Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
CrowdFave
Hel
Level 107
God Stats
3W - 1L
1,625 SR
Queue Stats
177W - 178L
1,459 Elo+
Party 3
Ymir
Ymir
ReinventUrExit
Ymir
Level 126
God Stats
2W - 1L
1,584 SR
Queue Stats
131W - 136L
1,502 Elo+
Party 1
Atlas
Atlas
Xivulai
Atlas
Level 126
God Stats
9W - 8L
1,383 SR
Queue Stats
311W - 326L
1,573 Elo+
Party 3
Cthulhu
Cthulhu
bachtrevor17
Cthulhu
Level 155
God Stats
3W - 0L
1,834 SR
Queue Stats
232W - 208L
1,533 Elo+
Party 1
Team Averages
Level 127
1,585 SR
1,514 Elo+

VS

Team Averages
Level 77
1,354 SR
1,486 Elo+
Set
Set
L0rdTrashPanda
Set
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,495 Elo+
Party 2
Hercules
Hercules
Rickyrackzzz
Hercules
Level 69
God Stats
2W - 6L
1,360 SR
Queue Stats
371W - 348L
1,589 Elo+
Party 4
Jing Wei
Jing Wei
Snakewsaa
Jing Wei
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 14L
1,472 Elo+
Party 4
Hel
Hel
let it rain75
Hel
Level 77
God Stats
0W - 1L
1,296 SR
Queue Stats
13W - 23L
1,387 Elo+
Party 2
Chiron
Chiron
xGEMx Angel
Chiron
Level 160
God Stats
2W - 10L
1,112 SR
Queue Stats
652W - 657L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
9 / 1 / 12
10,096
918
13,946
11,301
6,660
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
6 / 3 / 16
8,955
814
12,801
14,193
8,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
5 / 2 / 15
9,252
841
6,078
14,339
22,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
Xivulai
Atlas
14
2 / 2 / 18
9,186
835
11,844
13,884
16,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
bachtrevor17
Cthulhu
15
5 / 4 / 17
9,206
837
12,252
13,893
21,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 5
8,111
737
7,260
15,327
11,152
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Rickyrackzzz
Hercules
16
5 / 4 / 4
9,421
856
10,821
16,409
22,594
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Snakewsaa
Jing Wei
15
2 / 5 / 7
8,268
752
13,660
10,139
5,679
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 7 / 6
7,325
666
3,211
13,946
12,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
16
3 / 3 / 5
8,585
780
16,281
10,534
6,221
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
39
27
Kills
12
12
Deaths
28
78
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
9
1
12
15
W
6
3
16
4.67
L
2
9
5
0.5
W
5
2
15
6.25
L
Hercules
Rickyrackzzz
Hercules
5
4
4
1.75
L
Jing Wei
Snakewsaa
Jing Wei
2
5
7
1.1
W
Atlas
Xivulai
Atlas
2
2
18
5.5
W
Cthulhu
bachtrevor17
Cthulhu
5
4
17
3.38
L
0
7
6
0.43
L
Chiron
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,921
Damage
51,233
67,610
Taken
66,355
75,602
Mitigated
57,758
29,915
Healing
16,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
13,946
12,722
1,248
567
11,301
6,660
608
335
10,966
0
25,509
W
12,801
1,985
12,620
7,398
14,193
8,394
759
671
13,522
20,527
0
L
7,260
2,879
1,261
2,333
15,327
11,152
0
8,697
6,444
0
13,833
W
6,078
1,089
769
1,279
14,339
22,758
121
635
13,572
12,180
0
L
Hercules
Rickyrackzzz
Hercules
10,821
3,586
159
4,509
16,409
22,594
0
9,755
6,436
0
16,234
L
Jing Wei
Snakewsaa
Jing Wei
13,660
12,353
685
599
10,139
5,679
59
7,645
2,299
0
24,232
W
Atlas
Xivulai
Atlas
11,844
4,753
1,352
1,873
13,884
16,282
912
698
13,186
17,929
0
W
Cthulhu
bachtrevor17
Cthulhu
12,252
1,020
1,603
1,206
13,893
21,508
420
872
13,021
23,968
0
L
3,211
531
230
1,229
13,946
12,112
0
7,767
5,686
8,973
0
L
Chiron
16,281
5,539
1,736
3,421
10,534
6,221
27
7,821
2,515
0
30,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,695
Gold Earned
41,710
104
Minions Killed
97
0
Camps Cleared
0
1,030,153
Distance Traveled
924,613
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,096
918
33
3
0
200,544
1
W
Hel
8,955
814
13
1
0
188,517
0
L
Set
8,111
737
15
1
0
188,589
0
W
Ymir
9,252
841
8
1
0
214,845
0
L
Hercules
9,421
856
15
1
0
193,572
3
L
Jing Wei
8,268
752
36
3
0
183,446
1
W
Atlas
9,186
835
13
1
0
230,916
3
W
Cthulhu
9,206
837
37
3
0
195,331
0
L
Hel
7,325
666
7
1
0
178,777
0
L
Chiron
8,585
780
24
2
0
180,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role