W
Guan Yu
11,596
527
167
8
0
379,954
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role